[WIP] Deathrun! (Yet another! It's not 100% the same I promise)
76 replies, posted
PS2 support will happen when either i purchase PS2 and figure out how to give points or when I ask kamshak how to do it
edit: Added PS2 support (maybe) you'll need to test it for me because I don't own that addon :(
[QUOTE=Arizard;48187062]PS2 support will happen when either i purchase PS2 and figure out how to give points or when I ask kamshak how to do it
edit: Added PS2 support (maybe) you'll need to test it for me because I don't own that addon :([/QUOTE]
I tried it and found out that gambling etc works, however when saving a category it says:
addons/pointshop2/lua/ps2/server/sv_pointshopcontroller.lua:428: attempt to index a nil value
This is the only error that appears in console.
can you post the surrounding 4 lines or so? just so there's more information. Currently it's only meant to give points out when you finish the map, although I'll soon configure it to give out more rewards. Anything other than that I can't help with.
Added two new features:
Players are now punished if they disconnect while on the Death team (death avoidance). They will be forced to play on the death team for the next 3 rounds they play.
Players are kicked for being idle after a certain amount of time (4.5 minutes, configurable). Combined with death avoidance punishment, players will be forced to Death for 3 rounds if they are kicked for being idle on the Death team.
Loving these rapid updates, good job!
[QUOTE=Arizard;48184955]Just added Pointshop 1 support - players are rewarded with points when they reach the end of the map (you have to have the end of the map set using !zones). This amount is configurable with the convar [b]deathrun_pointshop_reward <0-9999>[/b][/QUOTE]
Why not just reward all the alive players when all the death are dead?
(I like the originality to your gamemode btw, keep up the updates)
[QUOTE=Kevlon;48201552]Why not just reward all the alive players when all the death are dead?
(I like the originality to your gamemode btw, keep up the updates)[/QUOTE]
Thanks, my priority was to add immediate support for finishing the map, but I plan to add more rewards when players get kills or survive rounds.
Keep up the great work! Love how its easily custom. You have good things coming :incredible:
[QUOTE=Arizard;48203497]Thanks, my priority was to add immediate support for finishing the map, but I plan to add more rewards when players get kills or survive rounds.[/QUOTE]
This was added recently by the way, players earn points for killing the other team or winning the round.
edit:
Also added a bunch of graphical changes to make the HUD kinda look better i guess
[vid]https://d.maxfile.ro/nyfmjzwcqc.webm[/vid]
new update includes hooks to change player's scoreboard name color and player's scoreboard icon.
mousewheel bhopping feels a little off and I'm not totally sure why, I can't seem to get over 400~ units/s unless i'm literally strafing on the spot, and I know how to bhop properly fairly well, it's like a weird mix between a source game with very little bhop-ability (csgo mm) and a bhop server, cause I [i]can[/i] get the speed but it's not as easy as it should be (imo, maybe it's meant to be SUPER difficult? but even when I'm try hard-ing and strafing smooth as fuck I really can't go over 400 u/s)
gamemode its self is really cool though
[QUOTE=Arizard;48227974]This was added recently by the way, players earn points for killing the other team or winning the round.
edit:
Also added a bunch of graphical changes to make the HUD kinda look better i guess
[vid]https://d.maxfile.ro/nyfmjzwcqc.webm[/vid]
new update includes hooks to change player's scoreboard name color and player's scoreboard icon.[/QUOTE]
Your doing a fantastic job, keep it up!
BTW: Pointshop 1 & 2 are working perfectly fine. I also tested PS2 with the extra gadgets such as gambling and they work correctly too.
SUGGESTION: If a person logs on and they are the only one alive, maybe open up a window explaining the commands they are provided with whilst alone on the server and what is actually happening so that they are aware what is happening. Maybe also a custom ESC menu? Obviously the ESC menu isn't necessary but would be a really cool implementation.
Thanks
[QUOTE=Smt;48231064]mousewheel bhopping feels a little off and I'm not totally sure why, I can't seem to get over 400~ units/s unless i'm literally strafing on the spot, and I know how to bhop properly fairly well, it's like a weird mix between a source game with very little bhop-ability (csgo mm) and a bhop server, cause I [i]can[/i] get the speed but it's not as easy as it should be (imo, maybe it's meant to be SUPER difficult? but even when I'm try hard-ing and strafing smooth as fuck I really can't go over 400 u/s)
[/QUOTE]
i have really got no clue how bhop mechanics work on the server and I have no idea how to improve this (it was not intentional) and since my scrollwheel bhop is pretty bad I can't really test it
gamemode its self is really cool though
[QUOTE=Arizard;48236270]i have really got no clue how bhop mechanics work on the server and I have no idea how to improve this (it was not intentional) and since my scrollwheel bhop is pretty bad I can't really test it
gamemode its self is really cool though[/QUOTE]
Hi, I just saw your Auto Button claiming post on script fodder and I thought that this was included in your gamemode. Does this mean that you are going to remove it from your gamemode so we have to purchase it?
[QUOTE=Zilema;48239906]Hi, I just saw your Auto Button claiming post on script fodder and I thought that this was included in your gamemode. Does this mean that you are going to remove it from your gamemode so we have to purchase it?[/QUOTE]
no
[QUOTE=Arizard;48241097]no[/QUOTE]
Thanks for the confirmation :)
[QUOTE=Arizard;48141370]that is a problem with my spawning code so I will fix that asap[/QUOTE]
That was a reply to the pointshop model getting reset after every round. Any idea when this will be fixed?
I'm fairly sure I fixed the model problem, but hats and accessories may still get reset every round. Also, i've moved everything to the official release thread so please post there instead [url]http://facepunch.com/showthread.php?t=1476758[/url]
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