• Umbrella Weapons Pack
    122 replies, posted
Alright, Checked out the swep pack, and they are magnificent. Just wanted to point out the bugs out, and have some questions. Bugs: ~If you lower all the pistols (Hold E and left click mouse) and some other weapons (I'll get the exact sweps soon), and move, you will go into a T form and slide to the side. ~I'm not sure if this can be helped, but the effects of firing the gun is still around the lower torso level. Questions: ~Will you be able to buy ammo for the sweps in the RP? Seeing that almost all your weapons have their own unique ammo, so they need their own shipments of ammo. and I don't want to run around town with only one mag. ~You don't mind if I get my RP server to use these sweps?
Not at all, since they were meant for umbrella rp, drew said I didn't have to make ammo boxes. Hence they aren't in there.
[QUOTE=Siminov;25931304]Drew said I didn't have to make ammo boxes. Hence they aren't in there.[/QUOTE] Well, that would've been nice, but okay.
That this pack is awesome, and if you plan on doing more updates, you should really get an SVN.... otherwise this is fine.
[QUOTE=Wizey!;24284881]So this is basically another kermite pack with mad cows base... Empty Idles are a lie btw, it will only happen pistols if there is any, And only if they have a last shot animation. Since you never call an Idle sequence, its basically just leaving the animation to end by itself, then never resseting it. "Quantity of Weapons" :ohdear:[/QUOTE] Stop picking on Kermite, he added tons of new functional SWEP models if anything. I know he did not make them, but if they weren't fixed, they'd just be an overused joke in an Austin Powers movie.
[QUOTE=Vinze;26584460]Stop picking on Kermite, he added tons of new functional SWEP models if anything. I know he did not make them, but if they weren't fixed, they'd just be an overused joke in an Austin Powers movie.[/QUOTE] That would be impressive if SWEP models were all that hard to get working in Gmod. But they're not.
very nice man, the stereo sounds are a really good selling point [editline]11th December 2010[/editline] [QUOTE=Henry Townshend;25185546]These work amazingly with sharpeYe.[/QUOTE] i like that [editline]11th December 2010[/editline] [QUOTE=Wizey!;24907841]Nah, Garry didnt screw anything up. Its just most coders are using badly made bases, Thus the crap load of errors.[/QUOTE] if you're implying that madcow's base is badly made then you need to get your head checked
Oh god not another kermite..
[QUOTE=freemmaann;26650974]Oh god not another kermite..[/QUOTE] You didn't download and try out the pack did you? :v: This pack is much better than Kermite's and the features are more realistic. Siminov's edited version of the Madcows base offers nicer features like weapon lowering, realistic shells, and many more. But if you don't like the pack, you don't have to try it.
[QUOTE=freemmaann;26650974]Oh god not another kermite..[/QUOTE] Get out...
[QUOTE=freemmaann;26650974]Oh god not another kermite..[/QUOTE] -snip-
Sweet, can you add snipers in the next version just a suggestion
so, i've been using these for a while, and i'd just like to say that you should up the quality on some of your sounds, because some of them sound really awful. very well done swep pack though
What weapons exactly?
So ive been using these weapons for a while. And recently a update did something. IM not sure if it was me but basically. Sound does not work at all. No reload, no firing...etc And finally the recent update or so does not include a sound folder. I used the sound files from the older version of UMB weapons. Still no dice. Bottom line. SOUND DOESNT WORK D: -----------------------EDIT Okay so...My connection "dropped" and it did not install fully. Sounds are there. BUT Still there is no working sounds what so ever
These are AWESOME. I love the sg552 supressed. Could you make a scopeless sg550?
[QUOTE=arrington100;29457533]So ive been using these weapons for a while. And recently a update did something. IM not sure if it was me but basically. Sound does not work at all. No reload, no firing...etc And finally the recent update or so does not include a sound folder. I used the sound files from the older version of UMB weapons. Still no dice. Bottom line. SOUND DOESNT WORK D: -----------------------EDIT Okay so...My connection "dropped" and it did not install fully. Sounds are there. BUT Still there is no working sounds what so ever[/QUOTE] Try deleting all older versions and reinstalling?
I play with a friend on a LAN sandbox server and the holster animations not work in "thirdperson",it works fine for who is holstered but not for the others,and we are not able to see if the other have holstered his weapon or not...
[QUOTE=CyberFoxar;29470600]I play with a friend on a LAN sandbox server and the holster animations not work in "thirdperson",it works fine for who is holstered but not for the others,and we are not able to see if the other have holstered his weapon or not...[/QUOTE] I need to find a way to fix that for my next update, it happens to all weapons.
[QUOTE=Siminov;29468404]Try deleting all older versions and reinstalling?[/QUOTE] Yes i did that since the connection dropped i got a renamed the gmod folder and got another... Put in Umbrella aaaanndd. That is the only addon inside it so. yeah. didnt work. I dont know if its me but if it works for you or someone else let me know
The weapons are a tad overpowered. A 9mm can kill a combine elite in like 2 shots to the torso. An M4 can kill a CP with one shot to the torso. To be honest, I think that the ricochet off metals code isn't necessary. In real life bullets will go through metal or disintegrate. The only times when bullets really ricochet is if they hit a hard surface at an angle. But nonetheless, still great sweps, better than most.
[QUOTE=headcrabforfood;29708744]The weapons are a tad overpowered. A 9mm can kill a combine elite in like 2 shots to the torso. An M4 can kill a CP with one shot to the torso. To be honest, I think that the ricochet off metals code isn't necessary. In real life bullets will go through metal or disintegrate. The only times when bullets really ricochet is if they hit a hard surface at an angle. But nonetheless, still great sweps, better than most.[/QUOTE] Yeah, I see your point. I was trying to base it off an npc or player with 100% health.
bug alert, if you hit E+Left click in thirdperson then crouch, your character goes into the default T shape, otherwise an awesome pack!
[QUOTE=Blandsman;30032160]bug alert, if you hit E+Left click in thirdperson then crouch, your character goes into the default T shape, otherwise an awesome pack![/QUOTE] It's not a bug, there's just no third-person animation for holstering while crouching.
[QUOTE=Nimhster;30038965]It's not a bug, there's just no third-person animation for holstering while crouching.[/QUOTE] thanks, there should be though, but still full of epic-ness
Great weapon pack.
However I need it in entity form and I'm not too sure how to convert the weapons. e; Sorry for the double post, thought the two would merge.
Great Weapon Mod. One thing I Having a problem with is I'm using this weapon mod for my DarkRP server and I added the weapons to a Custom Shipment but when I open the shipment I believe its spawning the World Model Here is an example of the Custom Shipment: AddCustomShipment("FN P90 Suppressed", "models/weapons/w_sil_p90.mdl", "weapon_umbrella_p90", 3500, 10, false, 0, false, {TEAM_GUN}) I think the weapon_umbrella_p90 is the problem. Where my I find the entity of the gun to put as the weapon that spawns from the crate? The weapons work fine on the server. Just the shipments are screwed.
I think you guys are missing something. This pack is around a year old, I highly doubt it is still supported by anyone.
well it be nice if it got finished.
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