• Utility Blocks - Block those pesky exploiters!
    38 replies, posted
[img]http://gyazo.com/b7b9b99395ab2413dff30d1a0f7feeb7.png[/img] Might that have anything to do with it?
[QUOTE=Banana Lord.;30319658][img]http://gyazo.com/b7b9b99395ab2413dff30d1a0f7feeb7.png[/img] Might that have anything to do with it?[/QUOTE] Probably, not a big issue anyways. I'm still interested to figure out the problem in your dedi server, since it works perfectly in mine.
Sorry for the delay on this, I'm uploading my edit that uses ChatPrint instead of chat.AddText atm [editline]7th June 2011[/editline] I've added you on Steam, hopefully we can get this shit working :( [editline]7th June 2011[/editline] No startup errors on the dedicated server (finally got full console access and not just HLSW) and there are no errors. :saddowns:
Set lua_log_sv "1" in server.cfg then restart the server and check garrysmod/lua_server_errors.txt or w/e the hell it's called.
Easy but very handy addition to your blocks for you: "NEA" No Entites Area Removes all props/entites, handy for spawn on a lot of maps. Infact using this you could remove snapshot overflows from a few maps, like rp_downtown_v2_fiend_v2b or w/e that popular one is called. You could make a no entity area in the white room (where downtown admin room used to be) and make a teleport block out of that room. Eh, can't explain but that does work. I've done it before when learning LUA to resolve snapshots on one of my servers.
Small update, added a no-prop block. This removes all props, and vehicles (uses a simple string.find), and anything else can be added to the [lua]local noPropEnts = { "prop_physics", "prop_dynamic", "prop_vehicle" }[/lua] table in exploit.lua(server). Kinda lost most motivation with this to be honest, so no other real changes as far as I remember. A few people have asked me for this via PMs, Steam etc, so here ya go ;) Download updated in first post.
This is really good, man. Well done.
Got some motivation back to work on this. :) Is there anything anyone would like to see?
DarkRP support D: Prop removal in area
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