Advanced Prop Spawner - Spawn Entities and Contraptions!
130 replies, posted
[QUOTE=Occlusion;15977782]The velocity addition is perfect for what i want. I'm wiring a bomb release to a plane and this should help me calculate where it should land. Anyway, nice work.[/QUOTE]
I made a bomb, already. I'm using the propane tank "torpedo" object from the gcombat pack, (I spawned it as an entity, and caught it with the Physgun to use it as the explode-on-contact igniter for my bomb) It also uses a cluster of Quantum Storage devices as the warhead. Problem is, when I go to weld the entire thing (already made as an advanced prop spawner) to my plane, or rope it, or anything else I've tried, it attempts to spawn what I attach it to. So.. These things are great, if you're carrying it with the physgun, or you have it frozen, but how the heck do I actually use these to drop bombs..?
If anyone else knows how to attach an advanced prop spawner to another prop without contraining them both, I'd love to hear it.
[editline]09:27PM[/editline]
[QUOTE=Redshift6;20576828]I made a bomb, already. I'm using the propane tank "torpedo" object from the gcombat pack, (I spawned it as an entity, and caught it with the Physgun to use it as the explode-on-contact igniter for my bomb) It also uses a cluster of Quantum Storage devices as the warhead. Problem is, when I go to weld the entire thing (already made as an advanced prop spawner) to my plane, or rope it, or anything else I've tried, it attempts to spawn what I attach it to. So.. These things are great, if you're carrying it with the physgun, or you have it frozen, but how the heck do I actually use these to drop bombs..?
If anyone else knows how to attach an advanced prop spawner to another prop without contraining them both, I'd love to hear it.[/QUOTE]
umm redshift there is this little option called replicate external constraints, uncheck it.
As for the camera problem, I 've been working with duplicator stuff alot and I might be able to fix it.
Hi all great mod but I think I have found an error?.
If I spawn an PHX explosive (the thin rocket) and attach a non wire thruster and easy weld it to the back of the rocket.
I then use advanced prop spawner and right click the rocket and press num pad 0 to spawn a rocket works great.
But when the rocket hits the wall it explodes all so good BUT the thruster does not it carry s on spinning going mad If I spawn another it does same thing.
This would not be a problem if when I press ESC my pc freezes I have to hard reset.
Try it spawn a fair few of them crash them the thrusters will still be alive and press ESC.
Thanks in advance
Funny that you posted this because I was working on a new spawner right now.
Which version are you using?
[QUOTE=-TB-;23182493]Funny that you posted this because I was working on a new spawner right now.
Which version are you using?[/QUOTE]
Hi there this one
[url]http://www.garrysmod.org/downloads/?a=view&id=84684[/url]
is it a known problem then that I have wrote about?.
cheers
No, I cannot replicate this problem. There is an undo timer you can set or just press the undo key you assigned for the spawner before press escape.
[QUOTE=-TB-;23182865]No, I cannot replicate this problem. There is an undo timer you can set or just press the undo key you assigned for the spawner before press escape.[/QUOTE]
oh ok :( was hoping it was a common problem and yes did not think about that tbh undoing the spawn after I have blown it up at least that way it should get rid of the thrusters or will it as an admin clean up did not.
So what happens to the thrusters after the rocket has hit and exploded? do they do what I say and continue to carry on.
Am I using a different version to you what version do you use?.
Thanks
Yes the thruster do continue, but if you set the timer for automatic undo it will clean them up.
Ok I will try it and set the automatic clean up on then spawn a load and see if I still freeze.
Got any info on the new advanced prop spawner? hehehe
It will probably be apart of my new duplicator, because I was tired of the advanced spawner spawning my missles all weird and innaccurate.
So i love this mod to death, I've used it in almost everything i have made. and it seemed to have no problems. I recently got a new laptop because my dell inspirion 1545 was the biggest waste of money EVER! anyway I used this mod to spawn my wire missiles. Before it worked grate. but now it wont track the targets after i spawn the missile. Its not the missile i tested and duped it before making it a spawner. Could it be the new wiremod updates?
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