• BC-304 Daedalus
    247 replies, posted
Dude read what you need for this to work i can enter the ship i wish the ship would be lil smaller and that you can go to hyperspace!!!
Dude, i have anything installed listed on the first page
[QUOTE=TheRealLink;22751077]Dude, i have anything installed listed on the first page[/QUOTE] My name is connor wood Do i know u ?
[QUOTE=Ronon Dex;22724318]I'm going to guess at your Graphics care doesn't have DirectX 9 support, that's why you're getting black. Right click on GMod in you're games libary, then go to properties>launch options and type in -dxlevel 90[/QUOTE] I've tried this and it's not working. I'm still getting black on the vast majority of my screen. If I can change the LUA code to allow the HUD to just not show up, could someone show me the piece of code that needs to be changed? Thanks!
I also cannot enter the ship. I have everything listed on the first page and still nothing. get errors if I shoot the hull of the ship as well.
lol i get no errors and can fly,shoot and enter the ship very well and hey if you finally get it to work than go to some space map and its hilarius to fly with daedalus there.
[QUOTE=freakinbox;22771930]I also cannot enter the ship. I have everything listed on the first page and still nothing. get errors if I shoot the hull of the ship as well.[/QUOTE] same problem here. did you get it fixed?
Nope, downloaded gcombat to try to fix the errors when shooting the hull of the ship and now can't even load without a crash to desktop. I just installed gmod FOR THIS SHIP! So it's not that I had a bunch of junk that could have caused problems.
Come down. Do u have all required addons? (i hope that i don't have to tell, that it require legal gmod). Second, it's still WIP. I don't code everything 24/7 so be patient, it will be fixed. Now, i have more important things to do (like coding kino, learning to exams).
[QUOTE=Madman07;22794913]Come down. Do u have all required addons? (i hope that i don't have to tell, that it require legal gmod). Second, it's still WIP. I don't code everything 24/7 so be patient, it will be fixed. Now, i have more important things to do (like coding kino, learning to exams).[/QUOTE] It doestn reguire legal gmod... my friend downloaded garrys mod "11" and it worked fine for him.
Stargate pack needs legal gmod (im talking about that shit non-steam). Maybe it's good idea to add some protection in my addons, just like aVoN did.
yeah make it but can you make an autodownload from severr for all your addons?
it works for me :) shame that i got a wide screen and the hud is not centered but i dnt mind lol and sometimes it crashes my game but other than that good job awsome work keep it up
Thanks a lot for all your work on the deadalus i have been wating for this for a while. I have downloaded it but when i spawn it it gives me an error, you can grab it with the phis. gun but it wont move, there are no ring platforms on it and you can't enter it. It would be awsome if some one could help me.
If there is no rings, then u don't have installed aVoN stargate pack. Install all required addons. About moving it with phys gun - it wont move, never ever. I made it that it can't me moved ;]
Fantastic work and people there are bugs its the alpha version just read the first page and see if u have every thing.
I have all the add-ons installed i'v updated Avons stargate pack, i have the SG mod and i can't reamember if I have Wire mod SVN or of garrys mod. Is there any particuler spot you have to press "E" on the ship and perhaps I should update the stargate pack again does any one have the link to the latest SVN revision or Facepunch thread. I will also try redownloading it (does the file name in the add-ons folder matter, its named "BC-304 Daedalus" rite now). Does some one have the link to Madman's weapon pack. If someone could please help me that would be awsome. never mind I chanhed the folder name for Madman07 weapons pack and it works now but how do youu use all the things on the HUD like sheilds, hyperdrive, fighter bays ect. Thanks
[QUOTE=ATMventure;22857528] but how do youu use all the things on the HUD like sheilds, hyperdrive, fighter bays ect. [/QUOTE] Like i said read first post then post please as he stated the shield, hangers and hyper-drive don't work yet.
Does any-one know why the deadalus does not work in goonieverse or forlorn and if it works on any of the spacebuild maps.
[QUOTE=Madman07;22438570]Many posts ;p I disabled shields, cuz i will work on new, better version. I thought about hyperdrive but it seems to be pointless. What if u will go to a server without bc-304? Better is to make, that it will disappear for some time (some imitation of hyperdrive). I will made rockets (rockets, missiles, what difference, cuz i don't feel it?). I will use standard rocket model from PHX and probably drone code, just like in f302. There is no need for missile launcher, it will be fired from "nose part" surface.[/QUOTE] ahh noozzz lol dont give up on hyper drive.. atleast you can get a simple model code it to what ever its attached to to jump to hyper.. i will work on a simple model.. might be a stinking box since im just learning 3dsmax but ill try give me time.. then you can code it to when you attach it to say jumper or car or prop it shows hyper window you fly in then model disapears then another window opens somewhere you specify with a stool or how ever then you exit model aperas from flying out of it.. i will get the sounds too.. modeling will be a bitch im a noob at that..
Btw does anyone else have the issue of the Daedalus either spawning at the map centre (0,0,0) in the ground or drifting there no matter where you try and spawn it (tested on flatgrass). Also I've also got the problem of not being able to get in the damn thing. Such a tease to have something that awesome and not being able to use it!!!
If you have LS 3 you cant use it. And the zpm fix.
Ok guys im gonna ask a REALY nooby question, but is it a dupe or an entity? (im thinking its an ent by what ive read)
It's an entity.
How do I update the repository if its password protected?
[QUOTE=kowkillar;23146179]How do I update the repository if its password protected?[/QUOTE] It's password protected because you are trying to update from the old svn that is scheduled for deletion. Check the OP for the new links.
[QUOTE=imadaman;22305350]People have problems with them? Only one I can think of is that one line that has to be changed for it to work with RD3.[/QUOTE] I tried to change that 1 line and the only thing it did was make the zpms have no effect on the sg entities, but also the sg entities still required power so now i only use rd2. the only difference between them is models and a few features. [editline]06:51PM[/editline] Will this work on my dedicated server?
for the explosion effect you should make an explosion effect using a naquadah explosion effect or a nuclear effect
[QUOTE=jcspears2014;23340243]for the explosion effect you should make an explosion effect using a naquadah explosion effect or a nuclear effect[/QUOTE] That would actuality be pretty cool.
[QUOTE=imadaman;22298285]<3 Odyssey :c @jakejakke: It is the Daedalus [url=http://stargate.wikia.com/wiki/Daedalus][img]http://images3.wikia.nocookie.net/__cb20080930035257/stargate/images/2/28/304.jpg[/img][/url][/QUOTE] that picture is awsome
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