Thank god, your horrid spelling and grammar tormented many eyes. Also, your addons are bad
[QUOTE=doctorjohndorian;25715920]Thank god, your horrid spelling and grammar tormented many eyes. Also, your addons are bad[/QUOTE]
:frog:
And go download some 5-second sweps.
[QUOTE=doctorjohndorian;25715920]Thank god, your horrid spelling and grammar tormented many eyes. Also, your addons are bad[/QUOTE]
Even when im gone, the trolls still find a way to keep up the fight, Even though the fight is over.
[QUOTE=doctorjohndorian;25715920]Thank god, your horrid spelling and grammar tormented many eyes. Also, your addons are bad[/QUOTE]
Let's see if your addons are any better, shall we?
[QUOTE=aledTH;25615761]Yes, ironsights would be good. Apart from that awesome sweps! :D
Can you upload all your previous addons as well as part of your goodbye gift? Because I miss them loads and there's no point deleting them. Thanks.[/QUOTE]
She didn't delete them, a hacker did.
Just a heads up.
Oh and Trolls, open your eyes and get a life.
Life isn't about grammar, life is the days you never forget.....
I'm going to miss you, Zoey. I always loved your stuff.
Well, I hate to look like a random noob with one post posting this but, I always loved the SWEPs that you made, especially this one. Their always almost perfect, just missing a few things that don't really matter but would be great to be fixed, O.o
Anyways, I don't know if fully left yet, or you making this pack the awesomeness as it can and then leave. (Which I am hoping that you should, ^_^.) If you are, you should totally fix the minor problems that I am having with them.
[b]LUA Error:[/b]
- First off, when I choose any weapon I want to use and spawn it, I see [url=http://i55.tinypic.com/szzalu.png]this[/url] small LUA error. That never popped up until I update the pack to your newest 1.6 update.
[b]Extreme Scoping:[/b]
- When I am using one of your weapons that has a scope, I am able to zoom in and out with it when I am running. o.O
[b]Missing Muzzle Fire:[/b]
- The [url=http://i55.tinypic.com/spkvgl.png]AK-47[/url] and [url=http://i53.tinypic.com/5nn61l.png]OTS-33[/url] muzzle fire, or whatever it's called are not working very good.
[b]Machete's Third Hand:[/b]
- When I use the Machete's second attack or right click, I see a [url=http://i56.tinypic.com/242sx8p.png]third hand[/url] or something pop up for a few seconds and then poof away.
[b]No Sounds:[/b]
- And finally, the smoke, stun, and flare grenades have no throwing sound, the AK-47's knife attack or second attack has no sound, and the two knifes have no second attack or right click has no sound.
Now this might look like alot, but it's really [i]nonething[/i] compared to other SWEPs that I tried. Hopefully you would not think I am demanding fix these few problems for me before you leave, ^_^!
On that 'machete third hand', that's the sleeve. The wrist does seem a bit off from going into it properly, though. The sleeves are pretty damn thick compared to what you'd see for most games nowadays, but that's on Firearms: Source and their modeler's behalf. Not that it's bad or anything.
The scopes are pretty pathetic magnification-wise, but other than that these are pretty much flawless.
Hate to see you go. While I may not agree with you on most things, you've been a creator of quality addons for GMod.
[QUOTE=24murph;25729848]Well, I hate to look like a random noob with one post posting this but, I always loved the SWEPs that you made, especially this one. Their always almost perfect, just missing a few things that don't really matter but would be great to be fixed, O.o
Anyways, I don't know if fully left yet, or you making this pack the awesomeness as it can and then leave. (Which I am hoping that you should, ^_^.) If you are, you should totally fix the minor problems that I am having with them.
[b]LUA Error:[/b]
- First off, when I choose any weapon I want to use and spawn it, I see [url=http://i55.tinypic.com/szzalu.png]this[/url] small LUA error. That never popped up until I update the pack to your newest 1.6 update.
[b]Extreme Scoping:[/b]
- When I am using one of your weapons that has a scope, I am able to zoom in and out with it when I am running. o.O
[b]Missing Muzzle Fire:[/b]
- The [url=http://i55.tinypic.com/spkvgl.png]AK-47[/url] and [url=http://i53.tinypic.com/5nn61l.png]OTS-33[/url] muzzle fire, or whatever it's called are not working very good.
[b]Machete's Third Hand:[/b]
- When I use the Machete's second attack or right click, I see a [url=http://i56.tinypic.com/242sx8p.png]third hand[/url] or something pop up for a few seconds and then poof away.
[b]No Sounds:[/b]
- And finally, the smoke, stun, and flare grenades have no throwing sound, the AK-47's knife attack or second attack has no sound, and the two knifes have no second attack or right click has no sound.
Now this might look like alot, but it's really [i]nonething[/i] compared to other SWEPs that I tried. Hopefully you would not think I am demanding fix these few problems for me before you leave, ^_^![/QUOTE]
Lua Error:
I have no idea what in the world is causing this. It might be a garry fuck up, Just like how all the tf2 models are now EFFECTS...
Scoping:
I added walking to the scopes. It should be in 1.7, When your scoped or zoom, you are forced to walk. This wasnt a bug, Its just an inimplimented feature.
Muzzle Fire:
The attachment names on the v_models are INCORRECT, I cannot help this at all, so, It isnt really a bug.
Mechete:
Its a v_model glitch, once again, not my problem.
No sounds:
The smoke and stun have sounds yes. And the flares do yes. Because i can hear them aswell as other people. The flare has a burning sound, The stun has a PEWM sound, and the smoke has the CSS sound, The knifes DO have a Swish sound, But it is very quiet and light. and there IS secondary attacks on the knifes, Just so you know.
[QUOTE=CG62;25732854]The scopes are pretty pathetic magnification-wise, but other than that these are pretty much flawless.
Hate to see you go. While I may not agree with you on most things, you've been a creator of quality addons for GMod.[/QUOTE]
The M82A1's Secondary zoom level, Aswell as the other snipers where increased, It will be in 1.7, Itll be out before you know it.
Going out in a bang. Good job.
Can someone help, I tried to install but the world models don't show and there is an LUA error. I don't know what it is but all the models show up at effects, I can't figure it out and these look like the first good sweps I've found in awhile.
[QUOTE=Gearshift;25746367]Can someone help, I tried to install but the world models don't show and there is an LUA error. I don't know what it is but all the models show up at effects, I can't figure it out and these look like the first good sweps I've found in awhile.[/QUOTE]
The weapon W_Models are effect yes, Its performance friendly. The lua error is from the new update. No damn idea why its happening.
And try having it on both the server and client.
I miss your ZPS Sweps. Those were probably the best sweps you ever made in my opinion.
If you ever decide to remake anything, let it be those.
Not sure how I feel about the damage reduction at close range with snipers, I rather liked being able to switch from taking out targets at long range to storming buildings with an SR-25, but I suppose it's your choice. IMO, The RoF for the M24/M81 and the low mag capacity for the SR-25 were limitations enough.
Still a fantastic addon, though.
[QUOTE=CG62;25766400]Not sure how I feel about the damage reduction at close range with snipers, I rather liked being able to switch from taking out targets at long range to storming buildings with an SR-25, but I suppose it's your choice. IMO, The RoF for the M24/M81 and the low mag capacity for the SR-25 were limitations enough.
Still a fantastic addon, though.[/QUOTE]
The SR-25 is not effected by damage reduction, since it isnt an overpowered sniper rifle. ^^
It's sad that you quit.
Also,nice sweps!
Well, Quick update.
1.9:
Added origin math to the brass effect "It should now show ejections from your weapon no matter WHERE you are" (Thanks blackops for telling me about SetOrigin)
Added M67 cook effect.
Reduced damping on brass effect. (Shells should now twist and turn slightly in the air)
Fixed some reload punch timers being a little bit off.
[url]http://www.filefront.com/17461948/Fire-Arms-Source-Goodbye-Present-Update-1.9.zip/[/url]
[QUOTE=_Zoey_;25785255]Well, Quick update.
1.9:
Added origin math to the brass effect "It should now show ejections from your weapon no matter WHERE you are" (Thanks blackops for telling me about SetOrigin)
Added M67 cook effect.
Reduced damping on brass effect. (Shells should now twist and turn slightly in the air)
Fixed some reload punch timers being a little bit off.
[url]http://www.filefront.com/17461948/Fire-Arms-Source-Goodbye-Present-Update-1.9.zip/[/url][/QUOTE]
So you didn't quit, eh?
[QUOTE=Flubadoo;25785923]So you didn't quit, eh?[/QUOTE]
I have yes, I said Quit Releasing. AS in, Not releasing anything anymore, But im ofcourse going to update something i released if it has bugs.
Funny how FPtje is rating zoey negatively in this topic.
Edit: All the way to the end.
Little teaser.
[url]http://img714.imageshack.us/img714/7816/gmconstruct0005v.jpg[/url]
All garry needs to do now.
Is add...
SendWeaponAnim for other v_models, Since animations cannot be repeated with SetSequence, Since set Cycle doesnt work on v_models.
QC Effects to the other v_models. EG: and idle animation has loop marked in the QC, it does not loop on the Second view model.
that hud is atrocious
[QUOTE=Archy;25793463]that hud is atrocious[/QUOTE]
Everyone has diffrent tastes, Youll get used to it once you head outside ^^
Note:
Hopefully... the final update has been released.
I listened to a couple of posts in the first page, Just check the OP
[QUOTE=Archy;25793463]that hud is atrocious[/QUOTE]
What's wrong with it
I updated to the 2.0 Final and found some problems with the dual OTS-33 and running animations, O.o
[b]Four Handed Dual OTS-33:[/b]
- When I use the dual OTS-33, I see [url=http://i54.tinypic.com/28b9wl2.png]four hands[/url] and only able to fire the right one. This might because I don't have CS:S though.
[b]Messed Up and No Running Animations:[/b]
- After I get done running with a gun that does a an iron sight, the animation goes back to to like I am running and then back to when I am walking in a quick second, almost like a laggy flash. Also, when I use a weapon that you didn't add an iron sight to, the running animations aren't working or their is just isn't one.
Anyway, those were the only things that I saw messed with the 2.0 update. Other then that, everything else is fine. ^_^
The four-handed OTS-33s aren't because you don't have CS:S; I have it and I'm getting it too.
Also, the M14 comes loaded with 15 rounds, but reloads to 20+1.
[QUOTE=24murph;25798043]I updated to the 2.0 Final and found some problems with the dual OTS-33 and running animations, O.o
[b]Four Handed Dual OTS-33:[/b]
- When I use the dual OTS-33, I see [url=http://i54.tinypic.com/28b9wl2.png]four hands[/url] and only able to fire the right one. This might because I don't have CS:S though.
[b]Messed Up and No Running Animations:[/b]
- After I get done running with a gun that does a an iron sight, the animation goes back to to like I am running and then back to when I am walking in a quick second, almost like a laggy flash. Also, when I use a weapon that you didn't add an iron sight to, the running animations aren't working or their is just isn't one.
Anyway, those were the only things that I saw messed with the 2.0 update. Other then that, everything else is fine. ^_^[/QUOTE]
The dual ots is beta, I wasnt meant to put it in there.
Never noticed that. Ill check it out.
Edit:
You where right yes. Thanks for the report, OP Updated.
im gunna miss you zoey waking up every morning just to check if the new weapon or script came out is just going to be a distant memory now im sad ........):
[QUOTE=_Zoey_;25794026]Everyone has diffrent tastes, Youll get used to it once you head outside ^^
Note:
Hopefully... the final update has been released.
I listened to a couple of posts in the first page, Just check the OP[/QUOTE]
because the outdoors has a hud
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