• CW: The Elder Scrolls Roleplay (Skyrim RP)
    63 replies, posted
[QUOTE=Hyper Iguana;41226259]Last time I played Skyrim I didn't type into chat '/me fus ro dahs the dragon' Anyone you ask would agree that Skyrim was enjoyable because you actually were involved in the combat, rather than being a narrator and /roll'ing whether your character died or not. This is just going to turn into what all the other clockwork gamemodes will be, which is someone dying in the chat box, and an admin coming in to resolve the situation because one party thought it was unfair.[/QUOTE] That's because Skyrim is an action packed RPG game. Roleplaying is usually slow paced and focuses more on character and story development rather than combat. This is simply a roleplaying server within the Elder Scrolls universe, it doesn't have to mimic its gameplay. The situation you described is far too common, however a good roleplay server is about a proper administration and a good playerbase. I've played on and helped administrate servers in the past which didn't have these issues. You can't judge all servers based on the flaws of some. If you don't enjoy roleplaying and the gameplay associated with it, that's fine, however there are people out there that do. No one is forcing you to play on roleplay servers, there are plenty of other servers out there you can choose from. Some enjoy roleplay, others don't. Simple as that. Let people play the game however they want.
I agree with Jocken. People liked Half Life because of the story, puzzle solving and shooting. However, HL2RP servers are immensely popular and involve a lot of passive /me's. FalloutRP, although less popular, is the same thing. People still like it, even though fallout is an action shooter RPG. We're actually trying to implement some non-text aspects to RP to make it more exciting. Hunting and crafting is an example.
I've just downloaded the latest version of tiramisu and I will decompile it from workshop soon to take a look into its codes. I do agree that their clothing system etc is a lot better but it somehow lacks the serious roleplay feel. (Might be their GUI etc). Also I don't know what its like to make all the changes I've made to the clockwork schema so far so I'll have to learn but I have all the time in the world now that we have more people on development.
[QUOTE=GTbrawlers;41231782]I've just downloaded the latest version of tiramisu and I will decompile it from workshop soon to take a look into its codes. I do agree that their clothing system etc is a lot better but it somehow lacks the serious roleplay feel. (Might be their GUI etc). Also I don't know what its like to make all the changes I've made to the clockwork schema so far so I'll have to learn but I have all the time in the world now that we have more people on development.[/QUOTE] I personally think the Tiramisu GUI is fine, however a lot of people seem to disagree. I personally think it's because people have gotten too used to gritty colors and gradients. Anyway, I have quite some experience with working with Tiramisu. If you ever need any help with coding or learning to understand the script, just add me to steam: [url]http://steamcommunity.com/id/Jocken[/url]
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