[QUOTE=VG Cats;16800118]also blackops7799, will the black hawk's rotors spin like with the little bird?[/QUOTE]
Yes.
Great!
But, This may be Off Topic, Will you keep on making Videos in Gmod, or are you just going to stop making objects?
Hi Sakarias, I was wondering if I could have a moment to talk with you about this helicopter and if I could get some permission for some things. Just wanting to get your "Okay" before I do anything. And as a further note, I agree with everyone else that this helicopter is a freaking epic addon to Gmod. Thanks for the amazing work.
Edit:
Never mind, I just saw this post you put up, I just hope you don't mind if I include it in something I am working on and would really love to add support for it. We've actually started looking at the code and tweaking it a bit to make it act a bit more realistic handling type of feel to it (Though this will probably make it more of a pain to fly or learn to fly). I really really wanna thank you for this addon. And thanks for saying it's okay to use and advance =D
[QUOTE=Sakarias88;16799847]Feel free to use the code in any way you wish (this applies for all users on FP).[/QUOTE]
HOLY SHITBALLS, Littlebirds!!! This is great, much better than the other ones that seem to just float there.
Does this actually use a realistic system for thrust? If so, is there a way I can make the heli pitch with the mouse and bind "W" and "S" to thrust control?
If anybody is interested, I'm currently cleaning the code up and making the whole thing a hellload more realistic.
Did you know, he used a keep-upright constraint? :v:
[QUOTE=Alba Meira;16793848]^
We really should have a global thread on how to install these things so people won't ask questions like that. Have it stamped all over the Garry's Mod section in general.
You extract the contents to WhatDriveSteamIsInstalledOn:\Program Files\Steam\SteamApps\*yoursteamaccountname*\garrysmod\garrysmod\addons\ [/QUOTE]
Lo and behold, a thread that details proper installation. ( I'm aware that it's old.)
[url]http://www.facepunch.com/showthread.php?t=550090[/url]
Beatiful SENT, Sakarias. Best of luck with school.
[QUOTE=blackops7799;16800892]Yes.[/QUOTE]
I [b]WANT[/b] it. Oh, and see if you can arm it differently (Hellfire missile barrage, perhaps?)
I like it, but im not sure about two button placements: maybe switch the give copilot weapon controls function to alt, because i dont think many people use it as much, and go down to shift. this way you can keep your finger on movement at all times and quickley shift weapons controls when you need it.
[QUOTE=WeltEnSTurm;16802034]If anybody is interested, I'm currently cleaning the code up and making the whole thing a hellload more realistic.
Did you know, he used a keep-upright constraint? :v:[/QUOTE]
Cool... keep us informed
same thing with the blackhawk
[QUOTE=WeltEnSTurm;16802034]If anybody is interested, I'm currently cleaning the code up and making the whole thing a hellload more realistic.
Did you know, he used a keep-upright constraint? :v:[/QUOTE]
The keep-upright constraint isn't very strong.
You can fly without it, it's just a little bit easier with the keep-upright constraint. ;)
[QUOTE=VG Cats;16800118]The problem i found on the little bird is that it always wants to turn to the right whilest leaning left making it likely to crash, but i know why now
the rotors still have weight and mass, if they didn't then they would fly smooth.
also blackops7799, will the black hawk's rotors spin like with the little bird?[/QUOTE]
It's the rotation of the top rotor that's causing the problem.
Reverse the rotation of the rotor and you would still have the same problem (but with the reversed keys).
[QUOTE=Trainguyxx;16804883]I like it, but im not sure about two button placements: maybe switch the give copilot weapon controls function to alt, because i dont think many people use it as much, and go down to shift. this way you can keep your finger on movement at all times and quickley shift weapons controls when you need it.[/QUOTE]
Switch keys you say?
I have no problem at all using the current key settings (it could be because i have some "odd" key bindings ) :D
Here is the keys I have at my disposal [url]http://wiki.garrysmod.com/?title=IN_KEYS[/url] .
Most of the keys at the top are already in use (don't say use reload because it seems to be broken).
[QUOTE=blackops7799;16799945]It just flies really slowly, so I gotta fix that.. and I still want to make every seat usable.[/QUOTE]
Increasing the weight may help.
Keep in mind that you will have to tweak all the other forces as well.
[QUOTE=blackops7799;16798040]I was bored so I made a blackhawk from COD4 with this sent. xD
[url]http://i29.tinypic.com/aakg93.jpg[/url]
I could get a lot of different heli's from cod4 for this.
Sakarias88, if you wan't the models just say so. :)[/QUOTE]
Do the rotors spin?
[QUOTE=ray243;16810319]Do the rotors spin?[/QUOTE]
If you look at the shadow in the screenshot you can see that the top propeller is an individual prop.
I think the rotors spin.
[url]http://i29.tinypic.com/aakg93.jpg[/url]
[QUOTE=Sakarias88;16810419]If you look at the shadow in the screenshot you can see that the top propeller is an individual prop.
I think the rotors spin.
[url]http://i29.tinypic.com/aakg93.jpg[/url][/QUOTE]
That's great news! Hopefully, someone would add it onto other COD4 helis.
Also, are you gonna make one for jets? Starchick could really use some help from you.
This is quite possibly the coolest mod ever created for Garry's Mod. Please make more? :3
Maybe a military helicopter? Or a vehicle for transporting even more than four people? Anyways this is awesome, nice job!
[QUOTE=|RoaringCow|;16810921]It seems like this SENT is 90% finished with a lot more potential. One of those gems that sparks a slew of variants and inspires similar ideas.[/QUOTE]
I don't think so. You surely have to clean 80% of the code up. He made things like:
"..tostring(10)..""..tostring(10)..""..tostring(10)..""
or local RandMusic = math.random(1,4)
if RandMusic == 1 then
*playsound bla 1*
elseif RandMusic == 2 then
*playsound bla 2*
instead of playsound("string"..math.random(1,4).."string")
I'm starting to believe sakarias was high when he coded that. :v:
No, he was drunk :V:
Welten, what do you think about cleaning it & add some features (light the light)
This is fukken awsum! :dance:
[QUOTE=WeltEnSTurm;16811536]I don't think so. You surely have to clean 80% of the code up. He made things like:
"..tostring(10)..""..tostring(10)..""..tostring(10)..""
or local RandMusic = math.random(1,4)
if RandMusic == 1 then
*playsound bla 1*
elseif RandMusic == 2 then
*playsound bla 2*
instead of playsound("string"..math.random(1,4).."string")
I'm starting to believe sakarias was high when he coded that. :v:[/QUOTE]
I know some parts of the code suck.
Was in a hurry when I made this ent I just wanted to finish it and release it.
I may have been drunk during the making of this ent at some occations, yes. :v:
Hey Sakarias.
Sad too see you leave. But as said before; That's life.
I don't want too make this post full of 'leaving comments' as that'll make the fact worst, eh?
But I do have a problem with the heli...
On my MP server, on 2 different maps, flatgrass and gm_cyclopean. The helicopter would continously lift upwards after you enter it and wait less then a second, it'll keep going until it hits the skybox then it's going down.. But not the ebst of ways too be going down ( ;) ) So. I have tried too uninstall and re-install, the same error is occuring on the two maps but I have yet too test this in Single Player so.
Any ideas what could possibly be wrong?
[QUOTE=Sakarias88;16812001]I know some parts of the code suck.
Was in a hurry when I made this ent I just wanted to finish it and release it.
I may have been drunk during the making of this ent at some occations, yes. :v:[/QUOTE]
Welten resized your code from 160 --> 20, from 30 -> 10, and is still on work :V
[QUOTE=Navy1227;16812219]Hey Sakarias.
Sad too see you leave. But as said before; That's life.
I don't want too make this post full of 'leaving comments' as that'll make the fact worst, eh?
But I do have a problem with the heli...
On my MP server, on 2 different maps, flatgrass and gm_cyclopean. The helicopter would continously lift upwards after you enter it and wait less then a second, it'll keep going until it hits the skybox then it's going down.. But not the ebst of ways too be going down ( ;) ) So. I have tried too uninstall and re-install, the same error is occuring on the two maps but I have yet too test this in Single Player so.
Any ideas what could possibly be wrong?[/QUOTE]
Sounds like an addon you have installed, what do you have?
Also, Sakarias, how would I go about adding additional seats to the basic one? I wanna add at least a seat on each side on the outside, on the landing rails.
My friend usually does the addons as its primarily his server however, we have...
[List]
[*]Wire Mod
[*]Wiremod Extras
[*]GCombat
[*]GCombat Extended
[*]Karbine's GCombat Extended
[*]PHX (unsure which one)
[*]Camo Materials
[*]Door Tool (I have no idea why)
[*]Bail Out mod
[*]Parachute (^)
[*]Weight
[*]Stacker
[*]Smart Constraint
[*]No-Collide World
[*]No-Collide multi
[*]YouTube player
[*]UnBreakable
[*]ULX / ULIB
[*]Military Models 2
[/list]
Wow. That's a long list now that I look at it >.<
it would be great to have more models, :/ because the current model looks a bit like a police or news copter, so see if you can put in more models
One thing that would be VERY cool is if you could make a BlackHawk... [:
Ill try a Army Bell
Anyone up for making an Apache gunship next? :v:
I cant get this addon to work :(
I've downloaded and cut and paste to the addons folder, and that didnt work
Then i cut and pasted all the folders to garrysmod, using the overiding folders procedure (yes i know it really doesnt over write anything)
Then I simply just extracted the folder directly into addons, no cut and paste (after i deleted the first install of course)
none of these methods worked, the addon doesn't show up in entities at all. sometimes addons simply refuse to work, and some work with little to no effort can anyone help? Is there some step I'm missing?
[QUOTE=Sunnday3;16800748]Can I use this in Combo with Bailout?[/QUOTE]
LOL!
Unless if you want your person to go shooting up towards the blades go ahead =P
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