• Liquid DarkRP - Because Jackool Disappeared
    650 replies, posted
[QUOTE=tgp1994;40897007]In the meantime, did you check what I posted in response to you?[/QUOTE] Yes, as I said before me and my friend checked the three things you listed but the gamemode was not set at all, and we even asked our server manager to see if he could set it up. Could you please tell us how to set the gamemode?
I'll post a tutorial on the wiki soon, but in the meantime: * Make a folder in the /gamemodes folder (I would called it liquidrp just since that's what I named the gamemode) * SVN Checkout to that new folder * For the server's command line arguments, make sure you have a parameter reading [b]-gamemode liquidrp[/b] (at this point, I believe the word after gamemode must match the folder gamemode is in, rather than anything else) * Start the server up
I uploaded a huge update today. Many things are fixed. I think at this point, if there aren't any other bugs being discovered (some people forget to come back to the google issues page after they make one :\ ) I'm going to start working on addon compatibility! Woo
Looks like Perp and survival put together,
Another update - but backup your sv.db files! I updated the database system today to darkrp's system, so just in case you have important info from your game, I would strongly suggest backing up. [b]Also[/b], I encourage everyone to starting using [b][gmod13-compatible][/b] addons now! I think I'm ready for the addon stage.
-snip, gamemode is too busted for it to be fun to fix. Going back to work on DevolvedRP, which does not use DarkRP any more-
I find this better than darkrp but why does it has so much boxes?
[QUOTE=Alex_Lee;41033030]I find this better than darkrp but why does it has so much boxes?[/QUOTE] Well, two things to keep in mind: The op was made a long time ago, and jackool and Deadman have both done a lot of work on this game since. Also, anything related to DarkRP is usually subject to a box storm on facepunch.
Just an idea, why not make a new topic for your updated LiquidRP? So people can see clearly on the first page the progression etc, with new pictures... It also means you only update the first post, instead of commenting the content of a new update
[QUOTE=Jongunner;41055193]Just an idea, why not make a new topic for your updated LiquidRP? So people can see clearly on the first page the progression etc, with new pictures... It also means you only update the first post, instead of commenting the content of a new update[/QUOTE] That's a good idea, although I want to wait until I have more of a finished product before I go and make a whole new topic. Once this game mode is production ready, I think that would be good cause for a new OP.
Just to let you know, a lot of chat commands are broken. Try dropping money, or using /cheque. I ended up just taking base DarkRP and readding all the LiquidRP scripts to it. Although it was still broken somehow... Something was causing players to have no DarkRP variables, and be on an un-initialized team. I'm not sure how you can have fun fixing this, it's such a pain. I'm working on my from-base Roleplay now.
I was looking for a script to put on my server and this looked like a great one, so I took the initiative and got to work :) Any commands besides those two not working? As far as I know, most of the commands are working. I'm not really sure what went wrong there will the drp variables not popping up. I did overcome an issue similar to that though, I think the cause may have been an outdated user message or something of the likes. Diffs are of course available on the repo if you're still interested. I hope your new role play script goes well :)
Is the context menu disabled when you look at a prop and press C? Like does that gamemode have a feature where it disables that menu. As I don't want people abusing it by setting props on fire or using it to drive props. Let me know. Thanks
No, it currently doesn't, but that is a good idea.
Is it normal that when I install liquidarkrp it says me that cstrike is incorrectly installed ?
[QUOTE=mumuk;41068816]Is it normal that when I install liquidarkrp it says me that cstrike is incorrectly installed ?[/QUOTE] That is normal if counter strike source isn't installed in your server.
[QUOTE=tgp1994;41069990]That is normal if counter strike source isn't installed in your server.[/QUOTE] It is ..
[QUOTE=mumuk;41070051]It is ..[/QUOTE] srcds or SteamCMD? If the former, did you copy the cstrike folder into orange box or make a link?
I put cstrike at the root of my ftp, at the same path where is garrysmod. But when I run darkrp updated it works. So I think that I put it in the right place.
[QUOTE=mumuk;41070555]I put cstrike at the root of my ftp, at the same path where is garrysmod. But when I run darkrp updated it works. So I think that I put it in the right place.[/QUOTE] I can't quite remember the directory structure of standard source servers at this point so I can't confirm if that's the right location (although it could be why it's failing right now). The reason updated darkrp is "working" is because falco completely removed the code to check and see if counter-strike source is installed properly. Try changing your server to a cs_ or de_ map from CS:S to confirm that the content is actually being mounted correctly.
[QUOTE=tgp1994;41071117]I can't quite remember the directory structure of standard source servers at this point so I can't confirm if that's the right location (although it could be why it's failing right now). The reason updated darkrp is "working" is because falco completely removed the code to check and see if counter-strike source is installed properly. Try changing your server to a cs_ or de_ map from CS:S to confirm that the content is actually being mounted correctly.[/QUOTE] Oh ok, so that means that even it says me that css isn't installed correctly it works ? I changed the map with de_inferno and I see all textures. But it still spams me the message.
[QUOTE=mumuk;41071423]Oh ok, so that means that even it says me that css isn't installed correctly it works ? I changed the map with de_inferno and I see all textures. But it still spams me the message.[/QUOTE] Seeing textures isn't too much of an indicator - that just shows that your client has CS:S mounted. The map change was issued server side, correct? I know I sometimes type "changelevel" on my clients console and then remember that that only changes the map for me, and not the server :downs: [editline]17th June 2013[/editline] Also, try spawning a CS:S real weapon or two on the server. If they fall to the ground, good, you have CS:S installed and something is screwed up in my code. If the gun floats, then you don't have CS:S installed in the server and somehow the map was already available.
Oh well, another DarkRP Edit
Where do i download it?
[QUOTE=Whip-Tide;41139987]Where do i download it?[/QUOTE] You must have completely skipped over this part or something... Unless you don't know how to use SVN. [QUOTE]Newest Commit: You no longer have to see the horrid blue! A custom theme system was implemented(by Jackool) and theres also prop protection if you don't want to use FPP(Also by Jackool) Up until now I forgot to use the version Dakotacss leaked and Jackool said to use, so I now am using that. There is a plugin system(Useful for developers), put code in the 'dlc' folder(Must have the appropriate prefix like 'cl', 'sh', or 'sv'. And if you put '_loadafterdarkrp' then it will load after DarkRP) The newest version of this will always be available here through SVN: [url]http://liquid-darkrp.googlecode.com/svn/trunk/[/url] I'm only putting it up on SVN for now, although if enough people want it as direct download, I can provide that too. All updates to this will be put in the OP, and suggestions will also be taken! I'll just quote the old OP here, way too lazy to type it: [/QUOTE]
I remember playing this back in Garry's Mod 12, one of my favorite servers!
Doesn't fking work, I put the gamemode in my server gamemode folder and it doesn't show up with ulx or in tcadmin panel command line and shit
[QUOTE=thegtz;41066682]Is the context menu disabled when you look at a prop and press C? Like does that gamemode have a feature where it disables that menu. As I don't want people abusing it by setting props on fire or using it to drive props. Let me know. Thanks[/QUOTE] [code]function GM:OnContextMenuOpen( ) return false end[/code] Put that in init.lua
Hi there. I'm pretty new to this so if someone could give me a hand I would greatly appreciate it. I named a folder LiquidRP, used tortoise to checkout the SVN Uploaded to my server thru filezilla changed the commandline to have gamemode "LiquidRP" Join game and It's not working Here is my console when starting server # Fetching Workshop Addons.. No -authkey Adding Filesystem Addon 'c:\tcafiles\users\julianb\342\garrysmod\addons\advdupe2' Adding Filesystem Addon 'c:\tcafiles\users\julianb\342\garrysmod\addons\evocity2' Adding Filesystem Addon 'c:\tcafiles\users\julianb\342\garrysmod\addons\grapplehook' Adding Filesystem Addon 'c:\tcafiles\users\julianb\342\garrysmod\addons\wire' Adding Path: [garrysmod\cstrike] FIND [garrysmod\cstrike\*.vpk] ADDING [garrysmod\cstrike\cstrike_pak_000.vpk] Unknown command "sv_gamemode" Server logging enabled. Server logging data to file logs\L0626015.log L 06/26/2013 - 16:56:21: Log file started (file "logs\L0626015.log") (game "C:\TCAFiles\Users\JulianB\342\garrysmod") (version "5330") Unknown command "sv_defaultgamemode" L 06/26/2013 - 16:56:21: server_cvar: "sv_password" "***PROTECTED***" Unknown command "sbox_allownpcs" Unknown command "sbox_plpldamage" Unknown command "sbox_playergod" Unknown command "sbox_plpldamage" Unknown command "rp_toolgun" Unknown command "sv_download" Couldn't change active gamemode - 'LiquidRP' not found WARNING: Port 27005 was unavailable - bound to port 27011 instead Network: IP 119.252.191.86, mode MP, dedicated Yes, ports 27025 SV / 27011 CL Server logging data to file logs\L0626016.log PREP OK Lua JIT is DISABLED! false [AdvDupe2Notify] MODULE NOT INSTALLED CORRECTLY. SAVING WILL BE SLOW. Couldn't include file 'includes\modules\glon.lua' (File not found) (<nowhere>) Skipping disabled E2 extension 'propcore', to enable run 'wire_expression2_extension_enable propcore' Skipping disabled E2 extension 'remoteupload', to enable run 'wire_expression2_extension_enable remoteupload' Skipping disabled E2 extension 'wiring', to enable run 'wire_expression2_extension_enable wiring' Using map cycle file 'cfg/mapcycle_default.txt'. ('cfg/mapcycle.txt' was not found.) Nav File is wrong or something (1) Server logging enabled. Server logging data to file logs\L0626017.log Unknown command "sv_defaultgamemode" Unknown command "sbox_allownpcs" Unknown command "sbox_plpldamage" Unknown command "sbox_playergod" Unknown command "sbox_plpldamage" Unknown command "rp_toolgun" Unknown command "sv_download" Client "Apex Predator" connected (122.111.208.60:27005). Can someone help me to fix this?
I believe gamemode parameter must match the name of the text file in the gamemode folder you want to use. Please make sure it matches.
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