How would I use Gbombs with Wiremod? Or is this kind of question a stupid one? I'm new to Wiremod so I wasn't sure if it would be WM or Gbombs specific.
If you have wiremod, bombs have outputs that you can wire to buttons or other wire entities.
Some of the entities need to be armed first, in order to explode.
The easiest way to start, is to spawn two wiremod buttons, and wire the 250lb bomb to those buttons.
Thanks for the quick response, didn't think it'd be that simple. :v:
I have a suggestion, have you thought about making NPCs "blow away" instead of just falling over when there's an explosion?
[QUOTE=Tinter;41350190]Light blue is an... interesting choice of color.[/QUOTE]
Indeed, but very nice.
[QUOTE=Tinter;41350190]Light blue is an... interesting choice of color.[/QUOTE]
Yeah I somehow sticked with it, looks a bit more interesting than a full brown colour.
Can't wait for the update :D
Good idea. :v: [QUOTE=MingeCrab;41348914]Thanks for the quick response, didn't think it'd be that simple. :v:
I have a suggestion, have you thought about making NPCs "blow away" instead of just falling over when there's an explosion?[/QUOTE]
[QUOTE=Failure;41350637]Yeah I somehow sticked with it, looks a bit more interesting than a full brown colour.[/QUOTE]
Failure, What other bombs do you have planed? (Like a full pledge nuke) Or maybe a cluster bomb (Not just the current rocket missile *Forgot name..Sorry.*)
Heres a Tsar Bomba, A very powerful one
[IMG]http://upload.wikimedia.org/wikipedia/commons/f/f2/Tsar_Bomba_Revised.jpg[/IMG]
[QUOTE=ShadowKnightX;41363904]Failure, What other bombs do you have planed? (Like a full pledge nuke) Or maybe a cluster bomb (Not just the current rocket missile *Forgot name..Sorry.*)
Heres a Tsar Bomba, A very powerful one
[/QUOTE]
Cluster bomb is already there. A ~ 57 megaton nuke would be way too big for source engine's map standards. What's fun in making a pretty much map killer?
I'm working on a tactical nuke, that will be the most powerful gbomb, but it won't kill you across whole flatgrass be it 03 or 06.
Any plans on making props and NPCs more reactive to Gbombs?
As in?
Like, Being forced back and such, Not just kind of sitting there or just exploding, Like the Gboombs 3 bombs did to props..
[QUOTE=Pigbear;41367315]Like, Being forced back and such, Not just kind of sitting there or just exploding, Like the Gboombs 3 bombs did to props..[/QUOTE]
But they do push props around already.
Making NPC's being "pushed" back by the explosion would be really cool... Using RagMod I was able to do this to myself, but only worked once :P And for props bombs already remove constraints(i'm not 100% sure of this), and push props back.
Just want to ask. Apologise if i sound stupid for asking but is anyone else getting this to work? i tried a fresh install of gmod and i could not get it to be read from putting it in the addons folder. And wiremod isn't recognised either in my addon folder. And yes i installed it correctly, installed wiremod svn into addons and installed advance duplicator 2, put this in and no wiremod, advanced duplicator 2 or this mod showed up. Is this only me or? And i must say. The new bombs look nice!
Would it be at all possible to add a bomb that can penetrate buildings (a bunker buster)? I've always wanted to see something like that. Also, would it be possible to have a plane that flys around the map which you can enter and drop bombs from?
It would be nice to see some weapons such as TOWs, ATGMs, Javelin etc.
[QUOTE=postalcrazy616;41399691]Just want to ask. Apologise if i sound stupid for asking but is anyone else getting this to work? i tried a fresh install of gmod and i could not get it to be read from putting it in the addons folder. And wiremod isn't recognised either in my addon folder. And yes i installed it correctly, installed wiremod svn into addons and installed advance duplicator 2, put this in and no wiremod, advanced duplicator 2 or this mod showed up. Is this only me or? And i must say. The new bombs look nice![/QUOTE]
Make sure you're using the garrysmod folder from "common" not "username".
Thanks for the help ^^; i just feel so silly forgetting it changed location after not installing addons like this in a long time XD Well thanks and appreciate it, can't wait to use some bombs and deck cars with explosives
White phosphorous mortar shell exploding.
[IMG]https://dl.dropboxusercontent.com/u/86869523/Gbombs%20Pictures/gm_construct0002.jpg[/IMG]
:dance: The Update is going to be very awesome with these stuff coming [QUOTE=Failure;41442335]White phosphorous mortar shell exploding.
[IMG]https://dl.dropboxusercontent.com/u/86869523/Gbombs%20Pictures/gm_construct0002.jpg[/IMG][/QUOTE]
You must now CCTV encode one of these images. :P
New model to fresh up the look of PUF-12 bomb.
[IMG]https://dl.dropboxusercontent.com/u/86869523/Gbombs%20Pictures/gm_flatgrass0001%20(2).jpg[/IMG]
[QUOTE=Failure;41452425]New model to fresh up the look of PUF-12 bomb.
[IMG]https://dl.dropboxusercontent.com/u/86869523/Gbombs%20Pictures/gm_flatgrass0001%20(2).jpg[/IMG][/QUOTE]
Looking good!
Dat bomb. :v:[QUOTE=Failure;41452425]New model to fresh up the look of PUF-12 bomb.
[IMG]https://dl.dropboxusercontent.com/u/86869523/Gbombs%20Pictures/gm_flatgrass0001%20(2).jpg[/IMG][/QUOTE]
The old PUF didn't look too bad though. No real need to remake it :P
I agree with that one bomb not needing a replacement. I liked the slick look of it. That being said, I cannot wait for this update especially the phosphorus bomb!
I for one accept the new color schemes. Makes them look a little prettier, even if we get highly unrealistic teal mines :v:
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