[QUOTE=RETARDED GAY]WHAT MAP IS THAT IN THE VIDEOS AT THE TOP[/QUOTE]
RAGDOLL SLAUGHTER FOR FUCKS SAKE.
[url]http://garrysmod.org/downloads/?a=view&id=48989[/url]
Thank you come agian.
[QUOTE=Rago]I figured how you made it.
Every gib is a new ragdoll.[/QUOTE]
Give this man a nobel prize.
freakin' sweet! but how do i uninstall goremod?
[QUOTE=DannyM] I don't know the code to remove a limb.[/QUOTE]
I use "gs_removecorpses." It instantly removes all gibbed corpses.
Shit. I want to get this to work so much but I didn't have Dismemberment Mod in addon format. Can someone help me delete the files that need deleting? Like the lua/autorun.
I went to Dismemberment Mod download page and looked at the content to what to delete but it includes effect for removing and freezing, stuff like that. Some stuff that come default with Garry's Mod. And I don't want to delete that.
Hulp. D:
Why the hell has CMasta included all the models from dav0r that is included in original. And effects that aren't even used by dismemberment mod....
Anyone realise that ralle forgot to include the sounds?
Really nice work but kinda laggy.
Sometime in the future we need custom ragdoll pieces so it doesn't lag as much, considering every new gib is a new ragdoll, albeit invisible.
[QUOTE=i_speel_good]Anyone realise that ralle forgot to include the sounds?[/QUOTE]
They're default sounds, so everyone should have them;)
[QUOTE=ralle105]They're default sounds, so everyone should have them;)[/QUOTE]
Oh, I thought you had extra ones. The mod kicks ass anyways. Can't wait for the effects.
Also, could you add a command that disables gibsplat? Sometimes I don't want some npc's to gib.
[QUOTE=Marine123]I use "gs_removecorpses." It instantly removes all gibbed corpses.[/QUOTE]
I mean in a lua sript :lol:
[QUOTE=Rago]I figured how you made it.
Every gib is a new ragdoll.[/QUOTE]
HOLY SHIT YOU ARE CLEVER ELABORATE HOW YOU THOUGHT OF THIS VERY PHILOSOPHICAL AND DEEP THOUGHT, PLEASE, TELL ME MORE!
:rolleye:
Mod needs more blood in my opinion.
[QUOTE=war_man333]It just needs to work in multiplayer ( does it?)[/QUOTE]It doesn't work yet.Every limg creates a new ragdoll on multiplayer.
[QUOTE=war_man333]HOLY SHIT YOU ARE CLEVER ELABORATE HOW YOU THOUGHT OF THIS VERY PHILOSOPHICAL AND DEEP THOUGHT, PLEASE, TELL ME MORE!
:rolleye:
Mod needs more blood in my opinion.[/QUOTE]
I'm sure it'll have more blood when the effects guy finishes the effects and gives them to ralle.
So the deathfix is autorun/server right.
[QUOTE=TheOnslaught]So the deathfix is autorun/server right.[/QUOTE]
no, you just put it in autorun itself
[QUOTE=SGT D JONES]no, you just put it in autorun itself[/QUOTE]
oh ok i just thought it would go in server seeing as you are basically running a LAN server in singleplayer.
bring on the elfen lied sweps now please?
Pretty sweet! Great work on this.
[QUOTE=war_man333]HOLY SHIT YOU ARE CLEVER ELABORATE HOW YOU THOUGHT OF THIS VERY PHILOSOPHICAL AND DEEP THOUGHT, PLEASE, TELL ME MORE!
:rolleye:
Mod needs more blood in my opinion.[/QUOTE]
When the effects are finished, you will be satisfied my good man. The effects are pretty good for what they're at now, I love the sounds too.
But yeah, ralle, bugfix for multiplayer anytime soon?
[QUOTE=Occlusion]Delete it from your addons folder.
[B]Also, what happened to the commands you posted in the other thread? Could you please repost them.[/B][/QUOTE]
just type in "gs" into the console to see the list.
So where is the fix and/or help for us who can't get it to work?
Ever feel hungry while playing? Problem solved! Just use limbs to eat them ( and gain health! It's delicious and good for you! ).
[lua]
--[[
Purpose: Ragdoll limbs from GibSplat restore 1 HP like gore in SMOD
By: Kogitsune
]]--
local sounds, maxhealth, bounce, delay
maxhealth = 500 --Need an effective maximum
sounds = { }
bounce = { }
delay = .5
sounds.Eating = {
Sound( "npc/barnacle/barnacle_crunch2.wav" ),
Sound( "npc/barnacle/barnacle_crunch3.wav" ),
Sound( "npc/headcrab_poison/ph_poisonbite2.wav" ),
Sound( "npc/headcrab_poison/ph_poisonbite3.wav" ),
Sound( "physics/flesh/flesh_bloody_break.wav" ),
Sound( "physics/flesh/flesh_squishy_impact_hard3.wav" ),
Sound( "physics/flesh/flesh_squishy_impact_hard4.wav" ),
}
sounds.Full = {
Sound( "vo/npc/male01/gordead_ans19.wav" ),
}
sounds.Eating.Count = #sounds.Eating
sounds.Full.Count = #sounds.Full
local function DelayChange( pl, _, args )
if not pl:IsAdmin( ) then
return
end
delay = tonumber( args[ 1 ] ) or delay
end
local function KeyPress( pl, key )
local now, res
if key ~= IN_USE then
return
end
now = CurTime( )
bounce[ pl ] = bounce[ pl ] or now
if bounce[ pl ] <= now then
res = util.TraceLine{ start = pl:EyePos( ), endpos = pl:EyePos( ) + pl:GetAimVector( ) * 85, filter = pl }.Entity
if ValidEntity( res ) then
if res.GetLimb and res:GetLimb( ) then
if pl:Health( ) < maxhealth then
res:Remove( )
pl:SetHealth( pl:Health( ) + 1 )
pl:EmitSound( sounds.Eating[ math.random( sounds.Eating.Count ) ] )
else
pl:EmitSound( sounds.Full[ math.random( sounds.Full.Count ) ] )
end
end
end
bounce[ pl ] = now + delay
end
end
concommand.Add( "gs_max_nomnoms", DelayChange )
hook.Add( "KeyPress", "GibSplat:Ragdoll Nom Noms", KeyPress )
[/lua]
Goes in autorun/server.
With this, I noticed something strange: Sometimes, the entire corpse turns into a limb. Dunno what causes it, though, and that it really isn't a huge problem.
[QUOTE=TheOnslaught]oh ok i just thought it would go in server seeing as you are basically running a LAN server in singleplayer.[/QUOTE]
Uh, no you don't. It's different.
Looks great.
YESSSSS FINALLY!!!:D
[b]Edit:[/b]
lololol dude i gave you a link to the full version of fraps did ya use it?
[QUOTE=Kogitsune]Ever feel hungry while playing? Problem solved! Just use limbs to eat them ( and gain health! It's delicious and good for you! ).
[lua]
--[[
Purpose: Ragdoll limbs from GibSplat restore 1 HP like gore in SMOD
By: Kogitsune
]]--
local sounds, maxhealth, bounce, delay
maxhealth = 500 --Need an effective maximum
sounds = { }
bounce = { }
delay = .5
sounds.Eating = {
Sound( "npc/barnacle/barnacle_crunch2.wav" ),
Sound( "npc/barnacle/barnacle_crunch3.wav" ),
Sound( "npc/headcrab_poison/ph_poisonbite2.wav" ),
Sound( "npc/headcrab_poison/ph_poisonbite3.wav" ),
Sound( "physics/flesh/flesh_bloody_break.wav" ),
Sound( "physics/flesh/flesh_squishy_impact_hard3.wav" ),
Sound( "physics/flesh/flesh_squishy_impact_hard4.wav" ),
}
sounds.Full = {
Sound( "vo/npc/male01/gordead_ans19.wav" ),
}
sounds.Eating.Count = #sounds.Eating
sounds.Full.Count = #sounds.Full
local function DelayChange( pl, _, args )
if not pl:IsAdmin( ) then
return
end
delay = tonumber( args[ 1 ] ) or delay
end
local function KeyPress( pl, key )
local now, res
if key ~= IN_USE then
return
end
now = CurTime( )
bounce[ pl ] = bounce[ pl ] or now
if bounce[ pl ] <= now then
res = util.TraceLine{ start = pl:EyePos( ), endpos = pl:EyePos( ) + pl:GetAimVector( ) * 85, filter = pl }.Entity
if ValidEntity( res ) then
if res.GetLimb and res:GetLimb( ) then
if pl:Health( ) < maxhealth then
res:Remove( )
pl:SetHealth( pl:Health( ) + 1 )
pl:EmitSound( sounds.Eating[ math.random( sounds.Eating.Count ) ] )
else
pl:EmitSound( sounds.Full[ math.random( sounds.Full.Count ) ] )
end
end
end
bounce[ pl ] = now + delay
end
end
concommand.Add( "gs_max_nomnoms", DelayChange )
hook.Add( "KeyPress", "GibSplat:Ragdoll Nom Noms", KeyPress )
[/lua]
Goes in autorun/server.
With this, I noticed something strange: Sometimes, the entire corpse turns into a limb. Dunno what causes it, though, and that it really isn't a huge problem.[/QUOTE]
That is awesome.
[QUOTE=Kogitsune]Ever feel hungry while playing? Problem solved! Just use limbs to eat them ( and gain health! It's delicious and good for you! ).
[lua]
-snip-
[/lua]
Goes in autorun/server.
With this, I noticed something strange: Sometimes, the entire corpse turns into a limb. Dunno what causes it, though, and that it really isn't a huge problem.[/QUOTE]
Needs more heavy saying "OM NOM NOM" instead of gibby sounds.
[QUOTE=TheLinxV3]Needs more heavy saying "OM NOM NOM" instead of gibby sounds.[/QUOTE]
I don't own TF2, so I wouldn't be able to use it.
[QUOTE=Rago]I figured how you made it.
Every gib is a new ragdoll.[/QUOTE]
I knew that since his first teaser video :v:
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