Can you make a dynamic infestation like in a natural selection2? (not with teberium)
YAY!!!! no more dying crystals!!!! and even nuclear booms! Make some custom models, they look nicer. There was a smart guy who would like to help you with that, a bit more up.... Blackwater was the name of the nice guy.
Hmm... tiberium missles anyone? :)
Are you able to mine the Tiberium?
Wonderful.
A small bug found - Light doesn't dissappear when tiberium explodes(Nuclear explosion)
[QUOTE=Lynix]Hi,
Here is my second LUA realisation, tiberium (C&C3 Style) !
Features:
-It reproduce itself
-Emit toxic vapors
-it makes light
-vapors do not pass the props
-If it's loked up, it isn't reproduce out of its cell
-Explosion when the blue tiberium meets green tiberium
8 console command to control him:
-tiberium_max : Limit of tiberium on the server (>=0)
-tiberium_light : Active or Desactive the light (0/1)
-tiberium_prop_reproduction : Reprocude in props (0/1)
-tiberium_nuclear : nuclear explosion when the blue tiberium meets green tiberium (need teta bonita's nuclear pack) (0/1)
-tiberium_can_death : tiberium can die (0/1)
-tiberium_distance_max : The maximum distance enters the crystal relative and the crystal child (>=0)
-tiberium_distance_min : The minimum distance enters the crystal relative and the crystal child (>=0)
-tiberium_distance_multiply : Distance multiplicator (modifi only when distance > 400) (>=0)
know bug(s):
-no once
To do:
-find better a model
changelog :
1.0:
-First Release !
1.1:
-Add : 6 command
-Add : explosion when the tiberium green one touches the tiberium blue one
-Fix : explosion do damage
-Fix : many bug
1.1a:
-Fix : Fucking bug with tiberium green
Download link :
[url=http://www.garrysmod.org/downloads/?a=view&id=9341][img]http://www.garrysmod.org/img/?t=dll&id=9341[/img][/url]
Images in the link!
Enjoy !
post translate by the_campeur :D[/QUOTE]
Wow... just wow... For your second ever LUA SENT you've ever made? just wow... well I'm going to have to give you the nice fat winner star, because THAT is kingworthy!
For the next patch, maybe you could do red and yellow?
hey guys, is it that hard just to make a pentagon stick that is green?
yes, very hard. it won't look very crystalline though
[QUOTE=Major Cooke]For the next patch, maybe you could do red and yellow?[/QUOTE]
Tiberium Cruentius(Red) Only exists in theory, Yellow is unheard of.
Erm I am having trouble installing this properly, can someone please point me in the right direction?
make a crate that has a large explosion when destroyed, put tiberium in and use it as a warhead for a Tiberium Catalyst Missile
Ice Fire: just put the tiberium blue on your missile :D
The tiberium has not physics with player, the crate maker don't work because of that.
Yes, I can create a tiberium crate entity for the 1.2 or make the Tiberium Catalyst Missile :)
Another thing for the 1.2?
I do hope people can make this work with life support.
Tiberium will make a nice fuel source.
And you can't seem to crate the Tiberium. Can you make them crate-able?
[QUOTE=D0g]I do hope people can make this work with life support.
Tiberium will make a nice fuel source.
And you can't seen to crate the Tiberium. Can you make them crate-able?[/QUOTE]
You mean with the Crate-Maker STool? That would be great, because then you can carry it.
[QUOTE=Lynix]
To do:
-find better a model
[/QUOTE]
If you still need models I can make some, won't be too hard
[QUOTE=Lynix]Ice Fire: just put the tiberium blue on your missile :D
The tiberium has not physics with player, the crate maker don't work because of that.
Yes, I can create a tiberium crate entity for the 1.2 or make the Tiberium Catalyst Missile :)
Another thing for the 1.2?[/QUOTE]
Well actually no tool seem to work on tiberium.
Yeah, because tiberium is in debris group (collision).
I'm actually working on a second version, with tiberium's missiles, tiberium's crate, catalystic's missile...
Oh, wow, can't wait for that!
Oh and could you scale down the damage done by exploding blue tib?
[QUOTE=Lynix]Yeah, because tiberium is in debris group (collision).
I'm actually working on a second version, with Tiberium's missiles, Tiberium's crate, catalyst's missile...[/QUOTE]
that would rule, i could do a LAN with my friends and spam their planets with Tiberium fields and/or deadly Tiberium Gas
can you make is stop emitting light please? its killing my FPS.
EDIT
nevermind i saw the console commands, this is good stuff, keep it coming
[QUOTE=Lynix] Another thing for the 1.2? [/QUOTE]
You should make some entinity where the Tiberium comes out, like in C&C 3 along with the normal field, so players can still destroy or deplete the normal Tiberium field but if there's a source (thing where it comes out) then it could regrow.
The tiberium can be destroyed, just use a rocket or a big explosion :D
[QUOTE=Lynix]The tiberium can be destroyed, just use a rocket or a big explosion :D[/QUOTE]
I meant it would be good to have a tiberium source too, so players who are destructive can't just blow the Tiberium up and it would be gone forever. I mean, the admin could choose if he just wants a normal field wich can be destroyed or a better field (with some kind of source where the green and blue stuff comes from) wich can regrow, you know what I mean?
This is pretty cool, I left it alone on a map over night and when I returned the sight was amazing. I was going to take a screenshot but I thought it'd be pretty useless.
In my opinion a full Tiberium field would be a failry awe inspiring sight to behold, even though it means death, decay, and destruction.
You should Add blossum trees and and large Venifera formations The Venifera formations could just be an arangement of the large rocks colored a darker blue and emitting a stronger glow.
[QUOTE=Lynix][B]Fucking[/B] bug with tiberium green[/QUOTE]
:(..
This mod is awesome Keep working on it. and whoever wanted to make those models go at it AND Release them.
Lua king for you my friend
Hey, Lynix, would you mind terribly if I created a Tiberium harvesting/processing system for use with Resource-Distribution? I already have a system halfway finished, but if you have any objections, I'll just change it to harvest blast-fungus infestations or something.
Edit: Ok, scratch half-way, it's basically finished. That was way easier than I expected. Now to make it generate GCombat Munitions...
Edit2: Lynix PMed me, and said it's OK to release it (At least, I think that's what he said. English isn't his first language).
[url=http://www.garrysmod.org/downloads/?a=view&id=10359][img]http://www.garrysmod.org/img/?t=dll&id=10359[/img][/url]
Enjoy. So far, the only use for harvested Tiberium is with the GCombat mod, but I'll probably add more later (And anyone else who wants to can do so as well).
DOOD! JOO TEH STOLE TEH HAXX! I R MAED TIS CODE! JOO TEH STOL IT! Fawgot fawgot! I R WIWL FAXX JOO!
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