Well yeah, but that's if you slam them hard enough into the ground.
I'm also talking about setting them off by hitting the ground with the nose, since that's where the detonator for the bomb is, right?
Oh I don't think I'll do that. I'll just add wire support for more advanced detonation management.
Hot hell. Will this have as many bombs as gbombs 3? I love variety.
Well, sadly not. But the explosions are more detailed thanks to orangebox particle system. I cannot give you the exact number of bombs in the pack, but at the moment I have 9 explosive entities + supply crate and a RPG swep.
What I'm hoping to see is a nuclear ICBM with wire support, built-in thrusters and an awesome thermonuclear warhead with up to 9 warheads inside. Includes camera. If it's possible.
Also, sorry to sound pushy like the other guy, but when will this be released if you can say?
[video=youtube;8dzTiv9X6nQ]http://www.youtube.com/watch?v=8dzTiv9X6nQ[/video]
More progress, thanks to alexojm for making models of mines and the nuclear bunker buster.
Could someone give me any insight how to improve the nuke bunker buster explosion you can see at the end of the video? At the moment it's pretty much twice of normal bunker buster explosion plus more sparks and glow.
Looking good hope you get the ideas you need to improve it.
[QUOTE=Failure;36183357]
More progress, thanks to alexojm for making models of mines and the nuclear bunker buster.
Could someone give me any insight how to improve the nuke bunker buster explosion you can see at the end of the video? At the moment it's pretty much twice of normal bunker buster explosion plus more sparks and glow.[/QUOTE]
For the nuke bunker buster, I would make the particle amount for the sparks and whatnot, a lot higher. I would also make it have less smoke and more fire-y particles. But that's just my 2cents.
Just a heads up. We've got 22 entities so far.
Great stuff, looking forward to the release.
What about creating 2 Explosion effects for the Nuclear Bomb? One for the ground, and another explosion effect, if it explodes in water?
[I don't know if thats possible with Lua..]
Well if you check the earlier posts you'll know that I've added the water/land dependant particles.
But since I'm not that great coder they don't seem to work but [b]I'll try[/b] to fix that.
Also I don't think we'll have a nuke :P At the moment the only nuclear bomb is the nuclear bunker buster, but it's pretty much a tactical nuke.
Apart from that I'm working on bombs like daisy cutter or tomahawk missile.
You've got some rockets too, and frag grenades for boobytraps.
Don't forget about smoke grenades and flashbangs :P
The grenades won't be sweps. I see their use in traps and minefields mostly.
Could you do a smoke mortar round? And possible a mortar launcher?
[QUOTE=Marxman;36287842]Could you do a smoke mortar round? And possible a mortar launcher?[/QUOTE]
There is a smoke grenade. As for launchers, I will leave that to people's imagination :P
[QUOTE=Failure;36290836][video=youtube;xFtjeDUBaOs]http://www.youtube.com/watch?v=xFtjeDUBaOs[/video][/QUOTE]
For stuff like the powder kegs, will you bring back explosion scaling? e.g. more powder = a bigger single explosion instead of multiple standard sized ones.
[QUOTE=Herr General;36290985]For stuff like the powder kegs, will you bring back explosion scaling? e.g. more powder = a bigger single explosion instead of multiple standard sized ones.[/QUOTE]
Nope, that was Teta Bonitas code, I'm now running all on my own stuff and I don't want to overcomplicate it with scaling :P That, plus I don't know if the effect scaling would be possible since I'm using the orangebox particles that are generally not so lua controlled.
Have you thought on Claymores with tripwires?
[QUOTE=SexualShark;36291157]Have you thought on Claymores with tripwires?[/QUOTE]
Nope, claymores are regular gbombs now, but when I'll add wire support you should be able to easily make them work like a mine.
Progress?
Can you put this on an svn so we can experimient with the code, And possibly contribute with IEDs ? :p
Mate, you sould really get custom explosion sounds ;) Your work is impressive tho! Hope to se some big-bombs-badass!
I hope this is still alive.
Well I was suppose to be making a bunch of models for him recently and I have simply not had time. If I am part of the delay in any way sorry about that I will see what if I can get the made soon.
Fear not Alex, this project is of course not dead, but I'm having some problems with particle editor.
Good news, managed to get particle editor working. Also a bit of progress -
[video=youtube;th8P5GszSD8]http://www.youtube.com/watch?v=th8P5GszSD8[/video]
[QUOTE=Failure;36725802]Good news, managed to get particle editor working. Also a bit of progress -
[video=youtube;th8P5GszSD8]http://www.youtube.com/watch?v=th8P5GszSD8[/video][/QUOTE]
What are your plans for this when Gmod 13 is released?
[QUOTE=SGTNAPALM;36730657]What are your plans for this when Gmod 13 is released?[/QUOTE]
Well at the moment I have this semi stable bomb base, and I expect it to break when Gmod 13 is out.
I'll fix it and finish the mod when Gmod 13 goes out.
Really like the particles :)
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