• Liquid DarkRP - Because Jackool Disappeared
    650 replies, posted
[QUOTE=jackool;41765287][img]http://www.facepunch.com/fp/ratings/heart.png[/img] you guys for keeping this alive. I'm surprised.[/QUOTE] I was actually expecting the box :v:
[QUOTE=tgp1994;41765301]I was actually expecting the box :v:[/QUOTE] It's not my best work, so that too :v: but if people want to use it, then by god use it.
[QUOTE=jackool;41765362]It's not my best work, so that too :v: but if people want to use it, then by god use it.[/QUOTE] Oh, I just meant for the flak we were taking for keeping this alive. But it's been great so far!
[QUOTE=tgp1994;41765375]Oh, I just meant for the flak we were taking for keeping this alive. But it's been great so far![/QUOTE] No clue why anyone would hate on this. It's a great project and I hope the fully fixed version is coming out soon so I can use it.
looks like its the work on this is dropping off. Hopefully someone can get back on this
Just asking but can you put a direct link like media fire folder cause I don't know how to work SVN. Please and Thanks! --PhoenixLord
[QUOTE=PhoenixLord;41871039]Just asking but can you put a direct link like media fire folder cause I don't know how to work SVN. Please and Thanks! --PhoenixLord[/QUOTE] You should learn how, it will be useful.
[QUOTE=killakarebear;41870984]looks like its the work on this is dropping off. Hopefully someone can get back on this[/QUOTE] Yes, it is pretty sad... I've been having the toughest time getting a reply from quentuz to help him get started, he says he's having issues with the svn but refuses to say what. [editline]17th August 2013[/editline] [QUOTE=PhoenixLord;41871039]Just asking but can you put a direct link like media fire folder cause I don't know how to work SVN. Please and Thanks! --PhoenixLord[/QUOTE] If you're going to use gamemodes and some addons, you're going to have to at least learn how to use either git or svn! [url=http://wiki.garrysmod.com/page/SVN]Here's[/url] a generic tutorial for using SVN. Also, I'd have to add that if you're not motivated to look for svn tutorials... well, setting up a gamemode, especially this one, could be quite a task :smile:
Garry did an update 13.07.07 and now the npcs wont work when you press e on them. Anyone else having this problem
[QUOTE=killakarebear;41915316]Garry did an update 13.07.07 and now the npcs wont work when you press e on them. Anyone else having this problem[/QUOTE] You mean he did an update almost two months ago? That sounds about right. No one has reported an NPC bug like that since then, so make sure you're running the latest svn version.
[QUOTE=tgp1994;41916113]You mean he did an update almost two months ago? That sounds about right. No one has reported an NPC bug like that since then, so make sure you're running the latest svn version.[/QUOTE] I am just dl new svn and this update was just 2 weeks ago the last update before that was 13.07.05 on 07.05.13. This update was small but it broke npcs for me. I think I'm gonna reinstall gmod and svn again and try from there ill keep the forum updated.
[QUOTE=killakarebear;41917066]I am just dl new svn and this update was just 2 weeks ago the last update before that was 13.07.05 on 07.05.13. This update was small but it broke npcs for me. I think I'm gonna reinstall gmod and svn again and try from there ill keep the forum updated.[/QUOTE] I'm confused, the latest update garry has on garrysmod.com is for 07.05.13. That tells me either the seventh day of June or the fifth day of July, either one being quite a long time ago :\
[QUOTE=tgp1994;41917083]I'm confused, the latest update garry has on garrysmod.com is for 07.05.13. That tells me either the seventh day of June or the fifth day of July, either one being quite a long time ago :\[/QUOTE] Look in the upper right corner on your main menu thats the current version of gmod it will say 13.07.07. the update date page only talks about 13.07.05. garry does this from time to time. just a very small update but he never tell anyone what they change. This time if effected the npcs it seems
[QUOTE=killakarebear;41926955]Look in the upper right corner on your main menu thats the current version of gmod it will say 13.07.07. the update date page only talks about 13.07.05. garry does this from time to time. just a very small update but he never tell anyone what they change. This time if effected the npcs it seems[/QUOTE] So July 7th (still almost two months ago)? I'm not so sure it affected the NPCs. Besides the bugs currently in the tracker, everything else should be working fine. I think I would have heard a lot about it if the NPCs were not working. A long time ago I believe some people were reporting problems with NPCs, but that was either just a configuration issue or a bug that was fixed in LDRP after a quick update.
If you still take suggestions please let me know since I am developing a map specifically for this game type. Anyhow my suggestions are as follow so I can custom tailor my map to this game mode: Please keep in mind that I have no lua experience and never hosted a dedicated gmod server. 1. Can a player take the job to sell Missions/Quest/Levels? [QUOTE]Skills system. You gain EXP by doing the things the skills say to do, then you buy the levels. [/QUOTE] Similar to the gun dealer but instead a custom bartender job as a player sells missions/levels to other players. Once completed they gain EXP and money, as well unlock additional missions. Perfect if players purchase a minor mission, but for larger missions mob bosses have access to see and purchase missions that players are doing to raid. (examples: Bring me back X illegal object from NPC / Take this from point A to point B / Bank heist / Train hijack x object / etc. (which I can do all those custom missions) 2. OR Can we customize map to NPC jobs? I would like to see the following: Player purchases mission/level from NPC, A trigger Opens a restricted location in my map. ( such as trigger input for my entity ) 3. Vehicle customization functions? for vehicle upgrades ( I plan on adding depth for the illegal street racing scene) Perhaps an NPC to purchase upgrades from their shop and such scripts modifies the vehicle mechanics. In all thanks your time and I leave you with a screenshot of the map I am redoing for optimization: [URL="http://www.servimg.com/image_preview.php?i=9&u=14241753"][IMG]http://i71.servimg.com/u/f71/14/24/17/53/th/rphang11.jpg[/IMG][/URL]
[QUOTE=NOCTURNATIX;41935552]If you still take suggestions please let me know since I am developing a map specifically for this game type. Anyhow my suggestions are as follow so I can custom tailor my map to this game mode: Please keep in mind that I have no lua experience and never hosted a dedicated gmod server. 1. Can a player take the job to sell Missions/Quest/Levels? Similar to the gun dealer but instead a custom bartender job as a player sells missions/levels to other players. Once completed they gain EXP and money, as well unlock additional missions. Perfect if players purchase a minor mission, but for larger missions mob bosses have access to see and purchase missions that players are doing to raid. (examples: Bring me back X illegal object from NPC / Take this from point A to point B / Bank heist / Train hijack x object / etc. (which I can do all those custom missions) 2. OR Can we customize map to NPC jobs? I would like to see the following: Player purchases mission/level from NPC, A trigger Opens a restricted location in my map. ( such as trigger input for my entity ) 3. Vehicle customization functions? for vehicle upgrades ( I plan on adding depth for the illegal street racing scene) Perhaps an NPC to purchase upgrades from their shop and such scripts modifies the vehicle mechanics. In all thanks your time and I leave you with a screenshot of the map I am redoing for optimization: [URL="http://www.servimg.com/image_preview.php?i=9&u=14241753"][IMG]http://i71.servimg.com/u/f71/14/24/17/53/th/rphang11.jpg[/IMG][/URL][/QUOTE] 1. I like the basic idea of missions for exp and money, although I'm not sure how I feel about one player class being responsible for all missions in the game. Perhaps the mob boss could hand out tasks specific to his needs, and the other classes/NPCs would likewise have their own tasks. 2. Another interesting idea. I've always felt uncomfortable having one map or just a few maps specific to one gamemode, perhaps because there's less variety, or perhaps because I don't have much experience in mapping. Either way I like to emphasize cross-map compatibility, but perhaps this idea can be integrated like that in some form. 3. Just before I left I was playing around with the idea of integrating SCars into the gamemode such that a player class could customize people's vehicles for a fee. The map is looking pretty good, I hope you'll be able to release it some day! If you would like, please submit these ideas to the tracker on the project page, so there's a record of them. On a side note, is anyone interested in working on this project and submitting code?
Hello, can someone tell me how to change the Rule's NPC webpage ?
[QUOTE=leroidu21;41971256]Hello, can someone tell me how to change the Rule's NPC webpage ?[/QUOTE] Should be in the npc lua file.
How do I remove VIPs?
Hey there. I think that issues with using the NPCs are related to an incompatibility with one or more of the vehicle mods listed [url=http://steamcommunity.com/sharedfiles/filedetails/?id=182663864]in this collection[/url]. I know there was an issue with [url=http://steamcommunity.com/sharedfiles/filedetails/?id=124637714]passenger mod[/url] at some point, I'm not sure if its SVN-patch fixes it. I am working on trying to merge the mod back with DarkRP / push more of the code into the modules and DarkRPModification style for the upcoming 2.5.0 release. It'd be nice if Jarva could get his changes in to the SVN because that was one of the first things I was going to modify so that the chat didn't override Evolve's command hints.
I'm back from school (working now though) so I'm hoping I'll get some time to start working on this project again. I'll try to start addressing the issues soon!
[QUOTE=tgp1994;42371063]I'm back from school (working now though) so I'm hoping I'll get some time to start working on this project again. I'll try to start addressing the issues soon![/QUOTE] I glad to hear someone is back working on it. Can't wait.
Yeh I can't wait for this to be fixed.
Hey guys, I need the ldrp_npcpositions.txt, as there is no way for me to download them. I was wondering if someone could upload them, thanks! By the way, currently using rp_downtown_v4c.
[QUOTE=Steve Mason;42436246]Hey guys, I need the ldrp_npcpositions.txt, as there is no way for me to download them. I was wondering if someone could upload them, thanks! By the way, currently using rp_downtown_v4c.[/QUOTE] There isn't any massive "database" of NPC positions (all though, that is a good idea). In fact, if I recall correctly, I moved npc position storage from files to the sqlite database. If someone wants to upload the portion of their database with npc locations in that map, great, otherwise you're on your own.
Alright, I need some help guys. I installed Liquid RP, and then it's all set and working. However, when I try to join the server, I get massive counts of Lua Errors. But I'm still able to join the server, then when I join it, it's pretty much the same as Sandbox, I cannot see the HUD, and the scoreboard is the same as sandbox. Help! [QUOTE]You are running ULib version 2.50. [ULIB] Loading SHARED module: ulx_init.lua [ULX] Loading CLIENT module: motdmenu.lua [ULX] Loading CLIENT module: uteam.lua [ULX] Loading CLIENT module: xgui_client.lua [ULX] Loading CLIENT module: xgui_helpers.lua [ULX] Loading CLIENT module: xlib.lua [ULX] Loading SHARED module: chat.lua [ULX] Loading SHARED module: f3menu.lua [ULX] Loading SHARED module: fun.lua [ULX] Loading SHARED module: menus.lua [ULX] Loading SHARED module: rcon.lua [ULX] Loading SHARED module: teleport.lua [ULX] Loading SHARED module: ttt.lua [ULX] Loading SHARED module: user.lua [ULX] Loading SHARED module: userhelp.lua [ULX] Loading SHARED module: util.lua [ULX] Loading SHARED module: vote.lua Requesting texture value from var "$dummyvar" which is not a texture value (material: NULL material) Couldn't include file 'sandbox\gamemode\cl_init.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 5)) Couldn't Load Init Script: 'sandbox/gamemode/cl_init.lua' Couldn't include file 'modules\von.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 11)) Couldn't include file 'client\help.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 102)) Couldn't include file 'liquiddrp\sh_liquiddrp.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 103)) Couldn't include file 'liquiddrp\cl_dermaskin.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 105)) Couldn't include file 'config.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 207)) Couldn't include file 'sh_interfaceloader.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 208)) Couldn't include file 'client\help.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 209)) Couldn't include file 'language_sh.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 211)) Couldn't include file 'makethings.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 212)) Couldn't include file 'cl_vgui.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 213)) Couldn't include file 'entity.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 214)) Couldn't include file 'showteamtabs.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 215)) Couldn't include file 'sh_animations.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 216)) Couldn't include file 'cl_hud.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 217)) Couldn't include file 'workarounds.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 218)) Couldn't include file 'shared\player_class.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 219)) Couldn't include file 'liquiddrp\cl_trading.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 111)) Couldn't include file 'liquiddrp\cl_stores.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 112)) Couldn't include file 'liquiddrp\sh_chat.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 113)) Couldn't include file 'liquiddrp\cl_hud.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 114)) Couldn't include file 'liquiddrp\cl_inventory.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 115)) Couldn't include file 'liquiddrp\sh_qmenu.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 117)) Couldn't include file 'liquiddrp\cl_crafting.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 119)) Couldn't include file 'liquiddrp\cl_chat.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 120)) Couldn't include file 'liquiddrp\cl_skills.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 122)) Couldn't include file 'sh_commands.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 301)) Couldn't include file 'shared.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 302)) Couldn't include file 'addentities.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 303)) Couldn't include file 'ammotypes.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 304)) Couldn't include file 'liquiddrp\cl_qmenu.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 814)) [ERROR] gamemodes/liquiddrp/entities/weapons/cracker/shared.lua:55: attempt to index global 'LDRP_SH' (a nil value) 1. unknown - gamemodes/liquiddrp/entities/weapons/cracker/shared.lua:55 [ERROR] gamemodes/liquiddrp/entities/weapons/lockpick/shared.lua:53: attempt to index global 'LDRP_SH' (a nil value) 1. unknown - gamemodes/liquiddrp/entities/weapons/lockpick/shared.lua:53 [ERROR] gamemodes/liquiddrp/entities/entities/plants/cl_init.lua:7: attempt to index global 'LDRP_SH' (a nil value) 1. unknown - gamemodes/liquiddrp/entities/entities/plants/cl_init.lua:7 ERROR: Trying to derive entity letter from non existant entity base_gmodentity! ERROR: Trying to derive entity ent_knife from non existant entity base_gmodentity! ERROR: Trying to derive entity meteor from non existant entity base_gmodentity! ERROR: Trying to derive entity spawned_weapon from non existant entity base_gmodentity! ERROR: Trying to derive entity food from non existant entity base_gmodentity! ERROR: Trying to derive entity drug_lab from non existant entity base_gmodentity! ERROR: Trying to derive entity gunlab from non existant entity base_gmodentity! ERROR: Trying to derive entity phone from non existant entity base_gmodentity! ERROR: Trying to derive entity drug from non existant entity base_gmodentity! ERROR: Trying to derive entity microwave from non existant entity base_gmodentity! ERROR: Trying to derive entity spawned_food from non existant entity base_gmodentity! ERROR: Trying to derive entity pot from non existant entity base_gmodentity! ERROR: Trying to derive entity spawned_money from non existant entity base_gmodentity! ERROR: Trying to derive entity darkrp_cheque from non existant entity base_gmodentity! ERROR: Trying to derive entity darkrp_console from non existant entity base_gmodentity! ERROR: Trying to derive entity spawned_shipment from non existant entity base_gmodentity! ERROR: Trying to derive entity fadmin_motd from non existant entity base_gmodentity! ERROR: Trying to derive entity money_printer from non existant entity base_gmodentity! ERROR: Trying to derive entity fadmin_jail from non existant entity base_gmodentity! F[/QUOTE]
Awesome gamemode, missed the old LiquidRP. But, you can never stay in one time period I guess. Anyways, this is a very good gamemode coded with patience. Try it out if you haven't! Personally for me, it's way too custom. I don't enjoy skill systems and loads of different systems, I believe the players should create these "Systems". Otherwise, enjoy Liquid RP.
[QUOTE=Steve Mason;42437626]Alright, I need some help guys. I installed Liquid RP, and then it's all set and working. However, when I try to join the server, I get massive counts of Lua Errors. But I'm still able to join the server, then when I join it, it's pretty much the same as Sandbox, I cannot see the HUD, and the scoreboard is the same as sandbox. Help![/QUOTE] That's odd... it appears the sandbox gamemode isn't loading. Can you verify that sandbox\gamemode\cl_init.lua exists in the gamemode folder? [editline]6th October 2013[/editline] [QUOTE=Svents;42437750]Awesome gamemode, missed the old LiquidRP. But, you can never stay in one time period I guess. Anyways, this is a very good gamemode coded with patience. Try it out if you haven't! Personally for me, it's way too custom. I don't enjoy skill systems and loads of different systems, I believe the players should create these "Systems". Otherwise, enjoy Liquid RP.[/QUOTE] That's something I've never quite understood, how do players create these systems and get others to play along?
[QUOTE=tgp1994;42437802]That's odd... it appears the sandbox gamemode isn't loading. Can you verify that sandbox\gamemode\cl_init.lua exists in the gamemode folder?[/QUOTE] Yes, it's there. And I opened up the lua folder, and there's writing in there etc. Now, this is what occurs in my console: Couldn't include file 'sandbox\gamemode\cl_init.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 5))
[QUOTE=Steve Mason;42438202]Yes, it's there. And I opened up the lua folder, and there's writing in there etc. Now, this is what occurs in my console: Couldn't include file 'sandbox\gamemode\cl_init.lua' (File not found) (@gamemodes/liquiddrp/gamemode/cl_init.lua (line 5))[/QUOTE] Just as a few other standard questions, I need to ask: -What revision is your SVN at? -Is cl_init modified from repository status?
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