• Gbombs 4
    558 replies, posted
If and/or when you add new bombs it would be cool to see some larger version of existing ones, like the FOAB Thermobaric bomb. That and maybe a MOAB. I'd be up for making these myself if I could make particles, but sadly I'm a wicked noob at it. I'll keep trying with the particle editor, but if someone made the particles I'd totally be up for doing the coding. Edit: OK so the particle creator is pretty easy to figure out, so basically ignore this post.
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[QUOTE=Adequate;39937919][url]https://www.dropbox.com/sh/nnj36j2jpbty2f7/E5Ezvb_2Ji[/url] LINK^^^ to Gbombs 4 with some of my custom creations if anyone wants to try them out (7 extra gbombs) ALL CREDIT GOES TO GBOMBS TEAM FOR MODEL, PARTICLES, IMAGES AND LUA CODING. I did not create "GBombs4."[/QUOTE] What are they, if I might ask?
[QUOTE=UberEvil;39938769]What are they, if I might ask?[/QUOTE] a napalm bomb ,super cluster bomb ,alien cluster bomb ,davy crocket ,recoiless rocket and a nuke and one other cant rememberthough.. oh and my swep that im creating which is a rocket launcher that will shoot my recoiless rocket but it doesnt work yet- its not spawning the rocket for some reason.. so technically 8 things instead of 7 and im also going to add a car bomb and an at mine when i get done with my model in 3ds max for the at mine... keep in mind these arent seperate model there just things ive created use the particle effects and sounds and stuff of gbombs 4 and hl2 i plan on making some edits to some thing that i dont like...JK, ITS VIRUSES THATLL "F" UP YOUR COMPUTER, I CALL IT "GVIRUS" QUITE AN ORIGINAL NAME IF I MIGHT ADD..... <===jk
[QUOTE=Adequate;39942480]a napalm bomb ,super cluster bomb ,alien cluster bomb ,davy crocket ,recoiless rocket and a nuke and one other cant rememberthough.. oh and my swep that im creating which is a rocket launcher that will shoot my recoiless rocket but it doesnt work yet- its not spawning the rocket for some reason.. so technically 8 things instead of 7 and im also going to add a car bomb and an at mine when i get done with my model in 3ds max for the at mine... keep in mind these arent seperate model there just things ive created use the particle effects and sounds and stuff of gbombs 4 and hl2 i plan on making some edits to some thing that i dont like...JK, ITS VIRUSES THATLL "F" UP YOUR COMPUTER, I CALL IT "GVIRUS" QUITE AN ORIGINAL NAME IF I MIGHT ADD..... <===jk[/QUOTE] I don't consider punctuation to be optional. You shouldn't either.
[QUOTE=Adequate;39937919][url]https://www.dropbox.com/sh/nnj36j2jpbty2f7/E5Ezvb_2Ji[/url] LINK^^^ to Gbombs 4 with some of my custom creations if anyone wants to try them out (7 extra gbombs) ALL CREDIT GOES TO GBOMBS TEAM FOR MODEL, PARTICLES, IMAGES AND LUA CODING. I did not create "GBombs4."[/QUOTE] While it's nice of you to include your own creations and credit I think you should read the readme sometimes. As for the additional bombs. Everything can be added as long as we have models. Since our modellers have their lives we are really slow with the rocket update. I have real life stuff to do too so my time is really short and I mostly have a few hours on the weekends. However, if you want something specific added then provide me a model and textures and I will do my best to add it because particles are the easiest thing to do :P
[QUOTE=Failure;39945660]While it's nice of you to include your own creations and credit I think you should read the readme sometimes. As for the additional bombs. Everything can be added as long as we have models. Since our modellers have their lives we are really slow with the rocket update. I have real life stuff to do too so my time is really short and I mostly have a few hours on the weekends. However, if you want something specific added then provide me a model and textures and I will do my best to add it because particles are the easiest thing to do :P[/QUOTE] ah yes, perhaps I should have. 90% of the time I find the readme is just the random stuff so I've just stopped looking at them them and instead I look for the licence.txt. I also deleted the dropbox folder. @squeegy mackoy It's more than just "punctuation." It's a grammatical catastrophe because there's more things wrong with that post of mine than just punctuation!
This little thing will increase your "Equipment" section a little bit :) [IMG]http://dl.dropbox.com/u/86869523/gm_flatgrass0000.jpg[/IMG]
Can I ask what the tactical charge is meant for? If I don't increase the don't increase the radius of it, it seems a bit useless to me.
It's to be used as a door buster. You weld it to the door and activate it and the door should fall down. That is if the door is a prop. However I'm thinking about making a brand new entity that will be an actual door buster, and the tactical charge will be revamped as a small explosive charge used for controllable building demolitions.
[QUOTE=Failure;39956784]It's to be used as a door buster. You weld it to the door and activate it and the door should fall down. That is if the door is a prop. However I'm thinking about making a brand new entity that will be an actual door buster, and the tactical charge will be revamped as a small explosive charge used for controllable building demolitions.[/QUOTE] Right now I just use it to either set off other explosives(added a timer too), or make small holes in walls.
[QUOTE=Failure;39956784]It's to be used as a door buster. You weld it to the door and activate it and the door should fall down. That is if the door is a prop. However I'm thinking about making a brand new entity that will be an actual door buster, and the tactical charge will be revamped as a small explosive charge used for controllable building demolitions.[/QUOTE]It could always do both.
Hey im new here :/ so what does the spawnlist supposed to do? Also in your videos are those bombs still a WIP?
The spawnlist spawns only the models, in case you don't need them to explode :P Also which videos are you concerned about in particular?
It's Gbombs 4 even more progress.
[QUOTE=LOLR;39993327]It's Gbombs 4 even more progress.[/QUOTE] Ah yeah this video [video=youtube;8dzTiv9X6nQ]http://www.youtube.com/watch?v=8dzTiv9X6nQ[/video] ----------------------------------------------------------------------- So from what I can tell you is that I modelled 3 of those bombs and when Chappi said he had lost one of the mines (the small anti person mine) the other day I quickly remade it for him. The one I re did is the picture a few posts above. So I know one was originally lost but the others I am not sure if lost or replaced or scraped. I have made another since and am about to start work on a third so not sure if that has anything to do with replacing anything on that video. Hopefully that helped but I will let Chappi know right now about your post and I guess he will make a reply for you.
Yes this video is really old and everything from it is far better now :P
Ok thanks.
Have you considered making torpedoes? Because torpedoes are awesome IMO.
-snip-
Yes there even was a prototype. I have to decide the final way of how it's going to function though. But yes they are entirely going to be in the mod, don't worry. Also, we've added a tiny, tiny bomb for tiny, tiny planes :P [IMG]http://dl.dropbox.com/u/86869523/gm_flatgrass0004.jpg[/IMG]
Are there any cluster-bombs? Because I can't find one.
[QUOTE=zurator;40002723]Are there any cluster-bombs? Because I can't find one.[/QUOTE] There's one, but it's not activated by default.
[QUOTE=zurator;40002723]Are there any cluster-bombs? Because I can't find one.[/QUOTE] We need a model for it.
is there a way to get them to do more damage to npcs?
The damage is applied the same way to player and to npcs. I can make a multiplier cvar that will multiply the damage to npcs if you want.
It's a shame it *requires* Wire. It seems to work fine without it but it just spams the console with something inconsequential which is annoying for clients. [editline]23rd March 2013[/editline] I mean I'm not really a lua guy but I can't shake this feeling that there can be something like "if wiremod = false then all wire code is disabled."
I'll look into that. Added a surface - surface missile. It'll need to be wired up a bit to make it fly where you want but it's fun to use without wire too :P [IMG]http://dl.dropbox.com/u/86869523/ssm.jpg[/IMG] Another news - the cluster bomb is now available, and it has a brand new model :3
Is there an SVN for this or something? Because I download from the OP and its...the same thing. I never got the landmine either
It's not updated yet, and there's no svn.
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