ok come on, take the bickering else wheres. If your coded it then technically its yours anyways.
lets not turn this thread into a big mess of argument please
I know. I just want Jay to stop complaining.
Persious, where is your released code?
It's private.
is it possible to make chat command of it like with Evolve ?
like !points <name> <points> :p or not ? O_O
is there any way i can bind the key to f3 ?
How do you etc if you survive a round etc in deathrun you gain points?
is ther a way i can put trails in ther and player models hats and other things for a deathrun ??
[QUOTE=Trivkz;24714473]Anyone like my edit?
[IMG]http://www.patrick-nielsen.dk/shop.png[/IMG][/QUOTE]
Neato, i might have to make one similar.
[QUOTE=Trivkz;24714473]Anyone like my edit?
[IMG]http://www.patrick-nielsen.dk/shop.png[/IMG][/QUOTE]
How can u Even add hats <3 :O
like
Ply:set
Ply:give or something (A) <3 please tell me ^_^<3 PLEASE x'D
I've done trails, but would also like to know how to do hats
Also at the moment, the trails once you apply them stay on no matter what, unless you rejoin. Does anyone know a code snippet to clear trails?
[QUOTE=Nemesis036;25035310]I've done trails, but would also like to know how to do hats
Also at the moment, the trails once you apply them stay on no matter what, unless you rejoin. Does anyone know a code snippet to clear trails?[/QUOTE]
Just check gmod trails toolgun code, the reload function...
I'll have a look, thanks
How are points earned?
Is there a way to disable players using the Weapons tab of the spawn menu so they have to buy weapons?
[QUOTE=Kung Fu Jew;25039250]How are points earned?
Is there a way to disable players using the Weapons tab of the spawn menu so they have to buy weapons?[/QUOTE]
[lua]
hook.Add("PlayerGiveSWEP", "DisableSWEPSpawning", function( ply )
return( ply:IsSuperAdmin() )
end )
hook.Add("PlayerSpawnSWEP", "DisableSWEPSpawning", function( ply )
return( ply:IsSuperAdmin() )
end )
[/lua]
[editline]04:09PM[/editline]
[QUOTE=Nemesis036;25035310]I've done trails, but would also like to know how to do hats
Also at the moment, the trails once you apply them stay on no matter what, unless you rejoin. Does anyone know a code snippet to clear trails?[/QUOTE]
Something like this:
[lua]
hook.Add("PlayerSpawn", "Trail", function( ply )
timer.Simple( .3, function()
if( ValidEntity( ply.Trail ) ) then
ply.Trail:Remove()
end
ply.Trail = util.SpriteTrail(ent, 0, Color(255,0,0), false, 15, 1, 4, 1/(15+1)*0.5, "trails/plasma.vmt")
end )
end )
concommand.Add("removemytrail", function( ply )
if( ValidEntity( ply.Trail ) ) then
ply.Trail:Remove()
end
end )
[/lua]
How are points earned normally, though? I added the getting points just by spending time in the server, but, I'd like players to get points by killing NPCs, and each NPC has a different point value.
[QUOTE=Kung Fu Jew;25040331]How are points earned normally, though? I added the getting points just by spending time in the server, but, I'd like players to get points by killing NPCs, and each NPC has a different point value.[/QUOTE]
Points ARE NOT earned normally. You have to add the functions to your gamemode manually
[editline]04:52PM[/editline]
+ thanks so much to CombineGuru, for the code
[editline]05:01PM[/editline]
Is there a way to add custom spawnicons? Ive tried to link the spawnicon to a .vtf instead of a .mdl but it wont work, just generates an error
How about setting timer to give point after some amount of time or... minigames :D
VTFs are textures, MDLs are models.
how would i implement hats/colors to this awsome mod?
Script it.
i know almost nothing of lua, but wouldent it be relatively easy to make it so when you buy a hat (sutch as a melon) it parents it to the players head?
[QUOTE=masonrulz;25132835]i know almost nothing of lua, but wouldent it be relatively easy to make it so when you buy a hat (sutch as a melon) it parents it to the players head?[/QUOTE]
No. Haha
[QUOTE=masonrulz;25132835]i know almost nothing of lua, but wouldent it be relatively easy to make it so when you buy a hat (sutch as a melon) it parents it to the players head?[/QUOTE]
Nononononono.
How would I go about showing the material of the trails? They don't seem to be showing up.
[QUOTE=Bonkinator;25184073]How would I go about showing the material of the trails? They don't seem to be showing up.[/QUOTE]
make image's for the trails and use them
[QUOTE=Persious;24666810]Anyone can PM me if they need help ;)
[editline]05:26PM[/editline]
Oh and CombineGuru, you like my edit of the shop?
[URL="http://img72.imageshack.us/i/lolzxw.jpg/"][IMG]http://img72.imageshack.us/img72/5554/lolzxw.jpg[/IMG][/URL][/QUOTE]
Positions suck and the sizes are huge
[QUOTE=gotskilz4u;25244113]Positions suck and the sizes are huge[/QUOTE]
persious added the shop on that print screen :p but i love it !
Inspired by one of the gui's someone had posted on here, I created my own point system thing and a nice gui as a personal project, which has powerups, hats/heads, and trails, but can be extended with anything else pretty much.
[img]http://i.imgur.com/DEKuh.gif[/img]
Sorry about the shitty gif.
Inspired by me :D, and I got inspired by you :O (The small site icons, better then what I did)
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