[QUOTE=Deadman123;37105493]Does anyone else have the no tools problem?[/QUOTE]
yea none of the tools will work.. weld rope etc.
Okay are there any errors?
[editline]8th August 2012[/editline]
Update your gamemode, working on my end.
RIP jackool
Oh hey, me and FPP trolled a Liquid DarkRP server a while ago.
Material katharsmodels/contraband/contraband_see does not support vertex format used by the mesh (maybe missing fields or mismatched vertex compression?), mesh will not be rendered. Grab a programmer!
Please help, how to fix this ? It's with all guns, models.
[QUOTE=Deadman123;37137656]Okay are there any errors?
[editline]8th August 2012[/editline]
Update your gamemode, working on my end.[/QUOTE]
i fixed it you have to replace "sv_gamemode_functions.lua" to make the tools work
Is there going to be a gmod13 version? if so, when would it be released? I plan on running a server with this. Also, is jackool still going to take over on this?
Have you fixed the bug that you cant use tools?
[QUOTE=deluxe;37484395]Have you fixed the bug that you cant use tools?[/QUOTE]
Afaik they have always worked. They never broke for me...
very nice. This looks way better than regular dark rp. Keep it up!!
Are you planning on updating it for Gmod 13?
Will this be updated?
EDIT:
[B]I CHANGED MY MIND. I WILL NOT BE RELEASING A CONVERTED VERSION OF THIS GAME MODE AS DEVOLED HAS RECENTLY APPEARED.
I WILL BE USING THE CONVERTED VERSION FOR MY USE ONLY.[/B]
Yeah, i hope it's come back too
Hey BlueFellow :-)
Do you have a updated or converted version? If so, mind if I take a look at it? I might use a couple of things in my darkrp, but still give you and jackool full credits of course.
Thanks so much man, it's appreciated.
Add me on steam: exti503
i hope This works for Gmod 13 :) i would love to have this Gamemode for my Server :)
My steam name is : Santacruz559
[QUOTE='[FS] Fatality;39139416']i hope This works for Gmod 13 :) i would love to have this Gamemode for my Server :)
My steam name is : Santacruz559[/QUOTE]
This gamemode isn't officially updated, and the unofficial port isn't publicly released.
Lol. "Paycheck Lady". Isn't this DarkRP with some GUI changes?
Direct download link please. If not, that's okay.
[QUOTE=UberDeFlex;39170827]Direct download link please. If not, that's okay.[/QUOTE]
This gamemode is old, dead, and unsupported for GMod 13. (and Jackool made a new gamemode)
This thread should be left alone unless something important needs to be posted.
Well okay then.
Apologies for necro-ing this thread, but I want to let everyone know that I've been working on porting this gamemode over to gmod 13 (and adding some of my own things along the way). Deadman has me all set up at the google code page, I just need to commit what I have so far. Hoping to have that done soon!
Sorry for the wait everyone, but my changes are up! The project can be found [url=https://code.google.com/p/liquid-darkrp/]here[/url].
Sorry if I am letting anyone down when I say that this gamemode is [b]not[/b] completely ready. Lots of things aren't going to work. I'm in the middle of adding onto the data system so I can move some of the games data storage functions from using GLON/vON over to database-like storage.
I would like to give a shoutout to FPTje as it was his work which helped me a great deal in getting this gamemode up to speed so far (in fact, I have the repository pulling FAdmin as an external). Kind of interesting how this gamemode is so close to the DarkRP base. While I like being able to piggyback off of DarkRP, I hope to change this similarity.
Here's a change log of what I had been keeping track of since I started keeping a revision system of my own:
[quote]
Revision: 10
- More Gmod 13 updates
- Preparing files for push to public SVN
entities/weapons/weapon_real_cs_pumpshotgun/shared.lua
- Removed possibility for nil reference if player leaves while shotgun shell is active
gamemode/cl_vgui.lua
- Disabled admin tab to go along with DarkRP's move to the config system
gamemode/data.lua
- Added table name prefix variable
- Implementing custom table framework
gamemode/LiquidDRP/cl_qmenu.lua
- Updated tool menu just to get it working. Still need to add in the parameters frame.
gamemode/LiquidDRP/sv_npcs.lua
- Moving NPC location storage from file to database (implementing custom table framework). NOTE: LDRP.SetNPCPos has not been tested in its current implementation, I'm making a STool that will act as a frontend for this function.
entities/weapons/gmod_tool/stools/npcmanager.lua
- Beginning work on STool that will be a frontend for managing NPC locations.
----
Revision: 9
Added in DarkRP versions of the drug, fadmin_jail, and fadmin_motd entities. Also included missing fadmin materials. Added in door_ram, stunstick, unarrest_stick, and weaponchecker weapons.
----
Revision: 8
* Updated arrest_stick code to DarkRP svn
* Attempted to fix broken arrest stick animations - looks like a GBug
* Started adding in DarkRP Config system
* [Started] replaces player speed cvar with config
* LiquidRP actually depends on sandbox (which depends on base), derp
* Added in weapon_cs_base2 (why was this deleted?)
----
Revision: 7
[gamemode/cl_vgui.lua]
* Created help tab (to supplement semi-implemented help system)
* Added support for adding tabs based off of tab API
* Uncommented SetSkin commands (even though they don't seem to do squat. I'll probably figure out this skin thing later.)
[gamemode/help.lua]
* Updated to more recent DarkRP help system (thanks Falco <3)
[gamemode/LiquidDRP/cl_dermaskin.lua]
* Corrected inconsistency in theme settings file name
* Modified PaintTooltip function; added in w and h parameters, and commented out DrawArrow() calls. DrawArrow is either being used incorrectly, or is broken in the current version of garry's mod. Not sure if garry is aware of the latter if it's true.
[gamemode/modules/AFK.lua]
* Updating help label API to current version
[gamemode/modules/AFK/cl_afk.lua]
* Removed calls to serverside help API functions (how did this file even work before?)
* Updated overall file to more recent DarkRP function (props to Falco again)
[gamemode/sh_commands.lua]
* Help category enums are stored in this file, made one global since it was used as such (TODO: Move these enums into help.lua, consider making global HELP table)
* Updated help API calls to latest version
[gamemode/shared.lua]
* Pretty much just formatting changes
[gamemode/showteamtabs.lua]
* Updated Money tab to more recent DarkRP version (because it pretty much wasn't working in its current implementation)
* Changed scope of Disabled variable in an effort to get the skin tab functioning
* Grammar Nazi on patrol
[gamemode/dlc/cl_helpmenu.lua]
* Created file: trying to make F4 menu modular. Expect more related changes in the future.
----
Revision: 6
[gamemode/cl_vgui.lua]
* Removed F4Menu think override - doesn't really seem to do anything.
* Changed paths of a few silk icon materials to gmod 13 path
[gamemode/dlc/cl_darkskin.lua]
* Removed CurrentSkin property (looks like a last minute attempt to hide the blue theme :P)
* Added Name property - used in showteamtabs.lua
[gamemode/LiquidDRP/cl_dermaskin.lua]
* Fixed icon path, added Name property to Default theme
* Changed CurrentSkin to automatically default to the Dark Skin
* Fixed a few gmod 13's
[gamemode/showteamtabs.lua]
* Now makes use of the Name theme property
* Perparing to fix bug where you are unable to change themes after already changing the theme once.
----
Revision: 5
[-] Removed cl_helpvgui.lua, blank file.
[gamemode/data.lua] CONNECTED_TO_MYSQL variable was probably not in the table.
[gamemode/FAdmin_DarkRP.lua] Pooled fadmin network messages, from a patch on darkrp's github.
[gamemode/server/fadmin_sql.lua] Removing extraneous prints.
----
Revision: 4
Beginning integration of FAdmin
----
Revision: 3
Removing local FAdmin copy in prep for external
----
Revision: 2
Adding FAdmin as external
----
Revision: 1
Initial commit. About time.
[/quote]
Sounds good, Thanks for reviving this.
It was built on the darkrp code, of course it looks similar...
[QUOTE=FrankPetrov;40230864]It was built on the darkrp code, of course it looks similar...[/QUOTE]
And that is why I ended up referencing DarkRP so much :) I think I used the wrong word when I said "interesting", my overall message was that I hope to move away from DarkRP.
[QUOTE=tgp1994;40232514]And that is why I ended up referencing DarkRP so much :) I think I used the wrong word when I said "interesting", my overall message was that I hope to move away from DarkRP.[/QUOTE]
You should branch off and make another edit then. If youre going to restore the gamemoe to gmod13, you shouldnt change that.
[QUOTE=FrankPetrov;40235234]You should branch off and make another edit then. If youre going to restore the gamemoe to gmod13, you shouldnt change that.[/QUOTE]
Good point. I'll just work on fixing it for now.
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