• Gbombs 4
    558 replies, posted
I guess I would like to say that this had a great run and I had great fun working on it. Especially the times Failure would go full ocd and get me to align everything he could find not symmetrical I modeled :v:
[QUOTE=Failure;44749162]Nice work on finding it! I've taken down the steam workshop uploads as they were actually a bit older than the full upload Kata linked. Anyway they are pretty much broken so I can't really tell you if they work at all.[/QUOTE] You mind not being a complete nazi and let someone else who could possibly get the current standing (broken) project to a working state and then say "Here you guys go, for all the people who fucking want GBombs, I fixed it because the original authors were fucking nazis"
[QUOTE=InterVafe;44838156]You mind not being a complete nazi and let someone else who could possibly get the current standing (broken) project to a working state and then say "Here you guys go, for all the people who fucking want GBombs, I fixed it because the original authors were fucking nazis"[/QUOTE] Well that's why I've stopped being a dick, and gave permission to use our assets to the author of Gbombs Extras. He will/won't use our stuff in his mod - he has all permissions to do so.
I've lent a hand in fixing this mob, and Failure gave me the liberty of uploading the fixed version. Here's the updated full pack: [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=266915274"]http://steamcommunity.com/sharedfiles/filedetails/?id=266915274[/URL]
Does anyone have this mod working with Scars, because every time I put those mods together, driving cars and bikes when I go full throttle the vehicles end up having the tires stuck in the ground and then the vehicle will just start sliding along. As soon as I take Gbombs out Scars works perfectly, full motion of vehicles and no getting stuck tires in the ground.
In GBombs 3 I quickly noticed a glitch that if you used weld constraint you could attach props and entities to your rocket or bomb. In GBombs 4 you cannot do this. Can you provide a way around this to be able to do this again?
In GBombs 3 you uses to be able to use constraint on rockets by using wire tool weld constraint. But now on GBombs 4 you can't use constraints at all. could you add a way to attach constraints because it makes the mod much more enjoyable if you can attach cameras, entities, props and rag dolls to them.
[QUOTE=CrotchPunch;45459778]In GBombs 3 you uses to be able to use constraint on rockets by using wire tool weld constraint. But now on GBombs 4 you can't use constraints at all. could you add a way to attach constraints because it makes the mod much more enjoyable if you can attach cameras, entities, props and rag dolls to them.[/QUOTE] gb4_removeconstraints 0 or something like that. i wouldnt know i have gbombs 5
Why was GBombs 5 removed from the workshop?
[QUOTE=Failure;34526660][B]Recently one of gbombs 'fans' uploaded a 'fixed' version called "Garry's Bombs - 4.8 Extra Edition"[/B][B]. Even though the author keeps fooling himself he's a part of our crew - [U]he isn't.[/U][/B] [video=youtube;E-BePkoTAPE]http://www.youtube.com/watch?v=E-BePkoTAPE[/video][B] History [/B] Gbombs is a constantly growing pack of explosive entities which origins go way back to the Teta Bonita's TNT Entity. The whole thing started long time ago when I fiddled around with Teta's TNT and thought about modifying it. Simply modifying the damage values, and those lua driven particles, I've created Gbombs 1 and 2. After this people got interested in this, and our little team formed. We've had a modeller - Chipstik ( I tip my hat to you sir) - and people who gave us ideas. Gbombs 3 was a rather big pack with particle effects which were way better than those from versions 1 and 2. We also had nice models and textures. But it still was Teta Bonita's TNT code and the whole addon was buggy. And that's when I thought about letting the old code base rest in peace and start everything from scratch. It wasn't easy as I really had no idea what I was doing with the code, and the code base was rewritten at least 5 times from scratch. Then LEETNOOB helped me greatly by building entire code base from scratch. After this the project took another turn and I've decided to rewrite the code base once again from scratch. The team grew, Alexojm joined us as a modeller and texturer, and then Squeegy Mackoy and Captain Forever with Starchick971 completed the crew as modellers and texturers. And now we're here with Gbombs 4 - The biggest pack of explosive entities ever made for Garry's Mod. [B]The Entities[/B] There are a few types of entities. [I]Dumb entities[/I] - this is no rocket science, they are usually explosive barrels, they explode after getting shot or slammed into something hard enough. [I]Advanced entities[/I] - mostly bombs - in order to be detonated, they need to be armed. You can arm them by pressing the "Use" button on them, by using wire or by damaging/slamming them. [I]Rockets[/I] - they also need to be armed before detonation, and they have an engine which can be activated by pressing "Use" button on them, or by using wire or by damaging/slamming them(1/10 chance of this happening). Rounds - Identical to Rockets, those are usually mortar rounds, shells etc. Mines - they are advanced entities with some modifications to make them react to being pushed after arming. NBC - those are non spawnable entities which simulate nuclear/biological/chemical agents and deal damage over time to player. [B]Console commands[/B] You can turn off the accidental arm/launch of entities when they are damaged or slammed with [B]gb_fragility[/B] console command. If you don't want to arm/launch entities with your USE key, you should change the [B]gb_easyuse[/B] console command. For cinematic or public purposes, you can stop gbombs from unfreezing and removing constraints by changing [B]gb_unfreeze[/B] and [B]gb_deleteconstraints[/B] console commands. If you want to check the console commands, simply write [B]!gb[/B] in your chat and you'll be reminded! [B]Physics [/B]This addon comes with a little physics enhancement that allows entities and props to travel at much faster velocity than Source's default. If you don't want this, simply delete the following file [CODE]lua/autorun/server/gb_physics.lua [/CODE] [B]Bugs [/B]The biggest bug is the ability to crash the server with Garry's duplicator. Duplicating some of the entities and pasting them after deleting the old one causes the server to crash. This happens both in singleplayer and multiplayer. You can fix this by getting Advanced Duplicator 2 and allowing admins to spawn Gbombs to prevent crashing. For now I cannot fix this because I simply have no idea why that happens with Garry's duplicator. [B]Pics and clicks![/B] [IMG_THUMB]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/capn_nebel16.png[/IMG_THUMB][IMG_THUMB]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/capn_nebel14.png[/IMG_THUMB][IMG_THUMB]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/capn_nebel11_obsolete.png[/IMG_THUMB] [IMG_THUMB]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/alexo_aimine2.jpg[/IMG_THUMB][IMG_THUMB]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/alexo_mam-1.jpg[/IMG_THUMB][IMG_THUMB]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/capn_250lb.jpg[/IMG_THUMB] [IMG_THUMB]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/capn_goliath.jpg[/IMG_THUMB][IMG_THUMB]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/capn_nebel3.jpg[/IMG_THUMB][IMG_THUMB]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/capn_nebel10.jpg[/IMG_THUMB] [T]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/chap_asraam2.jpg[/T][T]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/chap_asraam3.jpg[/T][T]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/chap_atmine4.jpg[/T] [T]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/chap_bazooka2.jpg[/T][T]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/chap_bazooka3.jpg[/T][T]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/chap_c42.jpg[/T] [T]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/chap_c43.jpg[/T][T]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/chap_canister2.jpg[/T][T]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/chap_cookie2.jpg[/T] [T]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/chap_cookie3.jpg[/T][T]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/chap_mininuq4.jpg[/T][T]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/chap_mininuq3.jpg[/T] [T]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/chap_mortar6.jpg[/T][T]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/chap_puf12%2Balexo_puf12_3.jpg[/T][T]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/chap_spreng1.jpg[/T] [T]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/capn_stielhandgranate2.jpg[/T][T]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/chap_tomahawk1.jpg[/T][T]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/chap_tnt.jpg[/T] [IMG_THUMB]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/grenade_explo2.jpg[/IMG_THUMB][IMG_THUMB]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/ion_explo.jpg[/IMG_THUMB][IMG_THUMB]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/medium_explo.jpg[/IMG_THUMB] [T]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/phosphorous_explo.jpg[/T][T]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/tomahawk4.jpg[/T][T]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/tomahawk5.jpg[/T] [T]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/gm_flatgrass0007.jpg[/T][T]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/grenades.jpg[/T][T]https://dl.dropboxusercontent.com/u/86869523/Gbombs Pictures/panzershrecks.jpg[/T] [B]It is advised to get Advanced Duplicator 2 [U]if you don't want to crash your game/server to fuck and back by using Garry's duplicator.[/U][/B] [B]It is also advised to modify your config, and use phys_pushscale 5. This will make all explosions throw stuff around better, and will fix the stock, default hl2 explosives forces too. [/B] [B]Love[/B] Huge thanks to the whole Gbombs crew for hard work and help! [B]LEETNOOB [/B]- Initial code base, huge help with lua [B]Squeegy[/B] [B]Mackoy [/B]- Coding Help, Modeller, Texturer [B]Captain Forever [/B]- Modeller, Texturer [B]Matt Hoffman[/B] - Modelling Help [B]StarChick971[/B] - Modeller, Texturer [B]Alexojm[/B] - Modeller, Texturer [B]Nick Seavert[/B] - Particle Textures, Particle Artist [B]Chappi[/B] - Coder, Particle Artist [B]Official Gbombs group [URL]http://steamcommunity.com/groups/gbombsofficial[/URL][/B] [B]Download[/B] [B]Worksh
Can people stop quoting the op or at least snip the pictures, it's quite an annoying pagestrech.
GBombs 5 was in the workshop it was awesome but got removed arwww
[QUOTE=JackBauerr;45477198]GBombs 5 was in the workshop it was awesome but got removed arwww[/QUOTE] It's back now, Natsu calmed down afther his little rage about negative votes on it and reuploaded it.
Read natsus comment wall... what is up...
Hey gang, I understand that this is a huge necro but I just wanted to give you a heads up that I'll continue working on gbombs as fast as I can. It will be done from scratch once again, maybe under a different name. You will probably find most of your favorite entities from gbombs 4 in it. I've been living under a rock since the day we released gbombs 4 so pardon my ignorance. I just wanted to say that when gbombs 4 broke, I was burned out and I didn't care much for the addon and I gave all permissions for it to the author of gbombs 5. The team will probably change, I still haven't contacted everyone but just to let you know - we are not using any asset from gbombs 5 so there will be no more drama around the addon (I hope so). I have contacted the creator of Gbombs 5 - baldursgate3. We agreed to forget about past time arguments and all the drama and work on our mods independantly. He will continue working on Gbombs and has permission to use our assets from Gbombs 4. I currently haven't contacted the old team, but I will surely work on a similiar addon to Gbombs in my free time. A new thread will probably do just fine. Apart from that, baldursgate3 and I think about eventual cooperation so our mods will probably share some assets throughout the development. And lastly the most important thing - while the mods we're working on are very, very similiar - we are not rivals in any possible way. Stay tuned for more info guys!
[QUOTE=Failure;48299355]Hey gang, I understand that this is a huge necro but I just wanted to give you a heads up that I'll continue working on gbombs as fast as I can. It will be done from scratch once again, maybe under a different name. You will probably find most of your favorite entities from gbombs 4 in it. I've been living under a rock since the day we released gbombs 4 so pardon my ignorance. I just wanted to say that when gbombs 4 broke, I was burned out and I didn't care much for the addon and I gave all permissions for it to the author of gbombs 5. The team will probably change, I still haven't contacted everyone but just to let you know - we are not using any asset from gbombs 5 so there will be no more drama around the addon (I hope so). I have contacted the creator of Gbombs 5 - baldursgate3. We agreed to forget about past time arguments and all the drama and work on our mods independantly. He will continue working on Gbombs and has permission to use our assets from Gbombs 4. I currently haven't contacted the old team, but I will surely work on a similiar addon to Gbombs in my free time. A new thread will probably do just fine. Apart from that, baldursgate3 and I think about eventual cooperation so our mods will probably share some assets throughout the development. And lastly the most important thing - while the mods we're working on are very, very similiar - we are not rivals in any possible way. Stay tuned for more info guys![/QUOTE] No back-doors this time?
No Gbombs addon back from version 1 to version 4 uploaded by the official team ever had any back doors. I'm too shit of a lua coder to even do it. As for baldurs' continuation - that's not my call, the 'franchise' belongs to him right now.
[QUOTE=Failure;48301056]No Gbombs addon back from version 1 to version 4 uploaded by the official team ever had any back doors. I'm too shit of a lua coder to even do it. As for baldurs' continuation - that's not my call, the 'franchise' belongs to him right now.[/QUOTE] thanks babe :cat:
I fixed some entity related problems involving physics attacker and added enough SWEPS to GBombs 4 for it4 be more fun in RP servers: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=489838025[/url] To pick up SWEPS, press R+E ([U][B]not other way round[/B][/U]) on entities like smoke grenades, rpg stuff, grenades and whatever. Further documentation will be made on how to use some SWEPS. [IMG]http://images.akamai.steamusercontent.com/ugc/441702352112987583/CE1B036FB4B873B51DF9DB91822B91C113052FDA/[/IMG]
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