I've been working for a bit on the models in Gbombs, if you're using the beta you've already seen the WWII aerial bomb and SRB, but here's something that may come in a future update:
[IMG]http://i.imm.io/WJc0.png[/IMG]
I made the daisy cutter and the FAB but they're both fugly so you can ignore me.
Just a heads up. The next version will contain revised categories, bugfixes and quite a few new entities :3
I'm aware of the duping issues and crashes. I'm trying to fix this, so try not duping the bombs at the moment.
is the tactical charge supposed to do anything.. its not doing any damage if it supposed to.. or is it supposed to be a breaching charge, if it is well it doesn't really blow any walls or doors down just unfreezes things... and do we need Day Of Defeat or another game for the thermite and other explosives because i have css and the half life 2 + all the episodes
EDIT=....... thermite is cool, kind of funny actually except for errors when undoing, :P GOOD JOB "GBOMBS TEAM" and btw Squeegy Mckoy your models IMO aren't that bad i like the daisy cutter + FAB...
EDIT2=Already found the answer to DOD question inside code...looks like i have to buy another game. or remove ""is mounted" and see purple squares or have no sounds/effects i imagine"
EDIT3= changed TacCharge for bigger explosion radius to "my" liking
ENT.ExplosionRadius = 1
ENT.SpecialRadius = 30 - 35 <<< seems to the trick well
tried it against my house blew a good sized hole, not to big (unless set to 1000+), and not to small.
The smoke for the smoke bomb seems a bit lacking. I'm not sure that you really want with it, but it doesn't really hide you, it needs to be thicker for that.
I couldn't replicate the duping crashes at all. We've noticed they happen mostly with wireable entities, but in both singleplayer and multiplayer everything works correctly, no crashing at all.
I've managed to get dupe support working better with wire. Entities shouldn't need to be rewired after pasting although it is ADVISED to not include rockets in your dupe. Or at least not wiring them because sometimes by reasons unknown they tend to automatically launch themselves when you're pasting the dupe.
As for the smoke it will stay as it is, It's going to be a grenade launcher smoke warhead, however I'm going to include a bigger version as a mortar round / tank smoke screen.
Found another problem, when the bombs have a wired input, say an adv pod controller,when activated (active) will arm the bomb when you get in the car... but when you dupe the car all the wired inputs disappear and all the bombs have to be rewired to the outputs or the adv pod contoller. i discovered this when building my JIHAD JALOPY. it would also be cool for at mines in gbombs 4
Does the adv pod controller output a value when somebody is inside? If yes then it's logical the bombs get armed if you get in and they're wired to the controller. Also I've already fixed the re-wiring problem, bombs won't have to be re-wired now.
[QUOTE=Failure;39698837]Does the adv pod controller output a value when somebody is inside? If yes then it's logical the bombs get armed if you get in and they're wired to the controller. Also I've already fixed the re-wiring problem, bombs won't have to be re-wired now.[/QUOTE]
yeah it outputs a 1 when someone gets in the vehicle to arm the bombs
[QUOTE=Adequate;39701734]yeah it outputs a 1 when someone gets in the vehicle to arm the bombs[/QUOTE]
Yeah then it's normal for the bombs to arm if you wired them to the "Active" output.
As for the saving, it is fixed, I've created car bombs like you did and duplicated them without problems.
[QUOTE=Failure;39702057]Yeah then it's normal for the bombs to arm if you wired them to the "Active" output.
As for the saving, it is fixed, I've created car bombs like you did and duplicated them without problems.[/QUOTE]
also dont know if its on purpose but you can just wire a button to detonate and it will blow up without being armed first(c4 dont know about other bombs), and no i didnt shoot the bomb to arm it at all.
[QUOTE=Adequate;39708904]also dont know if its on purpose but you can just wire a button to detonate and it will blow up without being armed first(c4 dont know about other bombs), and no i didnt shoot the bomb to arm it at all.[/QUOTE]
Are you sure you didn't arm it on use before? If you want bombs to be armed ONLY via wire, use gb_fragility 0 <- they won't arm on collision and gb_easyuse 0 <- they won't arm on use.
Also some bombs have an option to detonate them without arming on purpose. Though C4 needs to be armed first.
Good stuff, I was wondering if you are going to expand this any further?
Yes I've already added a few new entities to it. Then we're going to release a rocket update containing even more projectiles, but there's no deadline on that.
We're working all the time though. I'm adding to the code and fixing bugs while Squeegy and Captain work on the models and textures. As long as there are no duplicator/wire bugs I'm going to release this officialy inside Mods and Addons forum.
I seem to be having a problem with the smoke textures for some of the explosion, any ideas? [IMG]http://img194.imageshack.us/img194/4494/gmflatgrass0000.png[/IMG]
[IMG]http://i.imm.io/XEKL.png[/IMG]
[IMG]http://i.imm.io/XEKR.png[/IMG]
Completed a new model for the addon
It's a 21 cm Nebelwerfer
I remember I used to use this to bomb planets in SpaceBox.
Keep up the good work, looking great!
Great stuff can't wait!
[QUOTE=moar cowbell;39745640]I seem to be having a problem with the smoke textures for some of the explosion, any ideas? [IMG]http://img194.imageshack.us/img194/4494/gmflatgrass0000.png[/IMG][/QUOTE]
All smoke textures are stock so I can't really tell why. Your settings seem low are you by any chance on low dx level?
[QUOTE=Failure;39748524]All smoke textures are stock so I can't really tell why. Your settings seem low are you by any chance on low dx level?[/QUOTE]
Probably. I've had to reinstall Windows a few times due to switching my hard drive to a new CPU, and probably haven't gotten everything up to date again. I'm posting this from my phone right now and will try that when I get home.
EDIT: YES, IT WORKED! Thanks for the help!
is it possible to upload the latest build/semi build of GB4, so we can find more errors in it, if there are any new errors that were created from patching previous lua errors?
Hey, if you are interested in an amazing nuke particle I know VMan did one in the Ep2 particle engine a while ago. It was never really incorporated into anything as far as I know, and I don't think he'd mind people using it. Never hurts to ask, though.
[QUOTE=UberEvil;39757461]Hey, if you are interested in an amazing nuke particle I know VMan did one in the Ep2 particle engine a while ago. It was never really incorporated into anything as far as I know, and I don't think he'd mind people using it. Never hurts to ask, though.[/QUOTE]
I think that Jackarunda guy used it in his explosives it was nice.
[QUOTE=UberEvil;39757461]Hey, if you are interested in an amazing nuke particle I know VMan did one in the Ep2 particle engine a while ago. It was never really incorporated into anything as far as I know, and I don't think he'd mind people using it. Never hurts to ask, though.[/QUOTE]
Oh gods yeah, I remember that, it was fucking orgasmic.
Yes, his particle effect is quite nice indeed, but I can handle particles on my own :P
Also a little sneak peak of upcoming entity
[IMG]http://dl.dropbox.com/u/86869523/freespace06_v2-10000.jpg[/IMG]
Also the Goliath RC tank is finished Captain Forever is god.
[IMG]http://dl.dropbox.com/u/86869523/gm_flatgrass0000.jpg[/IMG]
That first pic looks sweet. Will it require HL2Ep1 or Ep2?
Just completed the Nebelwerfer 6 tube launching array
[IMG]http://i.imgur.com/wdDQuvQ.png[/IMG]
[QUOTE=Steamswitch;39766858]That first pic looks sweet. Will it require HL2Ep1 or Ep2?[/QUOTE]
Well it's using ep1 and ep2 textures so I don't know if it'll work in normal game. I might include two particle versions depending on your mounted games so you don't get shitload of missing textures.
hey the link for the mod is dead, it would be great if you can reupload it
[QUOTE]
[url]http://dl.dropbox.com/u/86869523/Gbombs4_Beta_1.2.rar[/url][/QUOTE]
Also what model are you using for the NebelWerfer Rockets? I noticed the tubes but I don't recognize the rocket model itself ever being in Gmod, is it custom made? Because it looks perfect with that tube model
Captain Forever is working on the models from scratch. The old versions have been removed and the new one is being worked upon, hold on a bit I should pump it out soon.
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