• Armored Combat Framework for Garry's Mod 13
    136 replies, posted
I don't really understand how to install this, do I need to download the SVN and have Wire. I tried changing the info.txt after installing it as I would do in GMod 12. Didn't work. [QUOTE=irontires;38182008]Tracer fixed and info.txt renamed, updated OP. [editline]25th October 2012[/editline] Whats wrong?[/QUOTE]
Should info.txt be named addon.txt now? I just got the SVN version and it didn't seem to work. ^That did it. So, now "Ready"(To fire) seems faulty, I'm using a 20mm AC to do some testing. It reports as 1 even when the weapon is not loaded. I need to hold down the button to set ammo as active for it to fire more than one shot, and the number of shots it will fire is set to 30, but it only depletes if I don't let go of the mouse button at all before all 30 deplete. I've taken to labeling that latter as "heat" instead of rounds left, as it seems to work better under that description. Actually, scratch that last part, this is sort of weird: I need to designate an ammo as active for the weapon to load it, this makes sense the first time, but as is makes having a reload key unnecessary, but as is, the reload key doesn't seem to work, so to fire repeatedly, I must hold down the button to designate an ammo type as active if I wish to sustain fire. Good thing I wired it to mouse 2. I started with a basic testing setup Chair, pod controller, gun, ammo crate. The gun is set to a display to show when it can fire and how many rounds are loaded, allegedly 30, but I can't fire them in sequence without holding down mouse2 while clicking/holding down mouse1 to fire.
[QUOTE=Jeffman12;38184553]Should info.txt be named addon.txt now? I just got the SVN version and it didn't seem to work. ^That did it. So, now "Can Fire" seems faulty, I'm using a 20mm AC to do some testing. It reports as 1 even when the weapon is not loaded. I need to hold down the button to set ammo as active for it to fire more than one shot, and the number of shots it will fire is set to 30, but it only depletes if I don't let go of the mouse button at all before all 30 deplete. I've taken to labeling that latter as "heat" instead of rounds left, as it seems to work better under that description.[/QUOTE] Could you make a new issue for this on the github page? Not all the devs watch the thread :) If any other issues could be posted on the Github page I would really appreciate it. :D Edit: Active really should be on a Toggled output :)
[QUOTE=irontires;38054580] [B] **THIS WILL NEVER BE ON THE WORKSHOP DUE TO WIREMOD HAVING INCOMPATIBLE LICENSES WITH VALVE'S WORKSHOP** [/B] [/QUOTE] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=104622994[/url] (paste into in game browser, will not be found otherwise)
[QUOTE=herp_derp;38188318][url]http://steamcommunity.com/sharedfiles/filedetails/?id=104622994[/url] (paste into in game browser, will not be found otherwise)[/QUOTE] He had permission to upload the models/sounds/materials :)
Following this forum, I can't seem to get the sound or effects/Particles working. I'm using the latest versions of Wire mod's SVN and ACF's SVN, I have moved the Scripts and particle folders to Garrysmod/Garrysmod. I even tried putting the ACF SVN in Garrysmod/garrysmod, tried making its own folder in addons and tried putting all the folders into addons. The mod itself works in game, the ACFmenu is there and I can spawn and wire everything fine; But theres no effects or sounds whatso ever. What am I doing wrong here? x3
[QUOTE=FeelAFear;38191408]Following this forum, I can't seem to get the sound or effects/Particles working. I'm using the latest versions of Wire mod's SVN and ACF's SVN, I have moved the Scripts and particle folders to Garrysmod/Garrysmod. I even tried putting the ACF SVN in Garrysmod/garrysmod, tried making its own folder in addons and tried putting all the folders into addons. The mod itself works in game, the ACFmenu is there and I can spawn and wire everything fine; But theres no effects or sounds whatso ever. What am I doing wrong here? x3[/QUOTE] That's really strange :O, They should be working, however I did find out that my game volume was 0 after the update at first ^.^.
I got it to make the sounds and Muzzle flash of the gun shooting, But theres still no impact effects or any indication of where its hitting.. No tracers either. This is an Error I found in the Console, Hope it helps? ACF Loaded Checking for updates.... Couldn't include file 'includes\modules\glon.lua' (File not found) (<nowhere>) ACF Is Up To Date, Latest Version: 324 Garry's Mod [url]http://loading.garrysmod.com/[/url] sandbox gm_flatgrass 1 76561197994455733 Attemped to precache unknown particle system "error"! Attemped to precache unknown particle system "tracer_tail_white"! Attemped to precache unknown particle system "generic_smoke"! Attemped to precache unknown particle system "blood_impact_red_01"! Attemped to precache unknown particle system "blood_impact_green_01"! Attemped to precache unknown particle system "blood_impact_yellow_01"! Attemped to precache unknown particle system "burning_character"! Attemped to precache unknown particle system "slime_splash_01"! Attemped to precache unknown particle system "slime_splash_02"! Attemped to precache unknown particle system "slime_splash_03"! Requesting 5 lua files from the server Warning: WorldTwoTextureBlend found on a non-displacement surface (material: gm_construct/flatgrass). This wastes perf for no benefit. clientside lua startup! ACF Loaded Attemped to precache unknown particle system "tracer_tail_white"! Attemped to precache unknown particle system "tracer_tail_white"! Checking for updates.... Requesting texture value from var "$dummyvar" which is not a texture value (material: NULL material) --- Missing Vgui material texturemissing [ERROR] addons/acf/lua/effects/acf_tracer/init.lua:23: invalid escape sequence near '"sprites' 1. unknown - addons/acf/lua/effects/acf_tracer/init.lua:0 ACF Is Up To Date, Latest Version: 324 R
Now that I have everything working, My wheels fall under the ground due to too much torque, is there a way to stop it from doing that, like MakeSpherical or something, I can't even find the download for the sphereical tool
[QUOTE=Deminox;38198609]Now that I have everything working, My wheels fall under the ground due to too much torque, is there a way to stop it from doing that, like MakeSpherical or something, I can't even find the download for the sphereical tool[/QUOTE] I have a version that I converted. I could pm you the link if you wish to use it, but I heard falqn was going to fix the official one. [editline]26th October 2012[/editline] [QUOTE=FeelAFear;38197695]I got it to make the sounds and Muzzle flash of the gun shooting, But theres still no impact effects or any indication of where its hitting.. No tracers either. This is an Error I found in the Console, Hope it helps? ACF Loaded Checking for updates.... Couldn't include file 'includes\modules\glon.lua' (File not found) (<nowhere>) ACF Is Up To Date, Latest Version: 324 Garry's Mod [URL]http://loading.garrysmod.com/[/URL] sandbox gm_flatgrass 1 76561197994455733 Attemped to precache unknown particle system "error"! Attemped to precache unknown particle system "tracer_tail_white"! Attemped to precache unknown particle system "generic_smoke"! Attemped to precache unknown particle system "blood_impact_red_01"! Attemped to precache unknown particle system "blood_impact_green_01"! Attemped to precache unknown particle system "blood_impact_yellow_01"! Attemped to precache unknown particle system "burning_character"! Attemped to precache unknown particle system "slime_splash_01"! Attemped to precache unknown particle system "slime_splash_02"! Attemped to precache unknown particle system "slime_splash_03"! Requesting 5 lua files from the server Warning: WorldTwoTextureBlend found on a non-displacement surface (material: gm_construct/flatgrass). This wastes perf for no benefit. clientside lua startup! ACF Loaded Attemped to precache unknown particle system "tracer_tail_white"! Attemped to precache unknown particle system "tracer_tail_white"! Checking for updates.... Requesting texture value from var "$dummyvar" which is not a texture value (material: NULL material) --- Missing Vgui material texturemissing [ERROR] addons/acf/lua/effects/acf_tracer/init.lua:23: invalid escape sequence near '"sprites' 1. unknown - addons/acf/lua/effects/acf_tracer/init.lua:0 ACF Is Up To Date, Latest Version: 324 R[/QUOTE] You didn't click on the SVN link I provided up in the OP right? I fixed the invalid escape sequence error yesterday. You have to copy and paste the link directly into your SVN client, or it will load the original branch that's outdated. As for the precache errors, dont worry about those.
[QUOTE=irontires;38202624]I have a version that I converted. I could pm you the link if you wish to use it, but I heard falqn was going to fix the official one.[/QUOTE] The makespherical svn already works on gm13... you just have to rename info.txt
Any hope of getting some different kinds of engines such as Locomotive V16s rated at 1500+ kW? The torque outputs of the engines are great but it would be nice to see some higher power engines instead of just really high torque ones.
what about the battering ram? Can we get the battering ram?
[QUOTE=TweaK2007;38202726]The makespherical svn already works on gm13... you just have to rename info.txt[/QUOTE] Could you give the link?
[QUOTE=TweaK2007;38202726]The makespherical svn already works on gm13... you just have to rename info.txt[/QUOTE] Doesn't work on dupes, that might be an issue with advdupe2 though rather.
At least post more info abbout ACF, what is it?
does not work says when i join to many lua errors disconnected and the lua errors are all with afc in front!
[QUOTE=irontires;38202624] You didn't click on the SVN link I provided up in the OP right? I fixed the invalid escape sequence error yesterday. You have to copy and paste the link directly into your SVN client, or it will load the original branch that's outdated. As for the precache errors, dont worry about those.[/QUOTE] I right clicked the link and hit 'Copy link location'
[QUOTE=bballchamp99;38209857]does not work says when i join to many lua errors disconnected and the lua errors are all with afc in front![/QUOTE] sv_kickerrornum 0
-snip- old svn link
Alright fixed the effects not showing properly, and repaired the particles from loading improperly. Updated OP. Update your svn!
Engines and gearboxes seem to not work properly. Sometimes the engine RPM output doesnt work, and the throttle doesnt work. Also the gearbox throws an error "attempt to perform arithmetic" something and after that nothing works. The power seems to transmit to the wheels only at the moment when you start the engine, after that if you stop the wheels from spinning they just stay still no matter what you do, spam the clutch or try change gears or throttle.
Anyone managed to get this to work on a linux server properly? I lowercased EVERYTHING and fixed all the references in the files, but when i spawn an ammobox the gun i link to it doesn't get the proper values for propellant/filler and such from the box. Actually now that I look at it, all values but the value for fillermass change on the weapon. Any hints as to what could cause that? [editline]30th October 2012[/editline] [IMG]http://vps.fellowsgame.net/uploads/2012-10-30_22-13-35.jpg[/IMG] [IMG]http://vps.fellowsgame.net/uploads/2012-10-30_22-13-41.jpg[/IMG] [editline]30th October 2012[/editline] [IMG]http://vps.fellowsgame.net/uploads/2012-10-30_22-14-54.jpg[/IMG] [IMG]http://vps.fellowsgame.net/uploads/2012-10-30_22-14-58.png[/IMG] Oh and another bug, you can link a gun to the same ammo box several times, adding on the amount of ammo currently in the box every time. I'll try fixing this and get back to you if i sort it out.
please use the github issue page for bugs as well. the overlays have been messed up for awhile, been busy making sure the functionality is working properly The extra ammo count is only a display bug. New update: Fixed the coloring of the effects/tracers Update your svn!
[QUOTE=irontires;38252463]please use the github issue page for bugs as well. the overlays have been messed up for awhile, been busy making sure the functionality is working properly New update: Fixed the coloring of the effects/tracers Update your svn![/QUOTE] The point isn't that the overlays are broken but that the overlays are correct and that the actual filler value really is 0, there is no boom as to say, but okay i'll put it on github. I'll download the latest zipball first to make sure it's just not me who screwed something up when lowercasing everything.
[QUOTE=Profanwolf;38252532]The point isn't that the overlays are broken but that the overlays are correct and that the actual filler value really is 0, there is no boom as to say, but okay i'll put it on github. I'll download the latest zipball first to make sure it's just not me who screwed something up when lowercasing everything.[/QUOTE] We're working on fixing the casing for linux right now. I sent a friend request to you on steam.
[QUOTE=TNOMCat;38251076]Engines and gearboxes seem to not work properly. Sometimes the engine RPM output doesnt work, and the throttle doesnt work. Also the gearbox throws an error "attempt to perform arithmetic" something and after that nothing works. The power seems to transmit to the wheels only at the moment when you start the engine, after that if you stop the wheels from spinning they just stay still no matter what you do, spam the clutch or try change gears or throttle.[/QUOTE] This is strange, I haven't received that error yet. Can anyone confirm?
[QUOTE=irontires;38263195]This is strange, I haven't received that error yet. Can anyone confirm?[/QUOTE] I can do a video demonstration if you want. I have tested this both single player with the newest svn and on a server with the same svn. I never got it to work. edit: uploaded [video=youtube;E4S6kyol_DI]http://www.youtube.com/watch?v=E4S6kyol_DI[/video] Seems like its only applying the torque to the wheels the tick the engine is turned on (and clutches released, it might be problem with gearbox script since thats the one that turns the wheels) After that nothing works as you can see, the engine power is left on but throttle doesnt do anything, clutches dont make a change, gears dont make a change and brakes dont work at all and the car is slowing down. the axis constraint between the wheels has no friction in the vid so thats why the car keeps constantly moving lol in case you were wondering, the indicators are Throttle GearUp GearDown LeftClutch RightClutch Brake for some rreason this time it made no errors at all. I also tried with both clutches down and then starting the engine, it worked fine except throttle didnt do anything. As soon as i released clutches it applied the torq to the wheels once and then it stopped working. Tried with different gearboxes and engines too. And i cant see the projectiles flying for example with the howizer and other weapons (they were visible in gm12 ACF) my friend also just told me that the projectiles can be seen after the weapon has been duped and then pasted however i havent tested that yet.
aCf iS fOr NuB uSe gCoMbAt lIkE rEaL aDuLtS. [highlight](User was permabanned for this post ("Gimmick" - Gran PC))[/highlight]
The crazy physics bug when gearboxes we're in neutral has been fixed. Update your SVN! Make sure you have the correct version of ACF, We fixed the bullet not showing and effects, two updates ago.
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