when i use darkrp on gmod.
the chat get a spam of the help commands, and never stop
also the money never stop of increasing
like if the darkrp speed get 10000x more fast than normal
what i'm doing wrong?
Darkrp /disablestorm and /disablezombie do NOT work, when i start up my server, they're enabled by default but do nothing. Also it shows no kill information in the top right.
Suggestion:
Damage log that automatically prints to console exactly like TTT. TTT has a ttt_print_damagelog console command but It'd be better to have it automatically print. Also maybe make this a command that has to be enabled? I'm not really sure about detail but a damage log in general would be helpful for players and more importantly server admins. I'm constantly getting RDMers saying "no he shot me first!" and I can't check who damaged who first.
If this isn't implemented, thanks anyway!
So when will the next stable version be available as I'm getting the following errors:
Money Printers only print once (As stated above because of the timer bug).
When talking it prints 2 copies of what you say, One of them has the *DEAD* Prefix.
If there is more than 12 jobs visible in the F4 menu, the menu breaks. This however is not a problem if you turn into a class that is needed to join another class (This creates the scroll bar).
-------------------------------------------------
If you are able to implement all the fixes coded at present to create a stable version for everyone to download that would be appreciated as I don't quite fancy fixing all of these manually as exams are starting again and I lack the time.
DarkRP doesn't do stable/Release Candidates/Beta/Alpha.
There's DarkRP, and just that.
And what do you mean, "more than 12 teams"?
Shit works fine for me:
[img]http://img1.uploadscreenshot.com/images/orig/11/30813212651-orig.png[/img]
All the other issues you mentioned were already fixed.
I have this:
[CODE]
TEAM_HIT = AddExtraTeam("Hitman", Color(153,153,153,255), "models/player/barney.mdl", [[You "whack off" those un wanted guests...for a price.]], {"weapon_mad_tmp"}, "HIT", 2, 40, 0, true, nil, function(ply) return ply:IsUserGroup("VIP") or ply:IsAdmin() end)
[/CODE]
But players can still change jobs.
I also have this:
[CODE]
-- AddCustomShipment("Desert eagle", "models/weapons/w_pist_deagle.mdl", "weapon_deagle2", 215, 10, true, 215, true, {TEAM_GUN})
-- AddCustomShipment("Fiveseven", "models/weapons/w_pist_fiveseven.mdl", "weapon_fiveseven2", 0, 10, true, 205, true, {TEAM_GUN})
-- AddCustomShipment("Glock", "models/weapons/w_pist_glock18.mdl", "weapon_glock2", 0, 10, true, 160, true, {TEAM_GUN})
-- AddCustomShipment("P228", "models/weapons/w_pist_p228.mdl", "weapon_p2282", 0, 10, true, 185, true, {TEAM_GUN})
-- AddCustomShipment("AK47", "models/weapons/w_rif_ak47.mdl", "weapon_ak472", 2450, 10, false, nil, false, {TEAM_GUN})
-- AddCustomShipment("MP5", "models/weapons/w_smg_mp5.mdl", "weapon_mp52", 2200, 10, false, nil, false, {TEAM_GUN})
-- AddCustomShipment("M4", "models/weapons/w_rif_m4a1.mdl", "weapon_m42", 2450, 10, false, nil, false, {TEAM_GUN})
-- AddCustomShipment("Mac 10", "models/weapons/w_smg_mac10.mdl", "weapon_mac102", 2150, 10, false, nil, false, {TEAM_GUN})
-- AddCustomShipment("Pump shotgun", "models/weapons/w_shot_m3super90.mdl", "weapon_pumpshotgun2", 1750, 10, false, nil, false, {TEAM_GUN})
-- AddCustomShipment("Sniper rifle", "models/weapons/w_snip_g3sg1.mdl", "ls_sniper", 3750, 10, false, nil, false, {TEAM_GUN})
AddEntity("Drug lab", "drug_lab", "models/props_lab/crematorcase.mdl", 400, 3, "/buydruglab", {TEAM_GANG, TEAM_MOB})
AddEntity("Basic Printer", "money_printer", "models/props_c17/consolebox01a.mdl", 1000, 2, "/buymoneyprinter")
AddEntity("Bronze Printer", "bronze_printer", "models/props_c17/consolebox01a.mdl", 1500, 2, "/buybronzeprinter", nil, function(ply) return ply:IsUserGroup("VIP") or ply:IsSuperAdmin() end))
AddEntity("Silver Printer", "silver_printer", "models/props_c17/consolebox01a.mdl", 2500, 2, "/buysilverprinter", nil, function(ply) return ply:IsUserGroup("VIP") or ply:IsSuperAdmin() end))
AddEntity("Gold Printer", "gold_printer", "models/props_c17/consolebox01a.mdl", 5000, 1, "/buygoldprinter", nil, function(ply) return ply:IsUserGroup("VIP") or ply:IsSuperAdmin() end))
AddEntity("Diamond Printer", "diamond_printer", "models/props_c17/consolebox01a.mdl", 10000, 1, "/buydiamondprinter", nil, function(ply) return ply:IsUserGroup("VIP") or ply:IsSuperAdmin() end))
AddEntity("Platinum Printer", "platinum_printer", "models/props_c17/consolebox01a.mdl", 25000, 1, "/buyplatinumprinter", nil, function(ply) return ply:IsUserGroup("VIP") or ply:IsSuperAdmin() end))
AddEntity("Microwave", "microwave", "models/props/cs_office/microwave.mdl", 400, 1, "/buymicrowave", TEAM_COOK)
AddEntity("Gun lab", "gunlab", "models/props_c17/TrapPropeller_Engine.mdl", 500, 1, "/buygunlab", TEAM_GUN)
/*
How to add custom vehicles:
FIRST
go ingame, type rp_getvehicles for available vehicles!
then:
AddCustomVehicle(<One of the vehicles from the rp_getvehicles list>, <Price of the vehicle>, <OPTIONAL jobs that can buy the vehicle>)
Examples:
AddCustomVehicle("Jeep", "models/buggy.mdl", 100 )
AddCustomVehicle("Airboat", "models/airboat.mdl" 600, {TEAM_GUN})
AddCustomVehicle("Airboat", "models/airboat.mdl", 600, {TEAM_GUN, TEAM_MEDIC})
Add those lines under your custom shipments. At the bottom of this file or in data/CustomShipments.txt
HOW TO ADD CUSTOM SHIPMENTS:
AddCustomShipment("<Name of the shipment(no spaces)>"," <the model that the shipment spawns(should be the world model...)>", "<the classname of the weapon>", <the price of one shipment>, <how many guns there are in one shipment>, <OPTIONAL: true/false sold seperately>, <OPTIONAL: price when sold seperately>, < true/false OPTIONAL: /buy only = true> , OPTIONAL which classes can buy the shipment, OPTIONAL: the model of the shipment)
Notes:
MODEL: you can go to Q and then props tab at the top left then search for w_ and you can find all world models of the weapons!
CLASSNAME OF THE WEAPON
there are half-life 2 weapons you can add:
weapon_pistol
weapon_smg1
weapon_ar2
weapon_rpg
weapon_crowbar
weapon_physgun
weapon_357
weapon_crossbow
weapon_slam
weapon_bugbait
weapon_frag
weapon_physcannon
weapon_shotgun
gmod_tool
But you can also add the classnames of Lua weapons by going into the weapons/ folder and look at the name of the folder of the weapon you want.
Like the player possessor swep in addons/Player Possessor/lua/weapons You see a folder called weapon_posessor
This means the classname is weapon_posessor
YOU CAN ADD ITEMS/ENTITIES TOO! but to actually make the entity you have to press E on the thing that the shipment spawned, BUT THAT'S OK!
YOU CAN MAKE GUNDEALERS ABLE TO SELL MEDKITS!
true/false: Can the weapon be sold seperately?(with /buy name) if you want yes then say true else say no
the price of sold seperate is the price it is when you do /buy name. Of course you only have to fill this in when sold seperate is true.
EXAMPLES OF CUSTOM SHIPMENTS(remove the // to activate it): */
//AddCustomShipment("HL2pistol", "models/weapons/W_pistol.mdl", "weapon_pistol", 500, 10, false, 200, false, {TEAM_GUN, TEAM_MEDIC})
--EXAMPLE OF AN ENTITY(in this case a medkit)
--AddCustomShipment("bball", "models/Combine_Helicopter/helicopter_bomb01.mdl", "sent_ball", 100, 10, false, 10, false, {TEAM_GUN}, "models/props_c17/oildrum001_explosive.mdl")
--EXAMPLE OF A BOUNCY BALL: NOTE THAT YOU HAVE TO PRESS E REALLY QUICKLY ON THE BOMB OR YOU'LL EAT THE BALL LOL
--AddCustomShipment("bball", "models/Combine_Helicopter/helicopter_bomb01.mdl", "sent_ball", 100, 10, true, 10, true)
-- ADD CUSTOM SHIPMENTS HERE(next line):
-- CS:S Weapons:
AddCustomShipment("M249", "models/weapons/w_mach_m249para.mdl", "weapon_mad_m249", 6000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("Galil", "models/weapons/w_rif_galil.mdl", "weapon_mad_galil", 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("AK47", "models/weapons/w_rif_ak47.mdl", "weapon_mad_ak47", 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("M4A1", "models/weapons/w_rif_m4a1.mdl", "weapon_mad_m4", 3900, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("Famas", "models/weapons/w_rif_famas.mdl", "weapon_mad_famas", 3900, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("AWP", "models/weapons/w_snip_awp.mdl", "weapon_mad_awp", 5000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("Scout", "models/weapons/w_snip_scout.mdl", "weapon_mad_scout", 4500, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("Steyr Aug", "models/weapons/w_rif_aug.mdl", "weapon_mad_aug", 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("SG552", "models/weapons/w_rif_sg552.mdl", "weapon_mad_sg552", 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("G3SG1", "models/weapons/w_snip_g3sg1.mdl", "weapon_mad_g3", 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("SG550", "models/weapons/w_snip_sg550.mdl", "weapon_mad_sg550", 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("UMP45", "models/weapons/w_smg_ump45.mdl", "weapon_mad_ump", 3600, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("P90", "models/weapons/w_smg_p90.mdl", "weapon_mad_p90", 3500, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("TMP", "models/weapons/w_smg_tmp.mdl", "weapon_mad_tmp", 3500, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("MP5", "models/weapons/w_smg_mp5.mdl", "weapon_mad_mp5", 3200, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("Mac-10", "models/weapons/w_smg_mac10.mdl", "weapon_mad_mac10", 3000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("AutoShotgun", "models/weapons/w_shot_xm1014.mdl", "weapon_mad_xm1014", 3000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("Shotgun", "models/weapons/w_shot_m3super90.mdl", "weapon_mad_m3", 2500, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("Grenade", "models/weapons/w_eq_fraggrenade.mdl", "weapon_mad_grenade", 15000, 10, f
I think I found a bug, when I create a new access group with the base of 'user', even when giving them permission to kick, ban, slap, slay and a few other things.. it still says no access.. but things such as noclip, goto, bring and god still work.
edit: I also discovered that those listed things actually appear if you select your own name, but only your name.
-snip-
How could I make a law board on the player's HUD, so that they can always see the laws?
[QUOTE=Pon-3;38332190]
And my shipments and money printers aren't showing up.
[/QUOTE]
Update your DarkRP.
[QUOTE=ms333;38345751]Update your DarkRP.[/QUOTE]
Are you willing to code the new syntax for me?
Might be a dumb question... vehicles? Are they just custom shipments?
[QUOTE=Pon-3;38345871]Are you willing to code the new syntax for me?[/QUOTE]
If it's because you are lazy. No.
Need help? Add me on Steam: ms333
[editline]7th November 2012[/editline]
[QUOTE=thefreemann;38346305]Might be a dumb question... vehicles? Are they just custom shipments?[/QUOTE]
No. You use AddCustomVehicle for that:)
[QUOTE=ms333;38345751]Update your DarkRP.[/QUOTE]
I just updated my darkrp. Guess what? No luck. Is there a different way to set VIP with the new syntax?
A couple of issues I've found:
- When removing a tool from the group tool restrictions, it causes lua errors and forces you to disconnect somtimes
- A lot of the time RP names wont save.
[QUOTE=Pon-3;38348633]I just updated my darkrp. Guess what? No luck. Is there a different way to set VIP with the new syntax?[/QUOTE]
I haven't tried with the new syntax, but I don't think you can do it the old way.
[QUOTE=Pon-3;38345871]Are you willing to code the new syntax for me?[/QUOTE]
You don't need to recode jack shit. the old syntax works.
[editline]7th November 2012[/editline]
[QUOTE=ms333;38353261]I haven't tried with the new syntax, but I don't think you can do it the old way.[/QUOTE]
I only did it to leave the old method backwards compatible.
[QUOTE=FPtje;38353316]
I only did it to leave the old method backwards compatible.[/QUOTE]
How are we supposed to make custom user group with the new syntax?
As example with the Cook Job:
[lua]
TEAM_COOK = AddExtraTeam("Cook", {
color = Color(238, 99, 99, 255),
model = "models/player/mossman.mdl",
description = [[As a cook, it is your responsibility to feed the other members
of your city.
You can spawn a microwave and sell the food you make:
/Buymicrowave]],
weapons = {},
command = "cook",
max = 2,
salary = 45,
admin = 0,
vote = false,
hasLicense = false
})
[/lua]
customCheck = function(ply)
...
end
Fptje i keep getting this lua error:
[Goodthinkingboy|3|STEAM_0:1:26452550] Lua Error:
Couldn't include file 'darkrp\gamemode\cl_init.lua' (File not found) (<nowhere>)
[Goodthinkingboy|3|STEAM_0:1:26452550] Lua Error:
Couldn't Load Init Script: 'darkrp/gamemode/cl_init.lua'
It dosent load the game properly i downloaded it from github and the svn, neither of them works.
[QUOTE=ms333;38346624]No. You use AddCustomVehicle for that:)[/QUOTE]
Well, isn't there supposed to be a vehicle folder or file? I don't see one :<
I'm not too sure if it's my installation of DarkRP, but me and a lot of others have an issue where all RP names don't load, and it just displays their steam name?
thank's
[QUOTE=FPtje;38356879]customCheck = function(ply)
...
end[/QUOTE]
Doesn't work for me for some reason? I'm just getting a lua error: expected } got customCheck
or somthing
-Snip-
Note: Solved my own problem
has anyone else had problems with FPP? Like blacklisting stuffing up. Example: go to use a model, and then it says that it's blacklisted, click on every other model and then it saying that they're all blacklisted. Then checking the blacklist settings, turn on blacklist is a whitelist then being only able to spawn the actual blacklisted props. The only way to spawn the other props is by turning blacklist off or restarting the server.
[QUOTE=FPtje;38353316]You don't need to recode jack shit. the old syntax works.[/QUOTE]
Well, apparently it doesn't fully work. I tried getting VIP jobs with fadmin and ulx and still nothing works.
[QUOTE=silenced deat;35507060]SVN LINK HERE: [url]http://darkrp.googlecode.com/svn/branches/beta/[/url]
Credits the the original creators[/QUOTE]
why :suicide:
Well, I bet i'll get banned for thi
[highlight](User was banned for this post ("Being right" - postal))[/highlight]
How could I remove FAdmin in darkrp while still having a working scoreboard? The scoreboard on garrysmod.org doesn't work.
Almost fixed my own problem:
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=107152155&searchtext=scoreboard[/url]
It is okay, but ULX is broken without fadmin so had to go back.
ulx broken without fadmin? that's brilliant
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