I was wondering Cat, if there was a way you could add a slider or a input box or something that holds a delay time from when the rings are activated to when they come up (or down :P) and teleport people or things.
For example in some of the episodes, they (SG-1) are on a Tokra ship, and they activate the rings, AND have time to walk onto the ring platform, before the rings activate ... Anyway you could do something like that ??
ie, activate a timer before the rings work, and then at the end of the timer, the rings activate ... if you get my meaning ??
[QUOTE=meeces2911]I was wondering Cat, if there was a way you could add a slider or a input box or something that holds a delay time from when the rings are activated to when they come up (or down :P) and teleport people or things.
For example in some of the episodes, they (SG-1) are on a Tokra ship, and they activate the rings, AND have time to walk onto the ring platform, before the rings activate ... Anyway you could do something like that ??
ie, activate a timer before the rings work, and then at the end of the timer, the rings activate ... if you get my meaning ??[/QUOTE]
That's actually quite a good idea - In the series there is no set time, the rings seem to move when the script writers think they should. I'll add this when I return from my christmas coding break.
I agree.
Hey, could you make it so you can choose the model? I hate always using the time consuming Model manipulator swep.
[QUOTE=A_flyboy]I agree.
Hey, could you make it so you can choose the model? I hate always using the time consuming Model manipulator swep.[/QUOTE]
Choose the model for what? The base? The controller? That would mean he would have to make the rings into a tool, plus I don't really see why you would want to anyways (although it would be nice if the Base plate resembled the one in the series, it would also make it easier to figure out if your inside the rings or not. The sawblade is a bit corny).
Also if that happens i vote for an option to extend the rings down as then you can trace to the ground because on some maps the rings fly up into the sky when you use dial to the closest base.
hey can someone help me please?
I Would try removing all your addons then putting them back one at a time, or if you think you know whats causing the problem, just start to remove them one at a time, and then when you find out which one is causing the problem post on there topic... (and here :P)
I may have missed this, but are you playing this single player or multi ??
I normally play multi player, and it always works fine... the new rings (5e) even work better!!
if the above fails i would delete the ring transporter folder, THEN install the new version again...
And if that still doesn't work, then try deleting your garrysmod folder, (while keeping your addons and maps and data folder backed up), start garrysmod from steam then copy back your backed up stuff.
And if all of that fails, i like aVoN's Quote
[quote="aVoN"]
Buy garrysmod.
[/quote]
(not the quote i was looking for, but meh, it will do)
actually, I think it should work 2 ways:
ring caller: instant trigger
codes: (similar to gates in the stargate mod with the fast/med/slow dial speeds)
basically enter a code for an instant activation, 5 second delay, or 15 second delay or something like that?
By the way, I meant the activation panels earlier not the actual rings. The rings are a pretty much universal model.
Cat ever consider making Ori rings? It wouldn't be any change to the lua most likely just a new model wouldn't it?
So this looked awesome to try out. I spawn 2 sets of Base Transporters and a Control Panel, but none of them seem to react to E/Use... Help?
you have to touch the control panel to the base transporters to get them connected
I tried, but when I press the use key no prompt window pops up for dialling and such, giving names.
[QUOTE=RichyZ]Sex.That's what it is.Hur Hur.[/QUOTE]
I agree but as for the joke:
[img]http://www.toadking.com/6x9=42/fail.jpg[/img]
;)
Maybe you already noticed this ... i don't know, but shouldn't the aVoN's shield STOP rings going through them ?? ie the sg-1 team always have to disable the shields before they can either ring or transport off a ship :)
Is there any way for you to fix this ?? or is it aVon's job ??
Just a quick little question, you know with the ring transporters on the floor... is there anyway on like not running into the control panel on the floor because when i step to go inside the ring perimeter i only just about fit unless i jump ontop of the ring control panel which gets a litle annoying..
any help?
[QUOTE=kevski]Just a quick little question, you know with the ring transporters on the floor... is there anyway on like not running into the control panel on the floor because when i step to go inside the ring perimeter i only just about fit unless i jump ontop of the ring control panel which gets a litle annoying..
any help?[/QUOTE]
Right click it with the no collide toolgun.
I can confirm these work in the beta.
I'm going to stop using garrysmod.org, instead using my own system. I'm going to use SVN, but zips are created each time there are changes by the server, so you do not have to use an svn client (but you can).
The current SVN version has different names (so you can read them on the spawn menu) and has icons.
[url=http://www.meteornet.net/svndump/][img]http://xs123.xs.to/xs123/08033/downloadpimpage535.png[/img][/url]
([url]http://www.meteornet.net/svndump/[/url])
cool site, i like...
EDIT: your blog doesn't work ??
[QUOTE=meeces2911]cool site, i like...
EDIT: your blog doesn't work ??[/QUOTE]
Can't be fucked with a blog.
*laugh out loud (stupid Face punch and its spelling thing)*, fair enough
do you think you could make an ori variation of the ring transporter?
[QUOTE=shakadamus]do you think you could make an ori variation of the ring transporter?[/QUOTE]
Where's my ori ring model?
lol fair enough, who did you get the models off for the normal ring transporter. i will ask him
[QUOTE=shakadamus]lol fair enough, who did you get the models off for the normal ring transporter. i will ask him[/QUOTE]
I think Zup made them
I've fixed an [B]important bug[/B]. The rings were previously accepting multiple dial requests at the same time without checking due to an oversight, which caused big issues (mostly the rings just staying there). This is now fixed. Update by downloading (or svning) from the first post.
so ... are you almost back from your Christmas coding break ??
EDIT: Oh, and the weapon stripper is COOL!!!
[QUOTE=Catdaemon]I've fixed an [B]important bug[/B]. The rings were previously accepting multiple dial requests at the same time without checking due to an oversight, which caused big issues (mostly the rings just staying there). This is now fixed. Update by downloading (or svning) from the first post.[/QUOTE]
Will this update be added to the StargateSVN as well or do we have to get it separate?
You should include the ring caller in you SVN cat!!
i keep having to copy it from aVoN's stargate svn instead...
[QUOTE=meeces2911]You should include the ring caller in you SVN cat!!
i keep having to copy it from aVoN's stargate svn instead...[/QUOTE]
Why would I put it in there if I didn't make it.
really ?? its under catdeamon_stargate folder ??
i'm confused now ...
oh and oops, that should be your not you :(
[b]Edit:[/b]
never mind, i looked at the info.txt, and it said aVoN made it, but just stuffed it into youur folder...
Maybe you should ask aVoN if you could add it to your SVN ??
or maybe take ownership of it (leaving aVoN's credits in there of course)
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