• Gbombs 4
    558 replies, posted
[QUOTE=Failure;41650422]Thanks, Workshop allows us to get more attention but at the same time I'm already tired of deleting comments of idiots that can't read. Facepunch is a great idiot - filter. As of news - I've already decided on what to add in following DLC's/Packs and there are about 28 entities to be done right now. I've finished the British bouncy bomb. I believe somebody requested it at some point in the past :P [T]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/bncy3.jpg[/T][T]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/bncy4.jpg[/T][/QUOTE] This reminds me I requested under water explosion sounds. Did you perchance take a look at it?
[QUOTE=Tinter;41653575]This reminds me I requested under water explosion sounds. Did you perchance take a look at it?[/QUOTE] I'll surely get my ass on it now mate :P
[QUOTE=fdinasty;41652705]must...re...resist...to make a...re...re...request ---------------------------------------------- [url]http://image-upload.de/image/4txXt0/a5d4bab7fb.png[/url][/QUOTE] bump
Here's a video about the bouncy bomb in action. [video=youtube;PATXMRiOdCs]http://www.youtube.com/watch?v=PATXMRiOdCs[/video] And here's a Katyusha's rocket. [T]https://dl.dropboxusercontent.com/u/86869523/Gbombs%20Pictures/katya2.jpg[/T]
I know it may be way too much to ask, but is it possible to make a mortar tube to launch the shells out of? Thanks mate, great pack by the way.
Im having some trouble in my servers, I've set it to not unfreeze thins or delete constraints but they still do if the options are set to 0 or 1 :[
I'm not sure, but they may require sv_cheats 1. Did you set them through file in server config, or directly by the console? If so, did using command yelded in a message "blahblah convar set to x"? If not, try setting sv_cheats 1 and check then. Or maybe it's a genuine bug, to test this you should put unfreezing/deleting convar in console, without any numbers behind, and it should return the current value.
[QUOTE=kklouzal23;41667622]Im having some trouble in my servers, I've set it to not unfreeze thins or delete constraints but they still do if the options are set to 0 or 1 :[[/QUOTE] Strange, I've created a server and it all works properly. Also model for the flak shell is ready [T]https://dl.dropboxusercontent.com/u/86869523/Gbombs%20Pictures/flak2.jpg[/T]
Just a small question: Are you still going to add projectiles like [URL="http://www.youtube.com/watch?v=pZ1Za9Be_zc"]these[/URL]?
[QUOTE=zurator;41673969]Just a small question: Are you still going to add projectiles like [URL="http://www.youtube.com/watch?v=pZ1Za9Be_zc"]these[/URL]?[/QUOTE] Funny I'm working on them at the moment :P
I'll install GBombs on another server and test the console commands there. Would it be possible to add a console command to disallow duping of the items? <3
[QUOTE=Failure;41674376]Funny I'm working on them at the moment :P[/QUOTE] do you think you'll work on every types of sizes ? like from a regular bullet to a giant cannon shell ?
[QUOTE=louis_poy;41676056]do you think you'll work on every types of sizes ? like from a regular bullet to a giant cannon shell ?[/QUOTE] Well I'll surely won't do every possible shell size. I'll make one size for each shell only. Apart from the flak shells, there are going to be AP/HE and Depleted Uranium shells. However, in the far far future there is going to be a mod similiar to gbombs but with a more realistic approach - then, yes many shell sizes are going to be there :v:
Failure you should collaborate with [url]http://facepunch.com/showthread.php?t=1294761[/url] This guys project, Be nice to see a bullet or a explosive thingy in motion but a highlighted trail showing how fast and where its going and being visible.
[QUOTE=ChloeBlackSythe;41680787]Failure you should collaborate with [URL]http://facepunch.com/showthread.php?t=1294761[/URL] This guys project, Be nice to see a bullet or a explosive thingy in motion but a highlighted trail showing how fast and where its going and being visible.[/QUOTE] I don't think there's much to do there as his mod basically modifies the bullet entity, not sweps so there's no such stuff as incendiary ammo. I can help with particles for more generic stuff like impacts :v:
Maybe he can add an option in to fire your bombs as bullets XD XD
[T]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/gb_rpg40.jpg[/T] [T]https://dl.dropboxusercontent.com/u/86869523/Gbombs%20Pictures/pipebamb4.jpg[/T]
[QUOTE=Failure;41697803][T]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/gb_rpg40.jpg[/T] [T]https://dl.dropboxusercontent.com/u/86869523/Gbombs%20Pictures/pipebamb4.jpg[/T][/QUOTE] Looks like he's holding a baby rattler :v
Great addon! Gbombs addons have always rekindled the joie de vivre in Gmod. I'm glad to see that you removed wire dependance while still maintaining wire functionality. I only regret that you had to take out Teta_Bonita's original scalable explosive TNT entity. That was always my favorite part of the older Gbombs addon. I understand why you had to take it out, though. This addon has found its place in my permanent addons selection. Keep up the good work, I'm excited to see what cool new toys you add over the coming weeks! [editline]4th August 2013[/editline] Also I've noticed that the Molotov Cocktail entity is rather underwhelming. Anything less than a direct hit won't cause any ignition on the target.
[QUOTE=SGTNAPALM;41711783]Great addon! Gbombs addons have always rekindled the joie de vivre in Gmod. I'm glad to see that you removed wire dependance while still maintaining wire functionality. I only regret that you had to take out Teta_Bonita's original scalable explosive TNT entity. That was always my favorite part of the older Gbombs addon. I understand why you had to take it out, though. This addon has found its place in my permanent addons selection. Keep up the good work, I'm excited to see what cool new toys you add over the coming weeks! [editline]4th August 2013[/editline] Also I've noticed that the Molotov Cocktail entity is rather underwhelming. Anything less than a direct hit won't cause any ignition on the target.[/QUOTE] We're glad to hear this. The molotov will prolly be fixed, but I'm taking a little break from gbombs :v:
Congrats, you now have the best addon for Gmod. Failure, keep up the amazing work
[QUOTE=Failure;41672578] Also model for the flak shell is ready [T]https://dl.dropboxusercontent.com/u/86869523/Gbombs%20Pictures/flak2.jpg[/T][/QUOTE] hey, just wondering, is it the same size as the shells in gm_ordnance ?
:dance:Majorly looking forward to that update! ^ I don't think so, provided they are close to their actual size GM ordinance is 75mm while the famous flak is 88mm.
All the bombs are bypassing my damage checks, ScaleDamage() has no effect. This is a real pain in the ass and makes the bombs unusable in my server which is a shame.
[QUOTE=kklouzal23;41731145]All the bombs are bypassing my damage checks, ScaleDamage() has no effect. This is a real pain in the ass and makes the bombs unusable in my server which is a shame.[/QUOTE] ? As for the shell - it's a flak shell but I really wasn't paying much attention about the size to be honest. It's a bit bigger than the small nebelwerfer missile.
Quick question: Is there a way to launch these things out of/from something? For example, launching a cruise missile from a WAC plane, or launching a Cluster Rocket from a cannon of some sort?
[QUOTE=Soup Nazi;41746598]Quick question: Is there a way to launch these things out of/from something? For example, launching a cruise missile from a WAC plane, or launching a Cluster Rocket from a cannon of some sort?[/QUOTE] Wire [T]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/moab7.jpg[/T] [T]https://dl.dropboxusercontent.com/u/86869523/Gbombs%20Pictures/moab4.jpg[/T]
Very nice detail!
[T]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/b61.jpg[/T] [T]https://dl.dropboxusercontent.com/u/86869523/Gbombs%20Pictures/mk82_5.jpg[/T] [T]https://dl.dropboxusercontent.com/u/86869523/Gbombs%20Pictures/mk82_4.jpg[/T]
There is a bunker buster variant of mk82 now. [T]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/paveway2.jpg[/T] Updated OP with new gbombs version, and a new spawnlist. (this stuff is WIP though)
Sorry, you need to Log In to post a reply to this thread.