like when I launch a server and type gamemode or +gamemode it always says "unknown gamemode" whats the exact name i have to load it by?
[QUOTE=nickrowe;41411770]like when I launch a server and type gamemode or +gamemode it always says "unknown gamemode" whats the exact name i have to load it by?[/QUOTE]
Please read this article and make sure everything is in line: [URL=http://code.google.com/p/liquid-darkrp/wiki/Installation]Installation[/URL]
all of its right I cant select it to launch a listen server with it, and with a dedicated it says unknown...
[QUOTE=nickrowe;41411921]all of its right I cant select it to launch a listen server with it, and with a dedicated it says unknown...[/QUOTE]
What is the path to liquiddrp.txt relative to the gamemodes folder?
Its fixed now but I am having a couple script errors and can you enable sweps in config?
[ERROR] lua/includes/modules/timer.lua:53: attempt to call global 'setmetatable' (a nil value)
1. New - lua/includes/modules/timer.lua:53
2. Create - lua/includes/modules/timer.lua:154
3. SetQMenuStr - gamemodes/liquiddrp/gamemode/liquiddrp/cl_qmenu.lua:15
4. Init - gamemodes/liquiddrp/gamemode/liquiddrp/cl_qmenu.lua:118
5. Create - lua/includes/extensions/client/panel/scriptedpanels.lua:153
6. v - gamemodes/liquiddrp/gamemode/liquiddrp/cl_qmenu.lua:492
7. unknown - lua/includes/modules/hook.lua:82
[QUOTE=nickrowe;41412187]Its fixed now but I am having a couple script errors and can you enable sweps in config?
[ERROR] lua/includes/modules/timer.lua:53: attempt to call global 'setmetatable' (a nil value)
1. New - lua/includes/modules/timer.lua:53
2. Create - lua/includes/modules/timer.lua:154
3. SetQMenuStr - gamemodes/liquiddrp/gamemode/liquiddrp/cl_qmenu.lua:15
4. Init - gamemodes/liquiddrp/gamemode/liquiddrp/cl_qmenu.lua:118
5. Create - lua/includes/extensions/client/panel/scriptedpanels.lua:153
6. v - gamemodes/liquiddrp/gamemode/liquiddrp/cl_qmenu.lua:492
7. unknown - lua/includes/modules/hook.lua:82[/QUOTE]
Please update to the latest SVN version to fix that error. SWEPS can be enabled in [b]liquiddrp/sh_qmenu.lua[/b].
[QUOTE=tgp1994;41411563]I'm not concerned about the map, why did you give me a link to it?[/QUOTE]
Not exactly sure what you mean by revision I'm using.
[QUOTE=Senior Pepper;41416611]Not exactly sure what you mean by revision I'm using.[/QUOTE]
Sorry, I meant SVN revision. It's basically the "update number". All I'm asking is that you run an SVN Update on the gamemode.
Just to let everyone know, I've pushed another update out. It's a big one, so please read the log (either on the project page or when you SVN Update).
[b]Also,[/b] this may be my last update in awhile. I'm going off to college for another semester this weekend, and I don't intend to dedicated nearly as much (if any) time to this project as I did in the past.
I hope this update leaves everyone with a good, functioning gamemode. It's been great working on this, I've learned a lot, and I hope to come back to this some day!
Thanks everyone.
[QUOTE=tgp1994;41421512]Just to let everyone know, I've pushed another update out. It's a big one, so please read the log (either on the project page or when you SVN Update).
[b]Also,[/b] this may be my last update in awhile. I'm going off to college for another semester this weekend, and I don't intend to dedicated nearly as much (if any) time to this project as I did in the past.
I hope this update leaves everyone with a good, functioning gamemode. It's been great working on this, I've learned a lot, and I hope to come back to this some day!
Thanks everyone.[/QUOTE]
Thanks for sticking with this after both jack and deadman abandoned it. Hope to see your amazing work in the near future.
[QUOTE=tgp1994;41421512]Just to let everyone know, I've pushed another update out. It's a big one, so please read the log (either on the project page or when you SVN Update).
[b]Also,[/b] this may be my last update in awhile. I'm going off to college for another semester this weekend, and I don't intend to dedicated nearly as much (if any) time to this project as I did in the past.
I hope this update leaves everyone with a good, functioning gamemode. It's been great working on this, I've learned a lot, and I hope to come back to this some day!
Thanks everyone.[/QUOTE]
Would you be interested in handing svn ownership to someone else so they can continue this?
[QUOTE=quentuz;41424709]Would you be interested in handing svn ownership to someone else so they can continue this?[/QUOTE]
Yeah, I think that would be a good idea. If someone steps up I'll talk to deadman about it since he technically still owns the svn repo.
Is this for Gmod 13? or is it still for the old gmod ?
Can I possibly get the latest SVN for LiquidRP?
Thanks.
[QUOTE=Monsterkiller;41427512]Is this for Gmod 13? or is it still for the old gmod ?[/QUOTE]
[url]http://facepunch.com/showthread.php?t=1193401&p=40133991&viewfull=1#post40133991[/url]
[editline]12th July 2013[/editline]
[QUOTE=Senior Pepper;41427841]Can I possibly get the latest SVN for LiquidRP?
Thanks.[/QUOTE]
You haven't even been using the repository?
[url]https://code.google.com/p/liquid-darkrp/wiki/Installation[/url]
What map is this on because when I try to run the gm, the NPC's dont show up
[QUOTE=TheOverload;41428978]What map is this on because when I try to run the gm, the NPC's dont show up[/QUOTE]
Any and all maps. I worked particularly hard to make sure that this gamemode could easily work on multiple maps without having the features of one hard coded into the game mode. Therefore, NPCs do not have any default spawn locations coded in. You must manually enter the map and run "ldrp_npcpos" to spawn an NPC for the first time. Running that command without any parameters will tell you what NPCs are available for spawning.
[QUOTE=tgp1994;41428770][url]http://facepunch.com/showthread.php?t=1193401&p=40133991&viewfull=1#post40133991[/url]
oh lol didnt see that, thanks
and You have to spawn the npcs, you can spawn then on any map. In console type ldrp_npcpos "Miner" and replace miner with the npcs name (it is case sensitive)
[QUOTE=Monsterkiller;41429590][QUOTE=tgp1994;41428770][url]http://facepunch.com/showthread.php?t=1193401&p=40133991&viewfull=1#post40133991[/url][/quote]
oh lol didnt see that, thanks
and You have to spawn the npcs, you can spawn then on any map. In console type ldrp_npcpos "Miner" and replace miner with the npcs name (it is case sensitive)[/QUOTE]
You've fully redeemed yourself :v:
[QUOTE=tgp1994;41429589]Any and all maps. I worked particularly hard to make sure that this gamemode could easily work on multiple maps without having the features of one hard coded into the game mode. Therefore, NPCs do not have any default spawn locations coded in. You must manually enter the map and run "ldrp_npcpos" to spawn an NPC for the first time. Running that command without any parameters will tell you what NPCs are available for spawning.[/QUOTE]
Ok thanks, I understood that it worked on all maps, I guess my real question should have been where do I set their spawn positions at. Thanks.
I'm getting some strange error.
[img]http://puu.sh/3BnJe.png[/img]
It also doesn't seem to build the database.
[QUOTE=Darker Legends;41430583]I'm getting some strange error.
[img]http://puu.sh/3BnJe.png[/img]
It also doesn't seem to build the database.[/QUOTE]
Shoot, I started seeing references to this new DB object while I was implementing the zombie spawns, it looks like Falco is implementing it everywhere now. Sadly I don't have the time to look at it right now, feel free to file an issue report and I'll try to do a maintenance release when I can.
[editline]12th July 2013[/editline]
[QUOTE=TheOverload;41430223]Ok thanks, I understood that it worked on all maps, I guess my real question should have been where do I set their spawn positions at. Thanks.[/QUOTE]
Where you set their positions is really up to you, but when you run the console command it takes the position you're looking at then faces the NPC towards you.
[QUOTE=tgp1994;41430885]Shoot, I started seeing references to this new DB object while I was implementing the zombie spawns, it looks like Falco is implementing it everywhere now. Sadly I don't have the time to look at it right now, feel free to file an issue report and I'll try to do a maintenance release when I can.
[editline]12th July 2013[/editline]
Where you set their positions is really up to you, but when you run the console command it takes the position you're looking at then faces the NPC towards you.[/QUOTE]
Just a few more things I would like to tell you about.
1. Pressing the use button(e) on the NPC's does not do anything
2. The entities you added in do not spawn in when bought(Shows the command, but does not spawn in entity)
3. Some NPC's have two word names, so they aren't recognized.
[QUOTE=TheOverload;41431394]Just a few more things I would like to tell you about.
1. Pressing the use button(e) on the NPC's does not do anything
2. The entities you added in do not spawn in when bought(Shows the command, but does not spawn in entity)
3. Some NPC's have two word names, so they aren't recognized.[/QUOTE]
Of course things have to start hitting the fan now. Again, please file a bug report for each item and I'll take a look when I can. For number three though, you must enclose multiple words in quotation marks. The source engine interprets multiple parameters separated by spaces. When in doubt, use quotes.
@tgp1994 You should just be able to implement his module, if you're wondering it's database.lua in DarkRP.
[QUOTE=Darker Legends;41437592]@tgp1994 You should just be able to implement his module, if you're wondering it's database.lua in DarkRP.[/QUOTE]
Thanks DL, I've actually had to implement a few DarkRP related database changes in the past. The reason I don't just use the whole file is because I have a few customizations built into it.
[QUOTE=tgp1994;41425739]Yeah, I think that would be a good idea. If someone steps up I'll talk to deadman about it since he technically still owns the svn repo.[/QUOTE]
I would love to continue this, i have tried to add you on steam but it keeps giving me an error, perhaps your list is full?
PM me when you cleared it
When i use passngers mod with Liquidrp the "ply.canuse" functions collide and i cant use the npcs
I tried this fix but it doesnt seem to work:
[QUOTE=J.R.;40393199]add
[lua]
if ply:KeyDown(IN_WALK) then
return
end
[/lua]
To the top of the passenger mod PlayerUse hook.
[/QUOTE]
Does any one has an idea how to fix it without changing the key?
[QUOTE=Darker Legends;41430583]I'm getting some strange error.
[img]http://puu.sh/3BnJe.png[/img]
It also doesn't seem to build the database.[/QUOTE]
I had the same issue, on the liquiddrp/sh_liquiddrp.lua just make fadmin false and install ulx
The amount of money is stuck on: "loading...." and no commands work.
Sorry, you need to Log In to post a reply to this thread.