• Stargate ring transporters
    617 replies, posted
[QUOTE=Hydrar]Be a bit more specific what's the problem... Noone can help without knowing what the problem is :lol:[/QUOTE] The problem is That i see nothing No Clientside to dial and more EDIT : I spawned 2 rings to!
Have you touched a panel to a ring base? Read the instructions and follow them.
[QUOTE=Catdaemon]Have you touched a panel to a ring base? Read the instructions and follow them.[/QUOTE] How?
[QUOTE=BlackhawkGT]The problem is That i see nothing No Clientside to dial and more EDIT : I spawned 2 rings to![/QUOTE] Do you have the ring transporter installed from Avon's SVN? I noticed that made a conflict.
[QUOTE=BlackhawkGT]How?[/QUOTE] The shit? You get a base and a panel, then touch the panel to the base. Why is this difficult?
[QUOTE=WarboyX]Do you have the ring transporter installed from Avon's SVN? I noticed that made a conflict.[/QUOTE] Uh oh must i remove the catdaemon_stargate addon map? [b]Edit:[/b] [QUOTE=Catdaemon]The shit? You get a base and a panel, then touch the panel to the base. Why is this difficult?[/QUOTE] i am not good in english :downs:
[url]http://www.google.co.uk/search?client=firefox-a&rls=org.mozilla%3Aen-GB%3Aofficial&channel=s&hl=en&q=define%3Atouch&meta=&btnG=Google+Search[/url] "make physical contact with, come in contact with; "Touch the stone for good luck"; "She never touched her husband""
mmm Strange it works but.. No menu for dialling.
[QUOTE=Catdaemon]Yes that is normal.[/QUOTE] Add ENT.Untouchable = true to the SENT's head. This will make them untouchable when the stargate lib (part of stargate pack) is installed. But you don't need to :) (I rather would like to have that :)) [b]Edit:[/b] [QUOTE=WarboyX]Do you have the ring transporter installed from Avon's SVN? I noticed that made a conflict.[/QUOTE] That generally shouldn't be a problem, because it's the same version Catdaemon uses here. (Except you haven't updated the SVN)
When are you going to put the one with the actual sounds and delay of activation on the front page?
Nice work i'm loving it - It's much better than those other ring transporter's that left that odd slow image of you behind!
But if you are done with pretty much everything can you do the panel too?
I think we should just have a handheld device to turn on the ring's
Would be better with a numpad key input or wire support.
[QUOTE=Feldor]Would be better with a numpad key input or wire support.[/QUOTE] I don't think, Catdaemon likes to add Wire support to his SENTs. You wouldn't believe me how he (and actually me sometimes too) call Wire :) But I agree, wire support would be cool.
The wire user doesn't work with this... Which sucks because I can't remotely activate the rings. Well, I can, but it has to be with 'ent_fire !picker teleport'
[QUOTE=Catdaemon]You're working in a shop. Your job is to help customers get things working. A man walks in, slaps a product on the table and says "it doesn't work". What do you do?[/QUOTE] I shoot him in the face and burn his corpse after I've taken a dump on him.
It would be nice if you could get the transporters to remember the last location dialed or have some way to set two of them together like the really old ones. The problem is, I'm basically trying to use these for simple things (like short range transporters or elevators) and it's a real pain to have to type in the address all the time when you always want it to go to one that isn't necessarily the closest to you. Oh, and Wire support would be nice.
[QUOTE=coolme]I think we should just have a handheld device to turn on the ring's[/QUOTE] So make one. [QUOTE=aVoN]Add ENT.Untouchable = true to the SENT's head. This will make them untouchable when the stargate lib (part of stargate pack) is installed. But you don't need to :) (I rather would like to have that :))[/QUOTE] I was being sarcastic :v: [QUOTE=Trekkie0]When are you going to put the one with the actual sounds and delay of activation on the front page?[/QUOTE] When they're in a state I feel is release worthy.. actually they're done but I want to clean some stuff up first. [QUOTE=cbale2000]It would be nice if you could get the transporters to remember the last location dialed or have some way to set two of them together like the really old ones. The problem is, I'm basically trying to use these for simple things (like short range transporters or elevators) and it's a real pain to have to type in the address all the time when you always want it to go to one that isn't necessarily the closest to you. Oh, and Wire support would be nice.[/QUOTE] I could have the VGUI panel not be deleted so it'd keep your previous settings.. however it would then take longer to dial NEW addresses, so I don't think I'll be doing that. Wire support I'll do when I feel I want to, I really don't like wire or how the entity interface for it works so it's not the highest priority for me. I guess with wire you'd be able to do some kind of saved shit too so I'll consider it.
Um just a thought but what about a tool gun thing that you could edit the settings for really easy use. Like left click for base and left click for control panel relode to link. I don't even know if this is even possible and I don't want to sound demanding but if it sounds like a good idea Me and probably several other people would enjoy this.
Nice addon!
Catdaemon, Here is something. I posted it in the stargate thread too. If You take the Alpha or RC2 gates flip them upside down, leveled so they are facing down. Active them. Then place the Stargate ring transporters under them, They will teleport the gate to the other ring transporter, But The event horizon will be about 6-12 feet away from the gate vertically and 2-4 feet away from the gate horizontally. So either avon needs to fix the event horizon or you need to tell the rings not to teleport gates :D
ok Everything works fine. The last question : why doens't i hear sounds?
What person in there right mind is going to flip a gate? Sure for fun - but most of us walk through them :)
[QUOTE=WarboyX]Catdaemon, Here is something. I posted it in the stargate thread too. If You take the Alpha or RC2 gates flip them upside down, leveled so they are facing down. Active them. Then place the Stargate ring transporters under them, They will teleport the gate to the other ring transporter, But The event horizon will be about 6-12 feet away from the gate vertically and 2-4 feet away from the gate horizontally. So either avon needs to fix the event horizon or you need to tell the rings not to teleport gates :D[/QUOTE] I don't understand why you'd ever want to teleport a gate. That doesn't even make sense what.
[QUOTE=Fullforce]I don't understand why you'd ever want to teleport a gate. That doesn't even make sense what.[/QUOTE] You don't understand, I don't want to, I was just testing the Alpha gates and the Stargate Ring Transporter, And I thought what happened if i used the gates and rings together. and That's what I got. AKA, Its called Testing.
Wow this are awesome. And by the way. This isn't just sex. This is like being inbetween two lesbians...
Is it me or does the little HV Suite follow you when you go in the ring's? Example - I press e, then press Dial and when i transport the HV Suite transported aswell
[QUOTE=coolme]Is it me or does the little HV Suite follow you when you go in the ring's? Example - I press e, then press Dial and when i transport the HV Suite transported aswell[/QUOTE] Weld the control panel to the ring platform and it won't teleport it, in the next version there will be a delay for the rings so you won't have to place the control panel in the rings.
Changes: - Fixed teleporting stargates and other undesirable entities. - Fixed the rings spinning round while initializing when teleporting downwards. - Added sounds. - Added delay between dialling and the rings moving (syncs with sounds). - Changed the length slider to a checkbox because it didn't work properly and confused some people. - Increased teleportation distance (you won't notice this unless you found yourself left behind previously). - Fixed various misc issues nobody but me and a few other programmers would notice. [url=http://www.garrysmod.org/downloads/?a=view&id=21605][img]http://www.garrysmod.org/img/?t=dll&id=21605[/img][/url]
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