• Tactical Weapons.
    422 replies, posted
Can we get a new base? The recoil is horrible. Why not use Teta's base for all SWEPS instead?
I've noticed that the recoil is pretty... nothing.. Same with the blood effects on most of the snipers and the C7
[QUOTE=Pwn-o-Matic]Can we get a new base? The recoil is horrible. Why not use Teta's base for all SWEPS instead?[/QUOTE] yeah that would be great [QUOTE=Thomas849]I've noticed that the recoil is pretty... nothing.. Same with the blood effects on most of the snipers and the C7[/QUOTE] SWEPs can't change the blood effects, go get gore mod or Smod or something.
Hey, do you think you could make some sort of tactical shotgun? That would be really cool. Here's a picture for an idea of what I'd like it to look like if you have the time: [url]http://images.enterthegame.com/q4site/weapons/shotgun.jpg[/url]
Is there anyway to fix it so that the guns are not coming out of your body and you are holding it?
[QUOTE=eagleey98]Hey I have a request for two weapons. Could you make a SVD Dragnov Sniper Rifle? It's my favorite sniper rifle and could you make the PSG1 with a toggleable silencer? That would be great. -MikeHoliday/eagleey98[/QUOTE] Isin't there already one? [url]http://www.garrysmod.org/downloads/?a=view&id=37546[/url]
[QUOTE=soulsquisher]I think there is a bug with one of the guns I forgot which one where it is really hard to reload once you hit 0 ammo. You have to like hit reload rapidly and then the animations don't play.[/quote] You mean P99? Yea, I know that bug. I took the SWEP base from CSE Usp's which is kinda a bit buggy with reload animations on USP, that's why animations won't go. [b]Edit:[/b] [QUOTE=mynames2long]It was a question. What makes a wep tactical?[/QUOTE] Tactical? It's a wep that makes an operation much easier depending what you need: scoped rifles, grenade launchers, silencers. And before I finish this quote I'd like to say DUUUH.
And there is one sniper, wit a grenade launcher or something. I think it's M24.
[QUOTE=Fluxeon]here's how bout a shotgun [url]http://www.fpsbanana.com/skins/34912[/url] - Striker [url]http://www.fpsbanana.com/skins/41193[/url] - Spas 12 if you make it plse don't make it auto [url]http://www.fpsbanana.com/skins/16679[/url] - tac mp7 [url]http://www.fpsbanana.com/skins/30245[/url] - sr25[/QUOTE] Is not the sr25 just like c8?
[QUOTE=L337N008]You mean P99? Yea, I know that bug. I took the SWEP base from CSE Usp's which is kinda a bit buggy with reload animations on USP, that's why animations won't go. [b]Edit:[/b] Tactical? It's a wep that makes an operation much easier depending what you need: scoped rifles, grenade launchers, silencers. And before I finish this quote I'd like to say DUUUH.[/QUOTE] For the shotguns, if you can't do the reloading code, maybe I can help you with that :D
Pancor Jackhammer!
Honestly, I think you did a pretty bad job with the Lua. Protips: Base all weapons on Teta's base. Why did almost all weapons have their own bases, and then a weapon? Make sure that the weapon bases is not shown in the weapons tab.
The next pack should be like all Shotguns, SMGs, or Pistols. Or maybe all three!
so when are you going to move the M4 request to the requests chamber?
[QUOTE=Pwn-o-Matic]For the shotguns, if you can't do the reloading code, maybe I can help you with that :D[/QUOTE] Hmm, that would be great :).
[QUOTE=L337N008]Thanks ;). [b]Edit:[/b] So, does Colt M1911 is like a 'Tactical Weapon' ? If most people will say yes, then in the update i'll add it.[/QUOTE] You can make anything a tactical weapon..
[QUOTE=Jordan1337]You can make anything a tactical weapon..[/QUOTE] just add a laser or a scope and you've got one
I just tried them out and I freaking love the pistols! Make more pistols please.
This pack is just great so far, all it needs is * A new base * More pistols, por favor? *Also, more shotguns.
[QUOTE=Pwn-o-Matic]This pack is just great so far, all it needs is * A new base * More pistols, por favor? *Also, more shotguns.[/QUOTE] Yea, a new base would be great (besides, you offered some help didn't you? :D); Shotguns? I'll add about 3-4 to the next patch; And pistols - done.
This is bloody awesome! You have my download.
It would be nice if someone made a good script to handle the shotgun reloading. It's all instant-reload right now.
Could you upload to a different host? [b]Edit:[/b] Please?
SVN this pack :v:
omfg... these weapons are are are......... KICKASS!!!!!!!
[QUOTE=Keeshond dog]Could you upload to a different host? [b]Edit:[/b] Please?[/QUOTE] WHY?! and I too would like the SVN version
Ok I think this might work for the shot gun reload, but since I am new to lua it might be wrong and I don't know the names of somethings. [lua] function SWEP:Reload () //is primary ammo a unit? lets say max clip is 7 if ( primary ammo() ) < 7 then //ahh making so much of this up as i go for var=self.Weapon.GetPrimaryAmmo(), 7, 1 self.Weapon.AddPrimaryAmmo ( 1 ) //don't know the command to play and animation so ill guess play (Weapon.Animation.Reload) end end [/lua] Wow that looks like it won't work, but you can't blame a man for trying.
[QUOTE=L337N008]Yea, a new base would be great (besides, you offered some help didn't you? :D); Shotguns? I'll add about 3-4 to the next patch; And pistols - done.[/QUOTE] I'd be Glad to help with you if you would like to convert all your sweps to rg_base Also your sweps are :krad:
[QUOTE=PC Camp]Why waste your time with these? Try and make these guns different than every single swep ever made. How bout you make them have togglable lasers or have them shoot lasers. Try and make something that looks like it took a little effort to make.[/QUOTE] You hush it Camp, we dont need ur leetness on this awesome thread, lol.
[QUOTE=soulsquisher]Ok I think this might work for the shot gun reload, but since I am new to lua it might be wrong and I don't know the names of somethings. [lua] function SWEP:Reload () //is primary ammo a unit? lets say max clip is 7 if ( primary ammo() ) < 7 then //ahh making so much of this up as i go for var=self.Weapon.GetPrimaryAmmo(), 7, 1 self.Weapon.AddPrimaryAmmo ( 1 ) //don't know the command to play and animation so ill guess play (Weapon.Animation.Reload) end end [/lua] Wow that looks like it won't work, but you can't blame a man for trying.[/QUOTE] If it would be that simple it would've been fixed a long time ago don't you think? :raise:
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