• Parachute Z Version
    85 replies, posted
[QUOTE=Kung Fu Jew;20837208] That doesn't work. In Singleplayer or Multiplayer. What game are you playing? Unless Garry made a recent update, as in the past month or so, then yes it is still disabled.[/QUOTE] Garry fixed it back i just tested on gmod, it works
Garry returns 10 on mp_falldamage 1, so if you take damage from a fall with mp_falldamage as 1 it kills you instantly, Stupit garry .-.
[QUOTE=Wizey!;20836124]go into addons/Parachute Z Edition/lua/autorun/server/parachute_server.lua change if ply:GetVelocity():Length() < 750 then return end to if ply:GetVelocity():Length() < 2000 then return end[/QUOTE] My computer doesn't recognize the file? How would one go about opening this and changin it like you said? P.S. To Kung Fu Jew, don't you think the damage from falls in that mod is a bit... "drastic"
Looks good, but 2 things are bugging me about this: 1) Not a fan of the handles on the parachute. I know on a real parachute those exist, but you don't even have your arms holding on to the handles because you are holding a gun, so they should be scrapped all together because it also takes up screen space. 2) If you land on the ground and drop the chute, the parachute flies upwards. It should just fall back behind you and onto the ground, then be deleted.
[QUOTE=Karmah;20840231]2) If you land on the ground and drop the chute, the parachute flies upwards. It should just fall back behind you and onto the ground, then be deleted.[/QUOTE] If there was animations of it falling back and crumpling i would :P
[QUOTE=Sgt.Specopps117;20839830]My computer doesn't recognize the file? How would one go about opening this and changin it like you said? P.S. To Kung Fu Jew, don't you think the damage from falls in that mod is a bit... "drastic"[/QUOTE] Nope, they are default amounts used in the Source engine. I have no problem with them. Better than Garry's insta-death, as Wizey! stated above, which I forgot about. [QUOTE=Wizey!;20840745]If there was animations of it falling back and crumpling i would :P[/QUOTE] You couldn't just make it so it detaches from the player, falls backwards, and after like 5 seconds it disappears?
[QUOTE=Kung Fu Jew;20841357]Nope, they are default amounts used in the Source engine. I have no problem with them. Better than Garry's insta-death, as Wizey! stated above, which I forgot about. You couldn't just make it so it detaches from the player, falls backwards, and after like 5 seconds it disappears?[/QUOTE] It would look stiff and open on the floor, i think players would wine about that. But if it floats up, atleast it gives the feel that the air is pushing it up.
when you run and then jump over a gap, the parachute spawns .. is that normal?
[QUOTE=patkick;20848912]when you run and then jump over a gap, the parachute spawns .. is that normal?[/QUOTE] Learn to read previous posts.... -.-
why did you replace the info.lua file in v4 with the info.lua file from Sharpeye SVN??? (it makes the mod not work for me)
[url]http://www.facepunch.com/showthread.php?t=911722[/url] used parachute model :) [editline]09:07AM[/editline] [QUOTE=Wizey!;20841848]It would look stiff and open on the floor[/QUOTE] use the used parachute model ^^
HOLY SHCHEISSE!!! This is much more useful, practical and funnier than the one-time-use ones! Incredible job especially with making the parachute stay nicely with you!
[QUOTE=jakejakke;20880445]HOLY SHCHEISSE!!! This is much more useful, practical and funnier than the one-time-use ones! Incredible job especially with making the parachute stay nicely with you![/QUOTE] why would you bother saying "shit" in german and end up misspelling it
[QUOTE=Trooper0315;20857697]why did you replace the info.lua file in v4 with the info.lua file from Sharpeye SVN??? (it makes the mod not work for me)[/QUOTE] nevermind, it works (didn't go fast enough)
I dont bother with info's, i just copy infos from random shit because im a tad to lazy to edit info.txt :P
Yo Wizey! Can we get a concommand on this shit?! Oh and, best parachute in Gmod.
[QUOTE=flyboy95;20893816]Yo Wizey! Can we get a concommand on this shit?! Oh and, best parachute in Gmod.[/QUOTE] "h0w d0 1 u5e parachut3z?!" Its dumb ass friendly :P
[QUOTE=RikohZX;20799846]That's probably the legs mod, just disable it via the console. The legs mod actually creates a second model of your character that only you can see, to give the illusion of seeing your character's legs.[/QUOTE] Yeah thats the only fault because i use thirdperson alot and i hate the other model it scarys me
[QUOTE=Wizey!;20894069]"h0w d0 1 u5e parachut3z?!" Its dumb ass friendly :P[/QUOTE] I think he meant a console command to enable/disable the parachute.
[QUOTE=Wizey!;20894069]"h0w d0 1 u5e parachut3z?!" Its dumb ass friendly :P[/QUOTE] I actually meant a concommand to trigger the parachute, instead of momentum, because sometimes I don't want to use the parachute.
[QUOTE=flyboy95;20913670]I actually meant a concommand to trigger the parachute, instead of momentum, because sometimes I don't want to use the parachute.[/QUOTE] I like the sound of that.
Perhaps two commands or so. One that can be bound to a key to trigger it manually, and another to switch between either velocity and key press or just the key for people (like me) who want full control of when and if the chute goes off.
Do you think you could make the camera tilt on how fast the parachute is going horizontally? Like if a parachute was moving forward, it would tilt forward, and if it was moving backwards, it would tilt backwards? Would it be possible to make this relative to the speed it's going at, such as a parachute moving 10mph forward would tilt more than a parachute tilting 2mph?
Wizey are you talking about bad company 2? because their parachutes don't test for velocity to be deployed, it test for height.
[QUOTE=-TB-;20949364]Wizey are you talking about bad company 2? because their parachutes don't test for velocity to be deployed, it test for height.[/QUOTE] it's velocity because of height. it takes a certain height to get to a certain velocity and when the weapon disappears then you can do it, so it is in fact velocity
Im sorry, I should have known you are a girl :(
[QUOTE=SEKCobra;20950893]Im sorry, I should have known you are a girl :([/QUOTE] You didn't figure out by now?
[QUOTE=loled;20951302]You didn't figure out by now?[/QUOTE] I forgot it when I wrote the news
[QUOTE=Chunk3ym4n;20949255]Do you think you could make the camera tilt on how fast the parachute is going horizontally? Like if a parachute was moving forward, it would tilt forward, and if it was moving backwards, it would tilt backwards? Would it be possible to make this relative to the speed it's going at, such as a parachute moving 10mph forward would tilt more than a parachute tilting 2mph?[/QUOTE] I think this needs to be done. Kinda like using that dynamic camera. your vision tilts like that depending on speed and direction.
The sound messes up for me, it keeps playing even with the chute out and when I am on the ground.
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