[QUOTE=Adequate;39837702]So what new entities have been added since the previous build... built my own nuke using the nqbarrell and 250lb bomb for now and add an explosion radius of 3000 just to keep my inner anarchist and pyro happy... love the models for the nebel+launcher "Captain forever." and if its not to much to ask: whats the ETA for the rocket/thruster pack?..... that nuke particle from the nqbarrel would be sweet for a fallout FATMAN weapon...
[editline]7th March 2013[/editline]
if anyone wants a davy crocket recoilless rifle (((UberEvil gave me the idea and i just want to share my variation))) here is the lua... just replace it for you gb_nebel in Gbombs4/lua/entities... or if u know how to, make a seperate entitiy like i did... i take no credit for particles,models,sound or scripting: all content belongs to its respective owners, ie; Failure, Captainforever, Squeegy mackoy, and starchick971 and whoever else created "GBOMBS 4."
AddCSLuaFile()
DEFINE_BASECLASS( "gb_base_rocket" )
local ExploSnds = {}
ExploSnds[1] = "ambient/explosions/explode_1.wav"
ExploSnds[2] = "ambient/explosions/explode_2.wav"
ExploSnds[3] = "ambient/explosions/explode_3.wav"
ExploSnds[4] = "ambient/explosions/explode_4.wav"
ExploSnds[5] = "ambient/explosions/explode_5.wav"
ExploSnds[6] = "npc/env_headcrabcanister/explosion.wav"
ENT.Spawnable = true
ENT.AdminSpawnable = true
ENT.PrintName = "Davy Crocket"
ENT.Author = "Chappi"
ENT.Contact = "chappi555@gmail.com"
ENT.Category = "GB4[Stock]"
ENT.Model = "models/starchick971/nebelwerfer_rocket.mdl"
ENT.RocketTrail = "frag_explosion"
ENT.RocketBurnoutTrail = "nebel_trail_burnout"
ENT.Effect = "nqb_explo"
ENT.EffectAir = "nqb_explo_air"
ENT.EffectWater = "water_medium"
ENT.ExplosionSound = "BaseExplosionEffect.Sound"
ENT.StartSound = "gbombs/daisy/daisy_explo.wav"
ENT.ArmSound = "npc/roller/mine/rmine_blip3.wav"
ENT.ActivationSound = "buttons/button14.wav"
ENT.EngineSound = ""
ENT.ShouldUnweld = true
ENT.ShouldIgnite = true
ENT.UseRandomSounds = true
ENT.IsPenetrating = false
ENT.Dumb = false
ENT.SmartLaunch = true
ENT.ExplosionDamage = 800
ENT.ExplosionRadius = 4000
ENT.PhysForce = 1500
ENT.SpecialRadius = 3500
ENT.MaxIgnitionTime = 10
ENT.Life = 20
ENT.MaxDelay = 1
ENT.TraceLength = 100
ENT.ImpactSpeed = 400
ENT.Mass = 50
ENT.EnginePower = 250
ENT.FuelBurnoutTime = 0.35
ENT.IgnitionDelay = 0.5
ENT.ArmDelay = 0.5
ENT.RotationalForce = 130
ENT.Buoyancy = 0
ENT.Timer = 0
function ENT:ExploSound(pos)
if not self.Exploded then return end
if self.UseRandomSounds then
sound.Play(table.Random(ExploSnds), pos, 160, 130,1)
else
sound.Play(self.ExplosionSound, pos, 160, 130,1)
end
end
function ENT:SpawnFunction( ply, tr )
if ( !tr.Hit ) then return end
local ent = ents.Create( self.ClassName )
ent:SetPos( tr.HitPos + tr.HitNormal * 16 )
ent:Spawn()
ent:Activate()
return ent
end[/QUOTE]
Mine has Vman's particles and stuff, but hopefully I don't piss him off by releasing it. Just unzip into the addons folder. It will overwrite some stuff in Gbombs, but I don't think that should really be a problem.
[url]https://www.dropbox.com/sh/ugqf8rxynqhcbhg/CDVSiFCfGI/Davy%20Crockett.zip[/url]
[QUOTE=UberEvil;39839178]Mine has Vman's particles and stuff, but hopefully I don't piss him off by releasing it. Just unzip into the addons folder. It will overwrite some stuff in Gbombs, but I don't think that should really be a problem.
[url]https://www.dropbox.com/sh/ugqf8rxynqhcbhg/CDVSiFCfGI/Davy%20Crockett.zip[/url][/QUOTE]
i would have used vmans but i wanted to keep it strictly limited to gbombs for simplicity but yeah i got rid of the rocket effect and missile and made it have an explosive charge effect rather than a rocket engine i used the daisy cutter sound to make the intial blast off sound and a frag explosion for the initial launch effect since it is a recoiless rifle and not a rocket launcher.. and then i added the nqbarrel for the nuke particle and expanded the blast radius and stuffs to match the nuke and added turned fire on to burn things like a nuke would...
Another great collab of Captain Forever and Squeegy :3
[IMG]http://i.imgur.com/1kOcGvA.jpg[/IMG]
[QUOTE=Failure;39844672]Another great collab of Captain Forever and Squeegy :3
[IMG]http://i.imgur.com/1kOcGvA.jpg[/IMG][/QUOTE]
Not to have my mind in the gutter, But they look like dildo shaped rockets.
Yeah they penetrate your defenses.
Fixed up the nebel stuff
[IMG]http://i.imgur.com/972tIuE.png[/IMG]
It seems to me that the rocket is actually a 15cm nebelwerfer rocket.
[IMG]http://www.onthewaymodels.com/reviews/S-Model/graphics/Nebelwerfer_15cm_rocket.jpg[/IMG]
Anyway the dildo launcher should be in the release version :P
Released the "final public" version, updated the op with link guys!
I think the release has a bug, I have Wiremod and AdvDupe2. But the bomb entities aren't showing up.
May i ask Failure, was this release with everything new in it :o? And do we have to delete the folder we had last and put in the new version?
Wait, so it is released, but isn't on workshop?
[editline]10th March 2013[/editline]
[QUOTE=GoodAsian;39860953]I think the release has a bug, I have Wiremod and AdvDupe2. But the bomb entities aren't showing up.[/QUOTE]
Same problem here, there are no entities to spawn.
I also have the same problem, no entities to spawn.
Chappi isn't online right now but I'll let him know right away something's wrong with the download for you guys
Sorry people I'm fixing it. Way to launch, eh? :P I'll update the OP with new link and more stuff in a sec.
[QUOTE=Captain Forever;39852160]Fixed up the nebel stuff
[IMG]http://i.imgur.com/972tIuE.png[/IMG][/QUOTE]
You may have fixed the textures, but you loaded the rockets incorrectly. Prepare to explode in a gloriously spectacular fashion.
How do I get it to use your custom sounds? As far as I can tell it keeps trying to use default sounds for explosions.
[QUOTE=Squeegy Mackoy;39864642]You may have fixed the textures, but you loaded the rockets incorrectly. Prepare to explode in a gloriously spectacular fashion.[/QUOTE]
Clearly I did load them wrong squeegy
Here's a fixed screenshot
[IMG]http://i.imgur.com/9IbphpT.png[/IMG]
Why am i getting a 404 error when I click the dropbox link?
(Ninja edit: Nevermind please remove this post)
Updated OP guys, hopefully I didn't fuck up this time.
@gbombs team = THANKS...... anyways ive have an issue not with the addon, right now ive ripped the fallout mini nuke from fallout NV i have created a .vtf and .vmt with vtfedit and i have a model but whenever i load the game its purple and black squares... im pretty sure i know what the problem is(files arent link specifically the .mdl) but how would i fix it?
Updated OP with more tasty pics guys <3
Yeah I'm still getting the Wire Render error but it's not effecting anything that I have seen! It's working fine and I'm enjoying it.
Imo the tactical charge radius was a bit low, I upped it to 100 which may have been too much, but atleast it does something now.
You're getting the wire render error because you don't have wire.
Wow! Great stuff. I'm loving this.
Don't want to be a thread jacker or anything just need help... ive made my ATmine in 3ds max and i was wondering if anybody could tell me how to export it+compile it so i can use it as a model in Gbombs4? have been looking on google and cant find a definitive answer except for converting into smd, then it goes dead...
Post in modelling sub forum about this, this thread is too much of a mess anyway.
I also suggest you to try kHeD for simple props as it can export and import .smd files and it's a free program for beginners.
Since you have special explosions for underwater, could you also change the sound? If you throw a grenade in the water it has this deep sounding explosion and it's pretty cool.
Yes this will be added :)
im trying to create sweps with GB4 since i made a recoiless rocket using GB4, but it doesnt want to work :(... weapon and reloading works just doesnt want to spawn the missile (the most important part).
Sorry, you need to Log In to post a reply to this thread.