It has to exsist.
[url]www.fpsbanana.com[/url]
Have fun looking...
Look at it this way, If it aint on that site, then it aint happenin.
They are nice and unique weapons and all that, but I have to say I am disappointed by the work done on the iron sights. :saddowns:
is ehh kermite still alive he hasn't been on since april??
[QUOTE=cottonwaxy;22750880]is ehh kermite still alive he hasn't been on since april??[/QUOTE]
no, probably not, he died while coding most likely
(new to this)
Will there be an Assault weps pack? I heard the Sniper pack was taken down.
" 29th November 2009 Last edited by kermite; 1 Day Ago at 10:54AM.. "
HOLY SHIT HE'S ALIVE
Pistol pack is awesome.
make rocketlauncher pack ;d
:downsbravo:
oh my god kermites alive he was on three days ago REJOICE FOR OUR GOD HAS RETURNED
[QUOTE=persius31;23000506]oh my god kermites alive he was on three days ago REJOICE FOR OUR GOD HAS RETURNED[/QUOTE]
:arghfist::fuckyou: <-Wtf?
Goddamnit he's back....
[QUOTE=persius31;23000506]oh my god kermites alive he was on three days ago REJOICE FOR OUR GOD HAS RETURNED[/QUOTE]
:razz:
Yes!
[QUOTE=enragedaustin;18705663]if i could make a suggestion, you should definetly make 3 more packs.
rocket launcher pack
grenade launcher pack
and grenade pack (or just fuse grenade pack and grenade launcher pack)
also you should update the shotgun pack to include an AA12 and so that it can switch between buckshot rounds and grenade rounds just like the real thing. or include the AA12 in a grenade launcher pack since it can shoot grenades. you should look at it on youtube it is so cool.
do as i command.[/QUOTE]
It should be specials or others
He may have logged in, but I doubt he's working on these abominations of copy paste he called SWEPs anymore. Hopefully he will have been working on something [B]good.[/B]
[QUOTE=hexpunK;23013319]He may have logged in, but I doubt he's working on these abominations of copy paste he called SWEPs anymore. Hopefully he will have been working on something [B]good.[/B][/QUOTE]
Did you just mention kermite and good in one sentance? WHAT ARE YOU!
[QUOTE=Wizey!;23014678]Did you just mention kermite and good in one sentance? WHAT ARE YOU![/QUOTE]
People can get better an practice you know
[editline]03:46AM[/editline]
Also learn
I feel the pistol pack was best, the machine gun pack was obvious copypasta.
[QUOTE=starpoo90;23072029]I feel the pistol pack was best, the machine gun pack was obvious copypasta.[/QUOTE]
im sorry but ALL OF IT was Copy Paste
The pistol and SMG is the best though. But I'm gonna stick with MadCow's weapons now. I mean, it was 1.13 GIGABYTES!!! for THREE of his packs!
[QUOTE=starpoo90;23114536]The pistol and SMG is the best though. But I'm gonna stick with MadCow's weapons now. I mean, it was 1.13 GIGABYTES!!! for THREE of his packs![/QUOTE]
Because it was basically the same code ON A SHIT LOAD OF MODELS.
No effort required, At all.
Yeah, but MadCows + Kermite would be awesome.
The SMG are way too fast.
i wish you added a form of ammunition like in madcows becuse when i use them i always run out of ammo :(
[QUOTE=kermite;18652949]yes i know
either tommorow or the day after ill release a patch to fix that and add a few of the reticles i forgot to put in
also what is the the tatical aggro sniper?[/QUOTE]
Hey Kermite!
i love the packs, or at least when they worked. the problem is all of a sudden one day the guns started emitting ERRORS instead of guns shells, i have heard tthis is cause i dont have CS:S but i didnt have CS:S when it didnt emit ERRORS. So im somewhat confused and some clarification on how i can fix this or what the problem is would be awesome!!! THANKS!
[QUOTE=IHavePancakeMix;23428315]Hey Kermite!
i love the packs, or at least when they worked. the problem is all of a sudden one day the guns started emitting ERRORS instead of guns shells, i have heard tthis is cause i dont have CS:S but i didnt have CS:S when it didnt emit ERRORS. So im somewhat confused and some clarification on how i can fix this or what the problem is would be awesome!!! THANKS![/QUOTE]
No.
Just a list of the bugs I've found so far for the pistols pack. I didn't test the last few weapons in the pack, so some of these may apply to those guns, as well.
-Dual wield weapons have the slides from the wrong gun fire.
-Suppressors become invisible during shooting(single player only apparently). This is probably from the muzzle flash effect appearing in the same space. I imagine doing a check for the fire mode for the guns that have suppressors, then moving the muzzle flash effect in front of the suppressor would fix that.
-The Colt Model 1911 starts off in automatic, and has semi-automatic as its secondary fire mode. Shouldn't these be switched?
-The Type 68 (among others) has some effect/material that makes it a super-reflective mirror in bright lights (like the env_sun of gm_construct). Seems at best the guns should have a dull sheen, and barely (if any) reflectivity.
-The Beretta PX-4 Storm's reload sounds are very, very loud. Especially the magazine snapping into place/bullet chambering sound.
-Dual Colt 1911's, dual sword cutlasses, and others start the reload sound when reload is pressed, even when the guns have no ammo or are at a full clip already. I've seen hooks to check ammo count >0 and clipsize <maxclipsize to correct this.
-spawning the dual sword cutlasses gives this error: (about 30 times) "kermite\lua\weapons\kermite_pist_sword\shared.lua:163: attempt to compare number with nil"
-Might be more of my opinion, but the fire rates on dual wields are insanely fast. Might want to consider limiting that.
-Animation jumps when strafing while firing dual wield weapons.
-All guns have the tip to switch fire modes in the weapon select menu, but some guns don't have secondary fire modes.
-The HK USSOCOM Mark 23 shell ejects the wrong way.
You have a good thing going here. Any pack this big is bound to have some bugs, but work those out and I'm sure you'll have a great thing going here.
Really cool weapon packs! Don't want to complain and i don't know if anyone else has the same problem but the shell that ejects from the weapons from all the packs i downloaded appear as error
Let this dieieiieieieeeee
Love the sweps kermite they are awesome,aside from Zoeys weapons these are the best ;D,i do have some ideas for the Rifle pack coming up,if you dont mind my suggestions that is,I know you will include most popular rifles,but there are some rifles i can consider at least,well here they are,ill provide photos as well: 1.The AVIR (its kinda like the STA52 on killzone but its a futuristic weapon in the process of making i think) [url]http://img252.imageshack.us/img252/1459/javirad1df7.png[/url] 2.Killzone weapons like the M82-G,STA52,and STA14 i dont think you need images for those 3.hmm how about star wars battlefront rifles,like the republic,empire,CIS,and rebel blaster rifles Rebel rifle: [url]http://images1.wikia.nocookie.net/starwars/images/c/c1/A280_blaster_rifle.jpg[/url] CIS rifle: [url]http://media.photobucket.com/image/star%20wars%20cis%20rifle/Darth_Yoda_2007/Star%2520Wars/gablaster-rifle1.jpg[/url] Republic rifle: [url]http://2.bp.blogspot.com/_wIW55V-xC00/SdQ2r61gKWI/AAAAAAAABLc/Nmabj6asG40/s400/rifle_blaster_dc_15a.png[/url] Galactic Empire rifle: [url]http://3.bp.blogspot.com/_B23gBCNdh3A/Sb6K8ZPdzZI/AAAAAAAADIg/Q_JWsL7Z88M/s320/StormTrooper_Blaster.jpg[/url] 4.maybe fallout rifles? the chinese assualt rifle which is that badass AK? okay thats it,i have more suggestions but i dont want to take up your time,okay thank you for reading if you did,sorry to bother you in such time
Good luck getting those, because kermite doesn't actually do any modeling.
[QUOTE=KnowledgeJunkie;23432539]Just a list of the bugs I've found so far for the pistols pack. I didn't test the last few weapons in the pack, so some of these may apply to those guns, as well.
-Dual wield weapons have the slides from the wrong gun fire.
-Suppressors become invisible during shooting(single player only apparently). This is probably from the muzzle flash effect appearing in the same space. I imagine doing a check for the fire mode for the guns that have suppressors, then moving the muzzle flash effect in front of the suppressor would fix that.
-The Colt Model 1911 starts off in automatic, and has semi-automatic as its secondary fire mode. Shouldn't these be switched?
-The Type 68 (among others) has some effect/material that makes it a super-reflective mirror in bright lights (like the env_sun of gm_construct). Seems at best the guns should have a dull sheen, and barely (if any) reflectivity.
-The Beretta PX-4 Storm's reload sounds are very, very loud. Especially the magazine snapping into place/bullet chambering sound.
-Dual Colt 1911's, dual sword cutlasses, and others start the reload sound when reload is pressed, even when the guns have no ammo or are at a full clip already. I've seen hooks to check ammo count >0 and clipsize <maxclipsize to correct this.
-spawning the dual sword cutlasses gives this error: (about 30 times) "kermite\lua\weapons\kermite_pist_sword\shared.lua:163: attempt to compare number with nil"
-Might be more of my opinion, but the fire rates on dual wields are insanely fast. Might want to consider limiting that.
-Animation jumps when strafing while firing dual wield weapons.
-All guns have the tip to switch fire modes in the weapon select menu, but some guns don't have secondary fire modes.
-The HK USSOCOM Mark 23 shell ejects the wrong way.
You have a good thing going here. Any pack this big is bound to have some bugs, but work those out and I'm sure you'll have a great thing going here.[/QUOTE]
Most of these problems are the cause of that douche bag garry updating gmod over and over again and making everything worse,and not fixing bugs,hes just giving us more bugs
[editline]07:26AM[/editline]
[QUOTE=Zakkin;22666252]I have a suggestion for an addition to knife pack.
See if this is possible.
[img]http://imageflock.com/img/1276720479.jpg[/img]
Muahah.[/QUOTE]
why does this remind me of gameshark? lol
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