• Darkrp for Gmod 13.
    492 replies, posted
Hello everyone. I have alot of great ideas from direct RP experience although I'm really inept at Lua coding, Would you like to hear them?
Since when did you need permission to post what you're thinking?
Dark RP/Semi-Serious communities usually try to lockdown people from talking about ways to fix certain aspects in gamemodes.
[QUOTE=JoeSkylynx;35986133]Dark RP/Semi-Serious communities usually try to lockdown people from talking about ways to fix certain aspects in gamemodes.[/QUOTE] Look at my avatar for my official response.
[QUOTE=JoeSkylynx;35986133]Dark RP/Semi-Serious communities usually try to lockdown people from talking about ways to fix certain aspects in gamemodes.[/QUOTE] Well, that sounds retarded. Since when has ignoring community feedback ever been a good thing?
Dude, I've had people argue 'the server is Semi-Serious' as a reason why the mainstay Police Force couldn't have an M14 which was whitelisted.
[QUOTE=JoeSkylynx;35990518]Dude, I've had people argue 'the server is Semi-Serious' as a reason why the mainstay Police Force couldn't have an M14 which was whitelisted.[/QUOTE] That sounds like the "it's against the rules" argument I hear so often when I ask why prop surfing is banned.
It's like people try to use 'its the rules' or 'its semi-serious' as a way to kill off debates/arguments, when the debate/argument could actually prove that the rule or addition to the sever is utter shit.
[QUOTE=JoeSkylynx;35993416]It's like people try to use 'its the rules' or 'its semi-serious' as a way to kill off debates/arguments, when the debate/argument could actually prove that the rule or addition to the sever is utter shit.[/QUOTE] I especially feel that way about NLR and specific rules for how classes "must be played". [editline]18th May 2012[/editline] Because like I've said before, I don't like rules that doesn't feel immersive. I don't like rules that tell me how to play, I want gameplay mechanics to tell me how to play.
NLR is the most difficult rule. For admins it's difficult to check if people are obeying the rule, people shout NLR about every time someone dies. For players it's difficult to obey the rule: they get robbed and killed, and they know their stuff is being stolen, but they aren't allowed to go back to prevent that because of some silly rule. So basically it's hard to apply and hard to obey. In the servers that I've been admin on, the NLR rule kept me busy most.
Well, do you know any other way it could be enforced in an immersive way other than my suggestion to have people lose their profession when they die? I think that as long as people respawns as the same class with the same possibility to get their hands on weapons, they won't fear dieing and they can just buy guns and take their shit back. NLR should either not exist, or it should exist as a gameplay mechanic. It's not really fun as a user enforced mechanic, since it's not really a law that should be enforced by the civil protection, and admins/mods are shit at enforcing it properly and fairly. [editline]18th May 2012[/editline] Likewise, would it be possible in any way to script something that could prevent propkilling or propsurfing, as so many servers disallow propsurfing and since propkilling in general is always griefing. I also think it would probably not be too hard to script something for the civil protection to deal with prop-blocking too, I've for example seen a battering ram that unfreezes and unwelds objects.
It's hard to implement NLR properly as a gameplay mechanic. I had been thinking about making an invisible sphere around the dying place that prevents the player from going to the place they died for 2 minutes, but that would be the most annoying thing ever. A second idea is that the player can't kill his killer for a minute or so, but that would be great for minges. Kill everyone and be godded for a minute! I don't know how badly that could be abused. About the prop kill prevention: In the past I have made about three entirely different anti prop kill/prop surf mechanisms. All of them had either or both of the following problems: - Prop killing/surfing wasn't prevented completely. In most cases, prop killing someone was almost as easy as without the script - It fucks over the genuine players. The way the usual anti prop kill works, affects everyone, even the ones who have no intention to prop kill whatsoever. I strongly suspect that making an anti prop kill that doesn't have the above problems is actually impossible. In some cases prop pushing or killing is good, like when you are stuck and want to push/kill yourself out. The admin isn't always there to pull you out with their physgun. Sometimes you'll want to help someone else who's stuck or lost their weapons. If you prevent prop damage, you'll remove a roleplay mechanic: evil traps on wrong keypad code. Oh about the prop blocking: the battering ram that can unfreeze is in DarkRP by default.
What about it working both ways. Like the killer can't kill the person he killed again for like 2 minutes and the person who was killed can't kill him for 2 minutes. Helps prevent spawn killing also.
Yeah the area of death bubble prevention thing sounds like it could cause a lot of trouble, especially if killed in spawn :v:
[QUOTE=FPtje;36002313]It's hard to implement NLR properly as a gameplay mechanic. I had been thinking about making an invisible sphere around the dying place that prevents the player from going to the place they died for 2 minutes, but that would be the most annoying thing ever. A second idea is that the player can't kill his killer for a minute or so, but that would be great for minges. Kill everyone and be godded for a minute! I don't know how badly that could be abused. About the prop kill prevention: In the past I have made about three entirely different anti prop kill/prop surf mechanisms. All of them had either or both of the following problems: - Prop killing/surfing wasn't prevented completely. In most cases, prop killing someone was almost as easy as without the script - It fucks over the genuine players. The way the usual anti prop kill works, affects everyone, even the ones who have no intention to prop kill whatsoever. I strongly suspect that making an anti prop kill that doesn't have the above problems is actually impossible. In some cases prop pushing or killing is good, like when you are stuck and want to push/kill yourself out. The admin isn't always there to pull you out with their physgun. Sometimes you'll want to help someone else who's stuck or lost their weapons. If you prevent prop damage, you'll remove a roleplay mechanic: evil traps on wrong keypad code. Oh about the prop blocking: the battering ram that can unfreeze is in DarkRP by default.[/QUOTE] NLR Solution: 20 second respawn time. After that they can do w/e the fuck they want. That was my solution anyway... Possible Pop Killing solution?: If velocity is < (Some Number) and there are no contstraints to it, make it nocollided to all. Once velocity is below the number, make it collide again (Probably expensive with so many props with a Think tick), OR when you drop a prop (Not sure if there is a hook for this) from the physgun, set velocity to 0.
[QUOTE=SeveredSkull;36082177]NLR Solution: 20 second respawn time. After that they can do w/e the fuck they want. That was my solution anyway... Possible Pop Killing solution?: If velocity is < (Some Number) and there are no contstraints to it, make it nocollided to all. Once velocity is below the number, make it collide again (Probably expensive with so many props with a Think tick), OR when you drop a prop (Not sure if there is a hook for this) from the physgun, set velocity to 0.[/QUOTE] NLR solution are really good. I saw anti-propkill addon on garrysmod.org And anti-propsurf if i sure. Its not a problem.
20 second spawn time is just tedious but still not worse than a full minute in jail, I donä't think that would help at all
The longer you set the respawn time, the more people will be pissed off. For the anti prop kill: it WILL screw genuine players over. Think of the dozens of implications if your prop is nocollided every time you move it too fast. It would be terrible!
[QUOTE=FPtje;36086439]The longer you set the respawn time, the more people will be pissed off. For the anti prop kill: it WILL screw genuine players over. Think of the dozens of implications if your prop is nocollided every time you move it too fast. It would be terrible![/QUOTE] Only thing that really piss off is a to get robbed every minute by the same people.
Yeah but 20 second respawn time will only make the player more pissed off but equally set on getting revenge if not more when he comes back. I still want spawning as hobo when you die and being forced to stay hobo for 2 minutes. Because then you start as a class with no ability to spawn weapons, while still being able to move around in the world rather than just waiting on a blacks screen, and people have the chance to take your job while you're hobo (which for the record I don't think is a bad thing at all since it prevents monarchies and makes proper assassinations actually have a roleplaying impact on the game).
Just going to toss in my say on DarkRP. I think when Garry created Garry's Mod, he intended that it would lead to the development of exciting and creative gamemodes. Yet he was probably disappointed when he realized that the majority of the player base for gmod would be playing DarkRP, which is not properly designed to encourage players to role play properly. As an ex-darkRP host, I can tell you first hand that the player base is horrible. Running a new darkRP is exactly as fun as running a daycare (which it basically is because most DarkRP players are 12 year olds anyways). Playing on darkRP encourages players to troll rather than play fairly. Because it's played by so many players, darkrp has not only ruined gmod's online gameplay, but also it's gamemode development. So many gamemodes with great potential have been scrapped because they simply don't populate servers. Players would rather play this poorly designed gamemode, listening to screaming kids and fighting prop killers, than something with much more potential. This is why I think DarkRP needs to go for Gmod 13.
[QUOTE=HyperVyper;36107117]Just going to toss in my say on DarkRP. I think when Garry created Garry's Mod, he intended that it would lead to the development of exciting and creative gamemodes. Yet he was probably disappointed when he realized that the majority of the player base for gmod would be playing DarkRP, which is not properly designed to encourage players to role play properly. As an ex-darkRP host, I can tell you first hand that the player base is horrible. Running a new darkRP is exactly as fun as running a daycare (which it basically is because most DarkRP players are 12 year olds anyways). Playing on darkRP encourages players to troll rather than play fairly. Because it's played by so many players, darkrp has not only ruined gmod's online gameplay, but also it's gamemode development. So many gamemodes with great potential have been scrapped because they simply don't populate servers. Players would rather play this poorly designed gamemode, listening to screaming kids and fighting prop killers, than something with much more potential. This is why I think DarkRP needs to go for Gmod 13.[/QUOTE] Player base is horrible because of stupid server owners who afraid to ban kids and retards because in this case his server will lose popularity. No one forces peolpe to play one gamemode and don't play other. They play DarkRP because they like it. They dont play "many gamemodes with great potential" because they dislike it. Simply.
[QUOTE=HyperVyper;36107117]Just going to toss in my say on DarkRP. I think when Garry created Garry's Mod, he intended that it would lead to the development of exciting and creative gamemodes. Yet he was probably disappointed when he realized that the majority of the player base for gmod would be playing DarkRP[/quote] And I don't give a fuck. [QUOTE=HyperVyper;36107117]which is not properly designed to encourage players to role play properly. [/quote] Vague statement. This is as vague as saying "Garry's mod was not designed to play properly". It means little to nothing. [QUOTE=HyperVyper;36107117]As an ex-darkRP host, I can tell you first hand that the player base is horrible.[/quote] Even if you believe that, it really wouldn't be DarkRP's fault. I don't script the players, I script the gamemode. [QUOTE=HyperVyper;36107117]Running a new darkRP is exactly as fun as running a daycare (which it basically is because most DarkRP players are 12 year olds anyways). Playing on darkRP encourages players to troll rather than play fairly. Because it's played by so many players, darkrp has not only ruined gmod's online gameplay, but also it's gamemode development.[/quote] This is a childish tantrum about how DarkRP ruined Garry's mod in its entirety. At this rate I expect to find a sequel to this post which says DarkRP ruined your whole life. [QUOTE=HyperVyper;36107117] So many gamemodes with great potential have been scrapped because they simply don't populate servers. Players would rather play this poorly designed gamemode, listening to screaming kids and fighting prop killers, than something with much more potential.[/quote] I like how you're implying that the DarkRP player base is masochistic and that they feel undeserving of "better" gamemodes than DarkRP. [QUOTE=HyperVyper;36107117]This is why I think DarkRP needs to go for Gmod 13.[/QUOTE] Not going to happen. You're just going on a rant. You want DarkRP to go away, yet your reasons are either childish, vague or both.
you know what exactly dark rp needs? sexy VGUI nothing else
[QUOTE=FPtje;36110501] You're just going on a rant. You want DarkRP to go away, yet your reasons are either childish, vague or both.[/QUOTE] It's difficult to write a response when people have already gone ahead and rated you dumb anyways. But I'm still hanging on to my opinions on this because there is nothing wrong with bringing up a point which is important even though you really can't put it without sounding harsh. So keep in mind that I'm not trying to be an asshole, just trying to make a point. [quote]This is a childish tantrum about how DarkRP ruined Garry's mod in its entirety. At this rate I expect to find a sequel to this post which says DarkRP ruined your whole life.[/quote] Maybe you might consider it a stretch that the gamemode you picked up from ruins could have ruined an entire game community. But at the very least I remember spending hours on hours trying to keep my DarkRP server populated. When I first started up my server, I had a strict policy against trolls and other griefers. My ideal community was supposed to be filled with casual, laid back regulars with common sense and creativity. Instead, I realized getting this kind of community was impossible. I spent about 99% of the time chasing down rule breakers, knowing that RDMers and prop killers would scare away some of the server's population. I later found out that it was also difficult to keep my server populated when I strictly kicked/banned blatant rule breakers, because when I didn't allow my server to RDM or troll to some degree, I was actually taking away from what most of the players wanted to do. To me this was a complete shell shock to witness so many different players with the same childish and stubborn mentality. When my community tried to find a new gamemode to play, we couldn't. There was literally not one gamemode that populated servers anymore. Trouble in Terrorist town was as good as it got, and for the most part most TTT players prefer to stick to the community they already fell into. I browsed the Gamemodes forums for a while, and every gamemode was the same story. The developer had a new and exciting idea, but once it got out there nobody picked up interest and the idea died. Both my DarkRP and TF2 servers were popular. But it was so much easier (and fun) to run my TF2 server than my darkRP. Every time I got home from work the thought of joining my own DarkRP server made me cringe. And I know a few ex-darkrp server owners who had thought the same way, too. You're right, to say DarkRP ruined GMod is a stretch. All you're doing is scripting a gamemode based on the communities needs. But it just feels that instead of working on quality servers or gamemodes, server owners are picking darkRP because it's easy to modify, already widely used, and is overall the easiest way to create a community to have power over, mostly because DarkRP is the easiest kind of server to populate. But at the same time this choice really does nothing to benefit Facepunch or Garry's Mod. We're looking to make a community which works together to create something impressive and that's just not happening. So when Garry comes around with a new GMod which is designed not to break gamemodes after every update, we've been given the opportunity to create those opportunities. I don't feel that I need to sit here and debate how effective GMod13 will be or whose fault it was that all of those gamemodes died or etc., these things are a matter of opinion. I don't think my idea is "the one right answer" and I don't think I deserve to be ridiculed for making it. So please don't jump to an opinion of me or my post without thinking my post through. You don't have to agree with me, but it would be nice if you at least didn't kick me to the curb because I disagree with you.
The reason why I was cynical and harsh was because your post was filled with fallacies and slogans (DarkRP needs to go, DarkRP ruins gmod etc.). I replied to your post almost sentence by sentence. This nullifies your claim that I jumped on an opinion without "thinking" your post through. The freedom in DarkRP is both its merit and its curse. It allows you to do great and fun things, and fill in your own gameplay style. The curse is that this gameplay style can also negatively affect others. The dilemma that I'm in is either creating antiminge measures and restricting the overall freedom, or leaving the freedom intact and allowing the minging. The most beautiful example is an anti prop kill script: either people can still prop kill, or the genuine players get fucked or both. In this thread I'm searching for ways to avoid this dilemma. To find gameplay mechanics that limit minging without fucking the genuine player over. Your post is just a huge complaint about how there are too many minges in DarkRP and that you can't prevent it or you'll be without players. I'm not denying that this is happening, but I'm not getting any good ideas from you on how to improve on this.
[QUOTE=KatNotDinner;35508827]One word :[B] NO![/B] Stop protecting it. DarkRP is quite old and there's no RP in it. It has "prop-lympics" - prop - surf games. The ceator himself says that he's a minge. DarkRP has to die and I think Gromitooth is right.[/QUOTE] Guess what some ppl don't enjoy hardcore rp (like myself). We enjoy being able to try and make more money by doing jobs and trying to think of fun new ways to play the game. Darkrp isn't rly about rp, it's for ppl who don't take videogames as serious of life. [editline]31st May 2012[/editline] [QUOTE=HyperVyper;36107117]Just going to toss in my say on DarkRP. I think when Garry created Garry's Mod, he intended that it would lead to the development of exciting and creative gamemodes. Yet he was probably disappointed when he realized that the majority of the player base for gmod would be playing DarkRP, which is not properly designed to encourage players to role play properly. As an ex-darkRP host, I can tell you first hand that the player base is horrible. Running a new darkRP is exactly as fun as running a daycare (which it basically is because most DarkRP players are 12 year olds anyways). Playing on darkRP encourages players to troll rather than play fairly. Because it's played by so many players, darkrp has not only ruined gmod's online gameplay, but also it's gamemode development. So many gamemodes with great potential have been scrapped because they simply don't populate servers. Players would rather play this poorly designed gamemode, listening to screaming kids and fighting prop killers, than something with much more potential. This is why I think DarkRP needs to go for Gmod 13.[/QUOTE] Guess what, if gmod is about exiting gamemodes then it's not about roleplay. Most ppl can't tolerate some of the bordome in a serious rp server, darkrp is more exiting. Ppl have diff opinions about it bt darkrp WILL go into 13 because of ppl like me
[QUOTE=TCX;36146846]Guess what some ppl don't enjoy hardcore rp (like myself). We enjoy being able to try and make more money by doing jobs and trying to think of fun new ways to play the game. Darkrp isn't rly about rp, it's for ppl who don't take videogames as serious of life. [editline]31st May 2012[/editline] Guess what, if gmod is about exiting gamemodes then it's not about roleplay. Most ppl can't tolerate some of the bordome in a serious rp server, darkrp is more exiting. Ppl have diff opinions about it bt darkrp WILL go into 13 because of ppl like me[/QUOTE] Despite your horrifying grammar, you hit it right on the head.
[QUOTE=TCX;36146846]Guess what some ppl don't enjoy hardcore rp (like myself). We enjoy being able to try and make more money by doing jobs and trying to think of fun new ways to play the game. Darkrp isn't rly about rp, it's for ppl who don't take videogames as serious of life. [editline]31st May 2012[/editline] Guess what, if gmod is about exiting gamemodes then it's not about roleplay. Most ppl can't tolerate some of the bordome in a serious rp server, darkrp is more exiting. Ppl have diff opinions about it bt darkrp WILL go into 13 because of ppl like me[/QUOTE] This ties back into the "CORE vs CASUAL" gamer argument, which rampaged across Facepunch a good while back. We can sit here and argue which is better, but it will always be a separation between those who simply want to play on their free time, without a care in the world, and those who want to have a serious gaming experience. We'll most likely end up with a locked thread after a while and our arguing would have been for nothing. So my recommendation now is to simply stop with this "CORE vs CASUAL" fight, as we've had it so many times whenever a new script comes out, or a new DarkRP thread like this; even at times in the new Clockwork thread I saw it coming out. We can't sit here arguing a point that has been beat into the ground over and over because if we do we'll separate ourselves even more and will not be able to come back together in the future. If we build up this wall between the types of gamers we'll have such a difficult time exposing new gamers to both sides, to see which they would enjoy more. I just believe we have to stop before it becomes another useless locked thread in which all you'll see is a flamewar or something towards that.
Somewhat related: [url]http://code.google.com/p/darkrp/source/detail?r=1179[/url] The icon layout was the default layout for FAdmin, you know, this one: [img]http://i383.photobucket.com/albums/oo273/FPtje/MOTD%20FAdmin/FAdminIconview.jpg[/img] It's gone and replaced by the row layout.
Sorry, you need to Log In to post a reply to this thread.