• Darkrp for Gmod 13.
    492 replies, posted
[QUOTE=FPtje;35606796]While that sounds like a good idea, it changes the very basis of DarkRP. It would change it so much that I doubt many people will like it. Usually when I see people with such ideas in popular threads, entire discussions arise with people for and against it. Besides, this change would necessarily change shared.lua, which its something I want to avoid doing at all cost.[/QUOTE] Fair enough, I am curious how such a system would work in practice though :v:
[QUOTE=Simski;35605963]Would it be possible to divide criminal professions into an optional subcategory? First you choose a real legal profession (or unemployed/hobo), this will be what you work as and what other players see as your profession. Then you choose what you do if you're criminal (or if you're completely lawful), and you get the benefits of those jobs as well. It's a bit boring that you can instantly tell by looking at someones player model and know if they're likely to be a criminal, and players with the criminal professions have nothing better to do than constantly spend their time with other criminals. If if would be possible to both do a normal job and be a criminal, players will have much more to do since they can use their job as a cover for what they do criminally, they'll get to interract more with other players since they aren't just full time criminal that everyone avoids anymore, and everyone can now be a suspect of a crime. It's more realistic, and it's more fun. This way, the mob could also work as per invitation rather than by selecting your class a mobster. If the mobboss worked as a class that could invite other players to set their criminal status as "mobster", it would work a lot more like real gangs.[/QUOTE] Pretty good idea, but not for modifying DarkRP, it needs to be in new gamemode.
[QUOTE=FPtje;35606796]While that sounds like a good idea, it changes the very basis of DarkRP. It would change it so much that I doubt many people will like it. Usually when I see people with such ideas in popular threads, entire discussions arise with people for and against it. Besides, this change would necessarily change shared.lua, which its something I want to avoid doing at all cost.[/QUOTE] HeHe it's Gmod 13. Garry changed a lot so it would be great if everything changes. Otherwise it would be like: Yaaaaay we have a new Garrys mod verion. But the gamemodes (where we spend most time in) are the same and then we wouldn't notice/need the new update. And I - can't say it enough - bring RP back.^^
Out of curiousity but why don't you want to touch shared.lua? I mean it's coded by yourself, you know everything about it.
[QUOTE=KatNotDinner;35608301]Out of curiousity but why don't you want to touch shared.lua? I mean it's coded by yourself, you know everything about it.[/QUOTE]Because everyone who has custom jobs will have to look at the jobs again to make it work with the update. In the worst case they'll have to completely remake trees jobs. It will lead to a lot of whining and complaining that their DarkRP stopped working after the update. I'd have to organize wiki pages to teach people how to deal with the update.
[QUOTE=FPtje;35608567]Because everyone who has custom jobs will have to look at the jobs again to make it work with the update. In the worst case they'll have to completely remake trees jobs. It will lead to a lot of whining and complaining that their DarkRP stopped working after the update. I'd have to organize wiki pages to teach people how to deal with the update.[/QUOTE] Then all the "150+ CUSTOM JOBS SWAT SAS GANGSTA" packs will be broken. Not really a big loss, IMO.
If it improves anything, I'd do it.
[QUOTE=Persious;35608748]If it improves anything, I'd do it.[/QUOTE] I wouldn't. I already deal with 20 people whining to me when something breaks on my server. But, you have the released gamemode, where if you change one thing relating to something that everyone has used and shouldn't need to change, you'll have around 300 people at once messaging you on Steam, your email, and anywhere else they can contact you. Heck, they'll probably spam the Lua Scripting forum.
[QUOTE=skullorz;35609236]I wouldn't. I already deal with 20 people whining to me when something breaks on my server. But, you have the released gamemode, where if you change one thing relating to something that everyone has used and shouldn't need to change, you'll have around 300 people at once messaging you on Steam, your email, and anywhere else they can contact you. Heck, they'll probably spam the Lua Scripting forum.[/QUOTE] It would improve the gamemode. Seems like a fair tradeoff.
[QUOTE=supersnail11;35609357]It would improve the gamemode. Seems like a fair tradeoff.[/QUOTE] Unfortunately the whiny little bitches that mostly populate the Dark RP servers don't see it as such, it just takes away their time from being the Powlize or Epikz Ubezr gnadeelers.
People having to redo their shared.lua is a reason for them not to update DarkRP/use DarkRP in GMod 13. It's that simple.
[QUOTE=FPtje;35610273]People having to redo their shared.lua is a reason for them not to update DarkRP/use DarkRP in GMod 13. It's that simple.[/QUOTE] Then do one dark for Gmod 13 without touching the shared.lua and call it "this is for noobs who are toooooo stupid to do their fail costum jobs again and give players a better RP" And another one with touched shared.lua and call it DarkRP 3.0 or something. BTW: I think it would be not much work to redo the jobs because most jobs are just other models with another RP backround for passive RP. The jobs with new weapons and abilitys are very rare and the ones who have created them will give their players the newer version becuase it's better. again sorry for fail english.
[QUOTE=LennyPenny;35610660]Then do one dark for Gmod 13 without touching the shared.lua and call it "this is for noobs who are toooooo stupid to do their fail costum jobs again and give players a better RP" And another one with touched shared.lua and call it DarkRP 3.0 or something. BTW: I think it would be not much work to redo the jobs because most jobs are just other models with another RP backround for passive RP. The jobs with new weapons and abilitys are very rare and the ones who have created them will give their players the newer version becuase it's better. again sorry for fail english.[/QUOTE] People don't like it when you call them noobs and/or stupid, and when you call their fail custom jobs a failure.
[QUOTE=skullorz;35611650]People don't like it when you call them noobs and/or stupid, and when you call their fail custom jobs a failure.[/QUOTE] But they are, and they are.
[QUOTE=supersnail11;35611856]But they are, and they are.[/QUOTE] And so ended the long legion of DarkRP gamemodes, when Ftpje called the server owner noobs and all of their custom jobs failures.
[QUOTE=skullorz;35612260]And so ended the long legion of DarkRP gamemodes, when Ftpje called the server owner noobs and all of their custom jobs failures.[/QUOTE] Uhm, Ftpje never called anyone noobs and anyone's custom jobs failures.
[QUOTE=supersnail11;35613194]Uhm, Ftpje never called anyone noobs and anyone's custom jobs failures.[/QUOTE] I will have if I do what LennyPenny says.
Well he worded himself in an inappropriate way, but he did make a valid point when he suggested making two versions. One for the people who like the old one, and one for the people who'd like an experimental improved version. That said, I host no hard feelings if you feel it would be too time consuming. I am happy enough if you merely try to work out some of the more common flaws with the old version.
[QUOTE=Simski;35619004]Well he worded himself in an inappropriate way, but he did make a valid point when he suggested making two versions. One for the people who like the old one, and one for the people who'd like an experimental improved version. That said, I host no hard feelings if you feel it would be too time consuming. I am happy enough if you merely try to work out some of the more common flaws with the old version.[/QUOTE] I am not going to make two versions of DarkRP just because some people want me to radically change the gamemode. It's a ridiculous idea.
[QUOTE=FPtje;35619641]I am not going to make two versions of DarkRP just because some people want me to radically change the gamemode. It's a ridiculous idea.[/QUOTE] Alright, then just continue working on the original. Someone else can do the other idea for a new gamemode if they still want it. If it's radical enough of a change to make it vastly different from normal DarkRP, then it would probably be more appropriate as a separate gamemode not to be considered a sequel or customization of DarkRP.
[QUOTE=Simski;35619004]Well he worded himself in an inappropriate way, but he did make a valid point when he suggested making two versions. One for the people who like the old one, and one for the people who'd like an experimental improved version. That said, I host no hard feelings if you feel it would be too time consuming. I am happy enough if you merely try to work out some of the more common flaws with the old version.[/QUOTE] I've just exagerated it... Maybe I was a bit angry while writing this... [QUOTE=FPtje;35619641]I am not going to make two versions of DarkRP just because some people want me to radically change the gamemode. It's a ridiculous idea.[/QUOTE] Normale I would call you lazy but you have some nice arguments. We just have to wait until one of us will do it for FPtje (I don't think that that will happen but just in case :) ).
FPjte, you are a good coder. Why don't you make a "work around" or, in other words make new stuff and make the curent functions for adding jobs/shipments/etc. parse the arguments parsed to them to the new functions so that there's legacy support while improving DarkRP?
[QUOTE=KatNotDinner;35622235]FPjte, you are a good coder. Why don't you make a "work around" or, in other words make new stuff and make the curent functions for adding jobs/shipments/etc. parse the arguments parsed to them to the new functions so that there's legacy support while improving DarkRP?[/QUOTE] Probably because [QUOTE=FPtje;35536752]I would recode DarkRP, but I honestly don't have the time.[/QUOTE] If the projects gets too extensive he'll probably not have enough free time of his own.
I'm not going to make two versions of DarkRP when it's not necessary. I'm already having enough merging trouble with DarkRP and DarkRP beta, which are technically different versions, but the current DarkRP will stop existing when GMod 13 is released: it will be replaced by the DarkRP beta version.
[QUOTE=sam6420;35623406]Name it darkrp2, both revisions will br played/used and problems avoided.[/QUOTE] It already is DarkRP 2. It should be DarkRP 3.
Wouldn't it be DarkRP 1 v2.4.2? Then comes DarkRP 2 vX.X.X.
[QUOTE=Katazuro;35629590]Wouldn't it be DarkRP 1 v2.4.2? Then comes DarkRP 2 vX.X.X.[/QUOTE] Since DarkRP 1 was DarkRP 1.x.x, DarkRP 2 would be DarkRP 2.x.x
I kinda based it off the idea of evocity, like evocity 1 v2, and evocity 2 v2 - or whatever.
Calm guys, DarkRP will not be remade or heavy modified, at least by its current dev. team.
[QUOTE=kprokin;35633394]Calm guys, DarkRP will not be remade or heavy modified, at least by its current dev. team.[/QUOTE] That's what you think.
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