• Darkrp for Gmod 13.
    492 replies, posted
Exactly. As long as people like the idea of trolling, nothing but bans will stop the problem. And it hardly does an effective job at that since there's always a new troll rolling around. The idea of absolute restriction sounds like the inability to deviate as well, so if you want the game to be more set in stone in that fashion you better be ready for repetitive role play.
I only wish to see a clean up off the code and some how make it run smoother becuase I get so many random crashes no matter what company I use and no matter how much I pay.
[QUOTE=jkropp;35774997]I get so many random crashes no matter what company I use and no matter how much I pay.[/QUOTE] I'm not even sure clarification will help this statement.
[QUOTE=kprokin;35765908]Players are retards not because of bad rules. They are just retards. Or not. Game mechanics restrictions are ok for semi-rp gamemode like darkrp.[/QUOTE] But there is a problem. Semi-serious rp like darkrp attracts retards, like pile of shit attracts flies.
[QUOTE=kprokin;35780279]But there is a problem. Semi-serious rp like darkrp attracts retards, like pile of shit attracts flies.[/QUOTE] Correction - anything Semi-Serious and up attract trolls and super-"immersed" players. It's a really bad mix.
[QUOTE=wauterboi;35773350]Exactly. As long as people like the idea of trolling, nothing but bans will stop the problem. And it hardly does an effective job at that since there's always a new troll rolling around. The idea of absolute restriction sounds like the inability to deviate as well, so if you want the game to be more set in stone in that fashion you better be ready for repetitive role play.[/QUOTE] I don't want absolute restriction, I just want game mechanics that makes it less beneficial to be an asshole. It's one thing to have admins and mods tell players that they shouldn't do something they want to do. It's another thing to make the thing they want to do less worth the risk of doing. When I said I want immersion I didn't mean I want the game to feel like real life, I mean I want to feel that I am my character. I want to feel that I'm not just a player trying to exploit other players, but that I'm my character and I have to think of what's best for my character. When I suggested names it was because having more serious names would help encourage everyone to think of the character as actual persons rather than players, it's not a big change, just a minor step. Like how naming your pet makes you think of it as more of an individual rather than just an animal. When I suggested that you lose your job and spawn as hobo when you die, it is to bring more challenge to the game by making death a much larger threat that you really want to prevent and that is much more serious when it happens. It's a very simple way to discourage recklessness. Aside from discouraging PD raids and gundealers working like walking armories, it discourages killing hostages, it discourages preferring to die rather than being arrested, it discourages jumping off buildings and falling to your death while being chased, it discourages accidentally killing yourself trying to prop-surf, it gives hitmen a useful profession but forces the hitman to be a lot more cautious, it makes it more dangerous to be a Mayor or a Mobboss as you can be high value targets for reasons other than just RDM.
When you clarify it like that, it sounds a lot better than what I thought of initially. Still, I'm not the roleplaying type, but if I were that'd sound like it'd fit the bill of what I'd want. Regardless, and no matter what, you will still run into trolls and idiots, but potentially effective ideas none the less.
RDM will still have to be regulated by players and mods/admins, but I'm thinking a lot more players will take it more serious when someone randomly kills and you'll run a high likeliness of getting demoted if you kill unprovoked. Likewise... the naming system encourages more serious names, but is not flawless and still allows things like Seymour Butts, Mike Hunt, Giant Douche, Turd Burglar, Knockers McFuck, etc :v:
[QUOTE=Simski;35780779]I don't want absolute restriction, I just want game mechanics that makes it less beneficial to be an asshole. [B]You shouldn't discourage players from being assholes. By making RP carebear'ish you just make it easier for trolls to have a deeper-effect on the playerbase.[/B] It's one thing to have admins and mods tell players that they shouldn't do something they want to do. It's another thing to make the thing they want to do less worth the risk of doing. When I said I want immersion I didn't mean I want the game to feel like real life, I mean I want to feel that I am my character. I want to feel that I'm not just a player trying to exploit other players, but that I'm my character and I have to think of what's best for my character. When I suggested names it was because having more serious names would help encourage everyone to think of the character as actual persons[B][It doesn't][/B] rather than players, it's not a big change, just a minor step. Like how naming your pet makes you think of it as more of an individual rather than just an animal. [B]You sound like someone who use to partake in [U]Forum RP[/U]. Not to sound like an ass, but on forum rp you have a deeper immersion because it goes like a story book aside from an actual playing out event. FPS RP... Not so much. Within FPS RP the immersion is there, but it's usually lost when people begin discussing the stupidity of 'Serious' and 'Lite' RP. Changing names won't stop that... You need to organize with a friend to create a meaningful RP experience. [/B] When I suggested that you lose your job and spawn as hobo when you die, it is to bring more challenge to the game by making death a much larger threat that you really want to prevent and that is much more serious when it happens. It's a very simple way to discourage recklessness. Aside from discouraging PD raids and gundealers working like walking armories, it discourages killing hostages, it discourages preferring to die rather than being arrested, it discourages jumping off buildings and falling to your death while being chased, it discourages accidentally killing yourself trying to prop-surf, it gives hitmen a useful profession but forces the hitman to be a lot more cautious, it makes it more dangerous to be a Mayor or a Mobboss as you can be high value targets for reasons other than just RDM. [b]'Challenge' is a fun word. In an RP-sense... The challenge would be making an awesome collaborative story. In Dark RP(or all GMod RP) a harder game of capture the flag. A quote for you, "Danger is not measured by the challenge, but by the unknown." -[url=http://www.youtube.com/watch?feature=player_detailpage&v=kU8-mtY5ZKg#t=180s]WGKeanu[/url]. The unknown can only be made where knowledge hasn't been found. My greatest 'RP' stories come from [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/BreakingTheFourthWall]breaking the Fourth Wall[/url]... From using wire-explosives(which were illegal by the 'rules') to the server getting invaded by mingebags... Everything which is created by the unknown is behind this 4th Wall. Once you break the fourth wall, and enter the unknown do you truly start to RP... [/b][/QUOTE] In short of better words... You can't script RP, you can't expect RP, you must take it as it comes or break the present set boundaries to create entertainment. Never repeat the same story done by 1000's of other players. [editline]1st May 2012[/editline] [QUOTE=Simski;35781070]RDM will still have to be regulated by players and mods/admins, but I'm thinking a lot more players will take it more serious when someone randomly kills and you'll run a high likeliness of getting demoted if you kill unprovoked. Likewise... the naming system encourages more serious names, but is not flawless and still allows things like Seymour Butts, Mike Hunt, Giant Douche, Turd Burglar, Knockers McFuck, etc :v:[/QUOTE] RDM is the most retarded term I've ever heard in my life. You should [B]never[/B] bring an admin to a situation which could be contained by RP forces. Unless that player is doing something truly out of RP[aimbotting] then an admin shouldn't intervene.
[QUOTE=JoeSkylynx;35781094]RDM is the most retarded term I've ever heard in my life. You should [B]never[/B] bring an admin to a situation which could be contained by RP forces. Unless that player is doing something truly out of RP[aimbotting] then an admin shouldn't intervene.[/QUOTE] Mostly what I meant. In game RDM would still have to be regulated by players, unless the player is doing things like running around the map killing everyone or if he's using props to kill people. Just the kind of things that gets you banned for being a troll and not trying to play serious at all. [editline]1st May 2012[/editline] [QUOTE=JoeSkylynx;35781094]You shouldn't discourage players from being assholes. By making RP carebear'ish you just make it easier for trolls to have a deeper-effect on the playerbase. [B]I don't want to make it more carebear-ish, I just want to make it more entertaining. If trolls have a deeper effect on the community, then that means people are actually enjoying the game when the trolls aren't ruining it. Trolls can be dealt with.[/B] You sound like someone who use to partake in Forum RP. [B]Nope. I find Forum RP boring as shit, I have played a lot of DarkRP but most other RP gamemodes have bored me too much[/B] Not to sound like an ass, but on forum rp you have a deeper immersion because it goes like a story book aside from an actual playing out event. FPS RP... Not so much. [B]And that is exactly what I'm proposing that we change. We implement things that makes you able to get immersed more easily. Names, and consequences to your actions[/B] Within FPS RP the immersion is there, but it's usually lost when people begin discussing the stupidity of 'Serious' and 'Lite' RP. Changing names won't stop that... You need to organize with a friend to create a meaningful RP experience. [B]The best times I've enjoyed DarkRP is when I've ended with people that actually act the way their classes are supposed to. When I ended up in an organized mafia group, when I've played with gundealers that build professional gunshops, when I've played with the civil protection and they do their job right instead of harassing hobos and being bored. I like meeting strangers and getting along with them, not everyone has a gathering of incredibly serious RP players on their friendslist.[/B] 'Challenge' is a fun word. In an RP-sense... The challenge would be making an awesome collaborative story. In Dark RP(or all GMod RP) a harder game of capture the flag. A quote for you, "Danger is not measured by the challenge, but by the unknown." -WGKeanu. The unknown can only be made where knowledge hasn't been found. [B]And currently there's basically only one challenge in DarkRP, make money by stealing/buying moneyprinters. That's all people fucking do, the goal has been found All other things are not beneficial enough, and everything you do when waiting for your moneyprinter is trying to do things that makes the boredom go away. The game needs more motivation to play serious. People need obstacles to overcome to reach their goal, and to make it fun to play in other ways than just relying on moneyprinters. People need to be encouraged to play the game[/B] My greatest 'RP' stories come from breaking the Fourth Wall... From using wire-explosives(which were illegal by the 'rules') to the server getting invaded by mingebags... Everything which is created by the unknown is behind this 4th Wall. Once you break the fourth wall, and enter the unknown do you truly start to RP... [B]That just sounds like you being just as much of a mingebag as the mingebags who invaded the server honestly.[/B][/quote] [editline]1st May 2012[/editline] [QUOTE=JoeSkylynx;35781094]In short of better words... You can't script RP, you can't expect RP, you must take it as it comes or break the present set boundaries to create entertainment. [/QUOTE] I can't, which is why I'm not making my own gamemode or asking someone else to make mine. I have found a very interesting concept for a gamemode and what I want to do isn't to make the gamemode into my own idea, but to suggest things that might make the gamemode something that I and many other people would enjoy. I'm not the one creating a gamemode, but I'll be one of the people playing it if it's done well. [QUOTE=JoeSkylynx;35781094]Never repeat the same story done by 1000's of other players.[/QUOTE] I try to imagine myself in the same situation, which is why my ideas are never demands but suggestions, and I always try to make the suggestions things that would not be frustratingly hard to code. I know full well that I would not like to do someone else's idea for a gamemode if I had the ability to make one, but I could enjoy suggestions on how to make my gamemode better. [editline]1st May 2012[/editline] I'm also not trying to diminish the original DarkRP target audience, which is why any major suggestions such as spawning as Hobo when you die should be an optional toggle-able rule for server owners. If it really is something that does not work well in the game, then all that will happen is that server owners won't have it enabled. If it works well and players enjoy it, then more servers will have it enabled. [editline]1st May 2012[/editline] Sorry for the massive walls of text... I have ADHD and I easily get carried away when I'm discussing something I find interesting :v:
Everybody wants to feel included in a game. A non roleplayer coming to a roleplay server wants to play but doesn't know how, so he chooses a job with a ready defined goal and follows what he thinks it should logically do. Cop - I got a gun and i fight crime. Shoot bad guys. Mobboss - I do illegal stuff. Shoot cops, buy and defend printers. Gundealer - I sell guns. Sell guns, defend my stock. Combine this is people never changing jobs you have cops learning who is going to shoot them in the face and who has printers, so cops will target a single group of people. Mobboss does the same thing everytime and since he paid "hard earned cash" on his printers wants to get them back, goes back to his base when he dies resulting in more fighting. Gundealers fortify their shops to defend their stuff from robbers. Eventually get bored because they sold a shipment instead of individual weapons to the gangsters and begins to use his own stock as a vigilante/gangster wannabe. If the other jobs had more dependence then people would go as them more often. Why would a non roleplayer enjoy roleplaying as a shopkeeper? He'd feel useless trying to sell props he knows people can spawn and no job NEEDS his stuff. To him it is illogical. When dying has no punishment other than loosing your ammunition and weapons people will just drop their expensive weapon, die and come back with full health/energy. So cook and medic are only catering for people who strictly follow the new life rule. To suit non roleplayers every job needs dependencies and a defined roll. This will not limit roleplayers opportunities since a shopkeeper selling raw food for the cook or unrefined drugs can still choose not to sell his wares and instead roleplay as "32 year old Barry, shop assistant at Terry's junk store. Take a look around and see if you like anything" But when a non roleplayer joins he sees if he is a shopkeeper he will get business, people will include him, people will play with him so it is interesting, no longer an abstract just sell useless stuff people and get themselves or which does nothing. For the medic, punish death with something. I know the rp vars let you drop money on death but servers never activate it, Until there are illnesses to remove, a penalty for death or some other reason for a medic non roleplayers just won't choose it. Some of you will criticise this as reducing the roleplay value, it is adding rolls to jobs which were previously roleplayed, but in darkrp alot of the server traffic cannot roleplay so those jobs are useless for them. Adding rolls will help non roleplayers take part without killing and it does remove much for the real roleplayers who can then enjoy a server without constant shooting. Also add an illegal alternative for making money. The current money printer thing just ends up with fortified printer caches throughout the map protected by citizens with guns. tl;dr non roleplayers go to jobs with rolls so they don't feel stupid/left out Only jobs with guns and illegal activities have defined useful rolls. For each job add alternatives. Roleplayer terry at terrys junk and non roleplayer COOL_Kid94, they are both shopkeepers and are both happy because they know what they are doing. Add alternative crime stuff for mobboss. Drugs are only used in raids and printers are mundane. Ideally with dependency on non crime classes. Maybe mobboss can purify drugs purchased from the medic.
You really hit the nail on the head with "only jobs with guns and illegal activities have defined useful roles", and that's basically one of the biggest issues with DarkRP right now. The classes are unbalanced. There is no purpose to playing a lawful citizen, because nobody depends on you to do anything useful. People need to benefit from acting their role in the way they're supposed to, and there needs to be natural non-player enforced consequences for not things you are encouraged not to do. We can't always rely on admins and players to call out people not playing properly, because there will always be people who don't care. I think always spawning people as hobo when they die or join the game could potentially solve at least a few of these issues, mainly reckless gangsters, walking armory gundealers, and useless medics.
In a nutshell, this is all pointless. The gamemode, and all RP gamemodes themselves, are all flawed, and until a group of real developers actually try to coherently and strategically create a high quality "RP" gamemode with actual features and content these issues will persist. Every RP gamemode is the same thing, the same features, the only thing that might be different is another way to do something that has already been done before, or mocked-up graphics, etc. If you're going to have a gamemode that allows the community to get "jobs." Then you should actually think up a proper system of implementing and organizing it other than opening a menu and becoming that job, or paying to become any job. DarkRP, roleplay in general can hardly be considered a game, it's more of a menu that gives you certain privileges and from there you can either execute your role properly, or just be a complete dick. A proper gamemode does not release when there is potential for abuse as well as including the ability for any random person to completely fuck shit up.
Sorry for the box but I think your argument is invalid. I'm near certain the definition of a gamemode is not such that there is no ability for "any random person to fuck shit up" "there you can either execute your role properly" => you are carrying you a roll. Now assuming people join to play, you are then playing a roll, so it is roleplay. "Every RP gamemode is the same thing, the same features" I think you might be limited in your experience. I'm no expert but from my meagre knowledge I know some scripts have innovative features. From the sounds of it, again i could be wrong, You are just playing different variations of darkrp. I'm not 100% in the know about the original taco script, but if I recall members had to apply on a forum to join civil protection. They then received training and access to the civil protection part of the community. Other people would then play their roll as citizens (or rebels if they choose to) and request to become shop keepers. If their request was accepted they could then buy stock. If declined they could still deal but wouldn't have a license so would be operating illegally. Sounds different from "menu that gives you certain privileges". I think the changes you have suggested would destroy darkrp. As a few have said before it is pickup and play with no last consequences or persistence. I can go on for 30 mins and have fun without needing to build a character, or some complex narrative surrounding my missing leg. I don't need to pay to be an accountant then sit in an office for the duration typing letters to kids pretending to be businessmen. That said darkrp is a platform which lets you do these things if you wish, I can be the paranoid alcholic living in a pubs basement owned by a 1 legged war veteran. As for the actual topic of the thread improving darkrp. I suggest merging stunsticks into 1 weapon. Primary beats up, confiscates entities or breaks doors (with a warrent), secondary toggles arrest, with a check to see if you are cop, chief or admin. I'm currently doing this for my server because of too many idiots dropping their arrest batons for their gangster mates. SCREAMING for a ban imo. General making stuff nicer with less chat commands and less cluttered weapon tabs, and the stuff I mentioned previously.
[QUOTE=mdeceiver79;35811445]Bad reading.[/QUOTE] I can barely understand what you said, as it all seems so incoherent. But I'll try to address what I've deciphered. Anyways you've seem to take most of what I've said entirely literal. First off, I said "can hardly be considered a game." I did not say "DarkRP is not a game." I'm simply suggesting that the content presented and gameplay mechanics of most RP gamemodes is mediocre. Benefit of the doubt, one or two scripts has one or two innovative features. Congratulations, the gamemode is still a pile of steaming shit. I'm not playing any variations of anything, I have not played any RP in some years, before you react irrationality, this doesn't mean that I don't have a found basis for expressing my beliefs. I don't see how your point about TacoScript doing the class selection effects anything, this was one feature I decided to complain about, there are countless others I could point out in TacoScript, and honestly TacoScript is just as bad as DarkRP. Also, I did not suggest any changes, in fact, the only thing I suggested was: "and until a group of real developers actually try to coherently and strategically create a high quality "RP" gamemode with actual features and content these issues will persist." And even still, that's not even a suggestion, that is a prediction. You also start rambling about how you can get in and play and not have to build a character or be an accountant without tons of hours of work, wat? I don't see what this has to do with anything. Did I personally say that RP gamemodes in general should have a character building process, more similar to an MMORPG? No. Also, I think you astoundingly exemplify the average DarkRP player, and I don't even think I need to elaborate on that.
Actually I'm heavily opposed to character progression since it removes the pick up and play style of darkrp. The rest of your stuff I'll just ignore, hopefully somebody can ready your first post less literally and gain a deeper meaning and understanding :)
[QUOTE=mdeceiver79;35814587]Actually I'm heavily opposed to character progression since it removes the pick up and play style of darkrp. The rest of your stuff I'll just ignore, hopefully somebody can ready your first post less literally and gain a deeper meaning and understanding :)[/QUOTE] I don't understand why you bring this point up again, that section of my last post was to clarify that I didn't even bring that subject up, you did out of nowhere opposed to it, yet you still ramble on about this... Anyways, sounds good. I hope your ignorance takes you far in your lifetime.
[QUOTE=Cruma;35814257]Also, I did not suggest any changes[/QUOTE] [QUOTE=Cruma;35811112]If you're going to have a gamemode that allows the community to get "jobs." Then you should actually think up a proper system of implementing and organizing it other than opening a menu and becoming that job, or paying to become any job. DarkRP, roleplay in general can hardly be considered a game, it's more of a menu that gives you certain privileges and from there you can either execute your role properly, or just be a complete dick. A proper gamemode does not release when there is potential for abuse as well as including the ability for any random person to completely fuck shit up. [/QUOTE] Just to clear your confusion [QUOTE=Cruma;35811112]In a nutshell, this is all pointless. The gamemode, and all RP gamemodes themselves, are all flawed, and until a group of real developers actually try to coherently and strategically create a high quality "RP" gamemode with actual features and content these issues will persist.[/quote] And what exactly do you think the purpose of this thread is? Really, I'm also very confused to what you think this perfect RP would look like. You've complained a lot about how you don't like how the jobs are organized and how the roles are executed, but you've offered no what so ever suggestion for any better alternatives than to what we have now. So I ask you, what kind of system do you think RP gamemodes need?
Nice wording, Simski. I'd like to add this: You say that only a group of real developers can make true RP. What's the logic behind it necessarily being a group? And what do you mean by 'real' developers? It's not a prediction of what would or should happen, it's a complaint about how current rp developers aren't 'real' and not working in groups. It's a ridiculous complaint.
yeah I'm not quite sure how a gamemode can't be good until a "group of developers" works on it....that's just plain stupid. If you think you could do better Simski then I'm pretty sure we'd all invite you to do so.
[QUOTE=Simski;35819444]Just to clear your confusion [/QUOTE] Oh, I said you should do something better than it has been done, I guess that is a suggestion. [QUOTE] Really, I'm also very confused to what you think this perfect RP would look like. You've complained a lot about how you don't like how the jobs are organized and how the roles are executed, but you've offered no what so ever suggestion for any better alternatives than to what we have now. So I ask you, what kind of system do you think RP gamemodes need?[/QUOTE] Don't get me wrong, it's not like I came here claiming I'm the savior of RP and know what exactly will make it better, all I'm saying is at the current state it's broken and mediocre, in my opinion. [QUOTE=FPtje;35819713] You say that only a group of real developers can make true RP. What's the logic behind it necessarily being a group? And what do you mean by 'real' developers? It's not a prediction of what would or should happen, it's a complaint about how current rp developers aren't 'real' and not working in groups. It's a ridiculous complaint.[/QUOTE] A group can be three people, I'm not saying a huge team of proficient developers is necessary to create good gamemodes. I'm saying that it would be a lot better for a proficient modeler, coder, or mapper to get together and create something based on a plan rather than some random coder releasing DerpRP, with just rehashed features done over and over again. [QUOTE=Banana Lord.;35820757]yeah I'm not quite sure how a gamemode can't be good until a "group of developers" works on it....that's just plain stupid. [/QUOTE] Again, did I say only groups of people can create good gamemodes? No, I said "until a group of real developers actually try to coherently and strategically create a high quality "RP" gamemode with actual features and content these issues will persist." I'm referencing DarkRP/RP in general, and saying that until a group of people, or even just one proficient person, decide to make something of quality, RP will continue to stay as shitty as it is, and it is shit, in my opinion. [QUOTE]If you think you could do better Simski then I'm pretty sure we'd all invite you to do so.[/QUOTE] Did I come in here saying that I plan on doing better and plan on creating an RP gamemode? I simply came in here to give an opinion about why I dislike RP and how I think it might be able to save itself from mediocrity. Seriously, even if you don't agree with me at all, at least try to read shit properly.
[QUOTE=Cruma;35824017]Again, did I say only groups of people can create good gamemodes?[/QUOTE] Yes: [QUOTE=Cruma;35811112]The gamemode, and [B]all RP gamemodes[/B] themselves, are all [B]flawed[/B], and [B]until a group of real developers[/B] actually try...[/QUOTE] You explicitly state that it has to be a [B]group[/B] of [B]real[/B] developers. It's an explicit condition, it's a bullshit condition. Garry's mod Lua projects don't do too well with developers working together. Only in exceptional cases such as GMod Tower, it was a success. And even GMod tower took years to develop, so I'm not sure the cooperation there was perfect all the time. [QUOTE=Cruma;35824017]I said "until a group of real developers actually try to coherently and strategically create a high quality "RP" gamemode with actual features and content these issues will persist."[/QUOTE] That's exactly what you said, and it explicitly limits good gamemodes to be made by a group of "real" developers. [QUOTE=Cruma;35824017]I'm referencing DarkRP/RP in general, and saying that until a group of people, or even just one proficient person, decide to make something of quality, RP will continue to stay as shitty as it is, and it is shit, in my opinion.[/QUOTE] I take it you're removing the restriction about a "group of real developers", since now you say it can also be one developer. Now your only demand is for someone to "decide to make something of quality". Which is an empty demand. All end-products have "quality" in the design, it would be silly in most cases to decide not to go for quality in a released end product. [editline]4th May 2012[/editline] [QUOTE=Banana Lord.;35820757] If you think you could do better Simski then I'm pretty sure we'd all invite you to do so.[/QUOTE] You don't need to be a Lua scripter in order to be able to criticize a gamemode. [b]Curma:[/b] You're writing endless essays that only say that RP gamemodes are flawed. Your complaints are [i]way[/i] too generic. You've acknowledged yourself that you're not giving any suggestions to improve on it. You insult the people who reply to you. On top of that you explicitly say that you haven't played RP in years, which logically implies that you also haven't played DarkRP in years. DarkRP has changed a lot in the past few years, so whatever opinion you had when you last played it, will have to be re-evaluated for the latest version. Until you've done that, I simply [b]cannot[/b] take your arguments seriously. And even if I can take them seriously, I can't do anything because they're too generic.
[QUOTE=FPtje;35824532]Yes: You explicitly state that it has to be a [b]group[/b] of [b]real[/b] developers. It's an explicit condition, it's a bullshit condition. Garry's mod Lua projects don't do too well with developers working together. Only in exceptional cases such as GMod Tower, it was a success. And even GMod tower took years to develop, so I'm not sure the cooperation there was perfect all the time. That's exactly what you said, and it explicitly limits good gamemodes to be made by a group of "real" developers. I take it you're removing the restriction about a "group of real developers", since now you say it can also be one developer. Now your only demand is for someone to "decide to make something of quality". Which is an empty demand. All end-products have "quality" in the design, it would be silly in most cases to decide not to go for quality in a released end product. [editline]4th May 2012[/editline] You don't need to be a Lua scripter in order to be able to criticize a gamemode.[/QUOTE] Can't argue with people that want to believe what they want to believe, so good luck to all of you, and enjoy DarkRP for GMod 13 lmao.
[QUOTE=Cruma;35824651]Can't argue with people that want to believe what they want to believe, so good luck to all of you, and enjoy DarkRP for GMod 13 lmao.[/QUOTE] Counterargument of the year. "people that want to believe what they want to believe", seriously? It's a reflexive statement! It means nothing! I guess you're unable to come up with real arguments.
[QUOTE=FPtje;35824726]Counterargument of the year. "people that want to believe what they want to believe", seriously? It's a reflexive statement! It means nothing! I guess you're unable to come up with real arguments.[/QUOTE] It's not a counter-arguement, it's a withdrawal from an otherwise pointless conversation, as I said, there is no point in convincing someone of something they do not want to be convinced of. I'm not trying to leave with any argument or anything like that, so again, good luck, and see you. I'm sorry that you seem to be getting hostile over my opinion that isn't the same as yours, please try to get over that in the future, as there's no point in getting bothered by a different opinion other than your own, with clever lines like "Counterargument of the year," and smug remarks like "I guess you're unable to come up with real argumentshurrr." Good day.
[QUOTE=Cruma;35824807]It's not a counter-arguement, it's a withdrawal from an otherwise pointless conversation, as I said, there is no point in convincing someone of something they do not want to be convinced of. I'm not trying to leave with any argument or anything like that, so again, good luck, and see you. I'm sorry that you seem to be getting hostile over my opinion that isn't the same as yours, please try to get over that in the future, as there's no point in getting bothered by a different opinion other than your own, with clever lines like "Counterargument of the year," and smug remarks like "I guess you're unable to come up with real argumentshurrr." Good day.[/QUOTE] He is just correcting your statements
Kruma's team consisted of "a proficient modeler, coder, or mapper " Since, and correct me if I'm wrong: Darkrp doesn't need a modeller since the models are all stock models. Darkrp already has a number of maps which work well for it. Darkrp already has a proficient coder It seems the team is already assembled. I am curious what suggestions, if any, he might have come up with if he hadn't have left the thread.
[QUOTE=Aurorion;35508109]What's the problem with DarkRP ? If you dont like it, just don't play it, but don't annoy everyone who's using it, damn it.[/QUOTE] Sorry for responding to such an old post but you don't quite understand how much DarkRP and it's players affect other servers. It'd be nice if their behaviour was stuck onto DarkRP but it's not. A lot of people believe DarkRP has ruined the term of roleplaying on Garry's Mod including myself. Please don't bring up the "What RP really is" conversation because I know and that's not the point i'm putting across.
Bad roleplayers would exist with or without darkrp. Darkrp hasn't made them, but it gives them a taste of rp by letting them play among real roleplayers. If everything was "super srs busns rp" with no darkrp non roleplayers would join your servers and either get banned (which I guess they do anyway) or roleplay badly (which I guess they do anyway) Darkrp can help educate people. Let them play around as mobboss for a while then they might just decide to go medic and roleplay for a while, then decide to go citizen, start a junk shop and a roleplayer is born.
That wasn't my point what so ever. It had nothing to do with the different classifications of roleplaying it had to do with the mentality and goal of the servers, darkrp has it's own goal of rp and such, i'm not talking about just other different class of roleplaying servers but all gamemodes and the mentallity darkrp lets off. considering the age of most players it can't be changed though.
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