• Tiramisu.
    107 replies, posted
[QUOTE=Ideal-Hosting;29164120]Attempting to copy Conna much? The char selection screen is a worse copy. The Gamemode Base itself look alright (features) but the Derma is horrible. You could at least try making the character menu unique, as it's the first the player is probably going to see.[/QUOTE] Are we going to talk about originality here, Ideal? Okay, take a look at Epidemic as well as TS1-2 and then look at OpenAura again. It is an outright rip-off of both of them, and Conna himself is infamous for stealing other people's ideas/design. And the main screen (char creation/selection) screen is actually not a direct rip-off from either OpenAura or Epidemic either, as it has a few original twists to it. The derma is actually okay, although the chatbox could use some work.
We can't know any game. If Conna's design is a rip-off, we are sorry for our earlier post here. Still, it doesn't look eye-candy, and maybe a bit too dark (If it's not only built for a HL2 RP)
[QUOTE=Ideal-Hosting;29168397]We can't know any game. If Conna's design is a rip-off, we are sorry for our earlier post here. Still, it doesn't look eye-candy, and maybe a bit too dark (If it's not only built for a HL2 RP)[/QUOTE] Of course it's not just built for HL2RP, it's a framework (unlike OA, schemas are made in the 'Schema' folder and are extremely easy to setup). And a RP gamemode doesn't need to look overly fancy, the quality of the RP comes from the players and the community, [b]NOT[/b] the gamemode.
The script is a part of it. Worse Gamemode will not result in good Roleplay.
In an attempt to keep things on topic, let me say this. The gamemode is built off of Cakescript. Some of the original derma still shows this (And Big Bang has said before that it is an edit of it) This explains the name Tiramisu, a type of cake. As far as gamemodes go, the community is the factor. The gamemode is the catalyst. People can roleplay on sandbox perfectly and fail on HL2RP. As far as the gamemode goes, it is great and even inspired me to start coding my own. I hope you continue to create such great things.
[QUOTE=Ideal-Hosting;29168834]The script is a part of it. Worse Gamemode will not result in good Roleplay.[/QUOTE] No, you are wrong.
[QUOTE=Big Bang;28354003]DModelPanel is inefficient since I gotta add a setting for every single item in game. Making my own custom panel for it would be doing the same thing than DModelPanel, and I have no idea how SpawnIcons are made on the first place. So yeah, I'm stuck between a rock and a hard place.[/QUOTE] Look at the spawn icon code from the GCF?
[QUOTE=c-unitV2;29170808]Look at the spawn icon code from the GCF?[/QUOTE] there is no spawnicon code in Lua.
[QUOTE=TGiFallen;29171343]there is no spawnicon code in Lua.[/QUOTE] oh, should have checked before i talked ;D
[QUOTE=Ideal-Hosting;29164120]Attempting to copy Conna much? The char selection screen is a worse copy. The Gamemode Base itself look alright (features) but the Derma is horrible. You could at least try making the character menu unique, as it's the first the player is probably going to see.[/QUOTE] Pardon me? There's is absolutely NO code from OA in Tiramisu. Everything is entirely unique, with the obvious exception of the <10% of the gamemode that is derived from Cakescript. Even a ridiculously simple character selection screen like that is more advanced than OA's. My model panel rotates with the mouse, and it displays the player's model itself, not some ClientsideModel entity, therefore allowing you to make realtime changes to your character comfortably without having to find a place with good illumination on the map to create a camera on, just to see your character. That and mine doesn't cost several hundred bucks. [QUOTE=c-unitV2;29170808]Look at the spawn icon code from the GCF?[/QUOTE] Actually, I've already done this, look for InventorySlot_Icon.
[QUOTE=Big Bang;29171898]Pardon me? There's is absolutely NO code from OA in Tiramisu. Everything is entirely unique, with the obvious exception of the <10% of the gamemode that is derived from Cakescript. Even a ridiculously simple character selection screen like that is more advanced than OA's. My model panel rotates with the mouse, and it displays the player's model itself, not some ClientsideModel entity, therefore allowing you to make realtime changes to your character comfortably without having to find a place with good illumination on the map to create a camera on, just to see your character. That and mine doesn't cost several hundred bucks. Actually, I've already done this, look for InventorySlot_Icon.[/QUOTE] Oh nice, thanks.
[QUOTE=chuck14;28695728]To add the models, upload them.[/QUOTE] What do you mean by upload them? I already put them in the models and materials folders for the Tiramisu folder and they still don't work, please be more specific!
[QUOTE=Big Bang;29171898]Pardon me? There's is absolutely NO code from OA in Tiramisu. Everything is entirely unique, with the obvious exception of the <10% of the gamemode that is derived from Cakescript. Even a ridiculously simple character selection screen like that is more advanced than OA's. My model panel rotates with the mouse, and it displays the player's model itself, not some ClientsideModel entity, therefore allowing you to make realtime changes to your character comfortably without having to find a place with good illumination on the map to create a camera on, just to see your character. [/QUOTE] We never said you copied code, I was talking about the Design before. And we already said sorry that we were wrong. Sorry again.
Well we shouldn't do it again, or we might frustrate us.
Released, thread is [url=http://www.facepunch.com/threads/1079696-Tiramisu-Open-Source-Roleplay]here[/url] Can a mod lock this thread, please?
[QUOTE=Big Bang;29234111]Released, thread is [url=http://www.facepunch.com/threads/1079696-Tiramisu-Open-Source-Roleplay]here[/url] Can a mod lock this thread, please?[/QUOTE] I almost cried. Thank you, Big Bang, for one of the best roleplay gamemodes of all time.
What are the console commands for this because iv looked at the admin help and it says what commands there are and what they do but not what the commands are. im trying to set up a server with the gamemode and this is the only problem im having. Great gamemode thx
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