[QUOTE=Trooper0315;25944969]Reinstall gmod. It always worked for me like with GDCW and Mad cow's weapons.[/QUOTE]
It worked! :D
thx for the help
even though it was a pain in the ass download all my addons again but it's worth :D
We'll miss ya.
....but for me that's not new...
I Bet Some People will upload Your Stuff And Say its theres O.o
[QUOTE=Alexis-nyan;25967855]I Bet Some People will upload Your Stuff And Say its theres O.o[/QUOTE]
Its already happened.
Shows how retarded the community is.
[QUOTE=_Zoey_;25973988]Its already happened.
Shows how retarded the community is.[/QUOTE]
Yea.
Hmm, this update has similar problems as the previous ones.
[b]Off Ironsights:[/b]
-The M4A1, M14, SG550, and Sako iron sights are off some.
[b]Messed Up Running Animation:[/b]
- Similar to the last running animation problem with whenever I stop running with a gun, the gun goes down and then back up in a quick second.
[b]Ironsight Running Jump Fail:[/b]
- If you jump while running with a weapon, the gun iron sights out without an animation and then goes back to the ironsight after I land. The way I recommend you fixing this is to disable running with ironsights somehow.
[b]The One and Extra Bullet:[/b]
- I always forgot to tell you about this one, if you reload while their is still ammo in a clip, HUD shows that all the bullets are removed, but one bullet, and then after it finishes, their is an extra bullet added to the clip even though the gun can't hold an extra bullet.
And, once again, those are all the small problems that I am having with your SWEPS! ^_^
[QUOTE=24murph;26005492]Hmm, this update has similar problems as the previous ones.
[B]Off Ironsights:[/B]
-The M4A1, M14, SG550, and Sako iron sights are off some.
[B]Messed Up Running Animation:[/B]
- Similar to the last running animation problem with whenever I stop running with a gun, the gun goes down and then back up in a quick second.
[B]Ironsight Running Jump Fail:[/B]
- If you jump while running with a weapon, the gun iron sights out without an animation and then goes back to the ironsight after I land. The way I recommend you fixing this is to disable running with ironsights somehow.
[B]The One and Extra Bullet:[/B]
- I always forgot to tell you about this one, if you reload while their is still ammo in a clip, HUD shows that all the bullets are removed, but one bullet, and then after it finishes, their is an extra bullet added to the clip even though the gun can't hold an extra bullet.
And, once again, those are all the small problems that I am having with your SWEPS! ^_^[/QUOTE]
The last problem's a feature.
You'll know why it does that if you read up on how guns work. Basically it's like putting a magazine inside of a gun and having 6 other clips except the magazine is the gun chamber and the clips are bullets.
The others, I don't really know, but I think the first problem's a feature, too. V:v:V
[QUOTE=24murph;26005492]Hmm, this update has similar problems as the previous ones.
[b]Off Ironsights:[/b]
-The M4A1, M14, SG550, and Sako iron sights are off some.
[b]Messed Up Running Animation:[/b]
- Similar to the last running animation problem with whenever I stop running with a gun, the gun goes down and then back up in a quick second.
[b]Ironsight Running Jump Fail:[/b]
- If you jump while running with a weapon, the gun iron sights out without an animation and then goes back to the ironsight after I land. The way I recommend you fixing this is to disable running with ironsights somehow.
[b]The One and Extra Bullet:[/b]
- I always forgot to tell you about this one, if you reload while their is still ammo in a clip, HUD shows that all the bullets are removed, but one bullet, and then after it finishes, their is an extra bullet added to the clip even though the gun can't hold an extra bullet.
And, once again, those are all the small problems that I am having with your SWEPS! ^_^[/QUOTE]
As Overachiever said, The 4th is a feature.
Running Anims: There totally fine for me, I dont see your problem. Probly turn off SHARPEYE.
Off Ironsights: Sharpeye will mess with these a little bit, I will update these a bit more in the new version if its released.
Running Jump Fail: Sprint animations will OVERTAKE ironsight animations, Theres a reason you SLOWN DOWN in ironsights, is because your not supposed to sprint, But in GMOD SP, when you jump, your pushed forward, NOTE: In version 2.4 i fixed this issue aswell as the ironsights.
I think a nifty little feature would be to add a HUD element for the ammo box cooldown. But that's just me.
[QUOTE=noobcake;26014261]I think a nifty little feature would be to add a HUD element for the ammo box cooldown. But that's just me.[/QUOTE]
Ill try and get to that sooner or later, Thanks for reminding me.
To those who don't understand what Zoey means by the "extra bullet" being a feature, it only happens if you reload your gun when it's not empty. The current bullet from the last magazine remains in the chamber. Most video games either ignore this or animates the weapons to cock the chamber which would eject and thus waste that extra bullet. Theoretically, in real-life you could possibly shoot this extra bullet whilest reloading.
[img]http://www.martingordon.org/blog/wp-content/uploads/2007/01/the_more_you_know.jpg[/img]
[QUOTE=RikohZX;26020596]To those who don't understand what Zoey means by the "extra bullet" being a feature, it only happens if you reload your gun when it's not empty. The current bullet from the last magazine remains in the chamber. Most video games either ignore this or animates the weapons to cock the chamber which would eject and thus waste that extra bullet. Theoretically, in real-life you could possibly shoot this extra bullet whilest reloading.
[img_thumb]http://www.martingordon.org/blog/wp-content/uploads/2007/01/the_more_you_know.jpg[/img_thumb][/QUOTE]
I belive the term is called, Ghost Reloading.
It can be used in shotguns aswell.
[QUOTE=RikohZX;26020596]To those who don't understand what Zoey means by the "extra bullet" being a feature, it only happens if you reload your gun when it's not empty. The current bullet from the last magazine remains in the chamber. Most video games either ignore this or animates the weapons to cock the chamber which would eject and thus waste that extra bullet. Theoretically, in real-life you could possibly shoot this extra bullet whilest reloading.
[img_thumb]http://www.martingordon.org/blog/wp-content/uploads/2007/01/the_more_you_know.jpg[/img_thumb][/QUOTE]
I remember seeing that used in a movie. Probably Die Hard. The main character left a bullet in the chamber and ejected the magazine when he was approaching the baddies. Idiots didn't check the chamber, he gets a free shot at them.
[QUOTE=_Zoey_;26028464]I belive the term is called, Ghost Reloading.
It can be used in shotguns aswell.[/QUOTE]
Or it can be called Tactical reloading. Some people even call it super-loading. But there's a reason you see many weapons advertised as 7+1, 30+1, or what have you in real weapons catalogs. I've always complemented Zoey on her fantastic attention to detail and function, and most people are ignorant to the fact because... for the most part the only weapons these people have ever shot have been in Call of Duty or Counter-Strike.
Thank you Zoey for your excellent job in the past! :) I hope you one day return to all of us!
Dave - HWG
Will miss your codings :frown:
Well, time to unvail the 2 changes that where question marks.
Added water drip particle effects when you come out of water on the v_model.
Added slight water spalsh particle effects when you fire your weapon underwater.
Time for another quick update. OP Updated and latest post updated with info.
[url]http://www.filefront.com/17528748/Zoeys-FAS-Sweps-Update-2.5.zip/[/url]
2.5:
Added New Accuracy Mechanics. (READ NOTE *1)
Fixed a small bug with reloading.
Fixed some shell timing clink sound issues.
Note *1: Accuracy Mechanics.
Running now decreases OVERALL Accuracy ASWELL as increasing recoil.
Crouching now increases OVERALL accuracy ASWELL as decreasing recoil.
Note *2: No more updates.
This will no longer be updated UNTILL FAS2 is released.
[QUOTE=_Zoey_;26135555]
This will no longer be updated UNTILL FAS2 is released.[/QUOTE]
:psyduck:
You mean that's somewhere in the forseeable future? Or am I missing something, never having played FAS and not knowing much about it.
[QUOTE=noobcake;26140388]:psyduck:
You mean that's somewhere in the forseeable future? Or am I missing something, never having played FAS and not knowing much about it.[/QUOTE]
2011 Q1 hopefully.
The update will include...
All the new epic models.
A real time Attachment menu (Kinda like crysis) so you can customize your weapon on the fly.
And if the rumours of the Real time watch on the v_model are true, Im going to make that watch represent your computers Operating system time.
Sounds cool.
The only gripe I have this this final release is that according to your release notes, you didn't add the HUD element for the ammo box, that and it places at your feet rather than where you are aiming.
[QUOTE=noobcake;26145765]Sounds cool.
The only gripe I have this this final release is that according to your release notes, you didn't add the HUD element for the ammo box, that and it places at your feet rather than where you are aiming.[/QUOTE]
Always has been placed at your feet, Its so people cant spawn it on a bloody wall :v:
but what if i want to put it on a table without jumping up on it :saddowns:
Then put the table under you
[QUOTE=Game Zombie;26147705]Then put the table under you[/QUOTE]
That makes... Perfect sense! :3:
You know if you don't want people putting ammo boxes in walls you could always make the crate be affected by gravity. Despite the model not having a physbox, you could always modelswap it with the default pistol ammo box, the dimension are roughly the same. So it would have the FAS ammo box model with the physbox of a pistol ammo item.
[QUOTE=noobcake;26161519]You know if you don't want people putting ammo boxes in walls you could always make the crate be affected by gravity. Despite the model not having a physbox, you could always modelswap it with the default pistol ammo box, the dimension are roughly the same. So it would have the FAS ammo box model with the physbox of a pistol ammo item.[/QUOTE]
Or i could just use dot product...
Aw damn it Zoey, why do you have to go?
You will be missed, thanks for your "present" :cry:
[QUOTE=_Zoey_;26143386]A real time Attachment menu (Kinda like crysis) so you can customize your weapon on the fly.[/QUOTE]
Yes! Yes! YEEEEEEESSSSSS!
Is it going to have changeable ammo types too?
[QUOTE=elowin;26185017]Yes! Yes! YEEEEEEESSSSSS!
Is it going to have changeable ammo types too?[/QUOTE]
I might consider that.
[QUOTE=_Zoey_;26188594]I might consider that.[/QUOTE]
You are amazing, you are our female Jesus.
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