Modular Combat - Bringing it alive for Garry's Mod(Yeah guys I am actually releasing something done)
45 replies, posted
[QUOTE=LeHoovyPootis;36638868]Looks real nice, I am gonna try this out in the Garrysmod 13 Beta.[/QUOTE]
Sorry to disappoint you but this needs to be fixed for Garry's Mod 13 as derma won't work anymore.
I miss custom Dermas =/
Anyways, I was a big fan of the original mod, which if I read correctly, you were the one that made it. Still have it downloaded on Desura: Modular Combat v2.0.5b. Fun stuff, but not enough people, as all sourcemods suffer from. Once they lose their popularity, they're sorta shoved into the corner. I say port the lot of them to Garry's Mod :P
[QUOTE=Wolfo;36559774]Sorry hadn't time to test, give me some minutes and I'll upload a fixed version.[/QUOTE]
cba to read if you've already fixed this, i just gave steven a fix that was setting it to a font that was built into gmod by default, i was looking at it seeing why the font you were trying to use didn't work and i couldn't find out why( i was assuming the .ttf was on the server, and was being sent to the clients ), so idk. but again you've probably already fixed this so sorry for the late reply.
Well this is cool. I lead the Sourcemod "Modular Combat" after Matt left. We're going to cease development after the next version, perhaps you'd like to merge projects?
[editline].[/editline]
Provided you replace the dick minion. That's just silly!
Nahsayfu, custom dermas work in GMod 13. If you go through the GCF it has a file that makes GMod 13 use GWEN skin. You can change it plus you can edit the GWEN skin file, which is much easier since you see what your panels will look like.
[QUOTE=Wolfo;36602703]I don't see how if you didn't find any errors it was buggy, care to explain what you mean?[/QUOTE]
Should have worded that better, there were a lot of animation glitches and duplicate models created, things not dying, but isn't all that easy to fix I assume.
[QUOTE=Dr. Evilcop;36644584]Well this is cool. I lead the Sourcemod "Modular Combat" after Matt left. We're going to cease development after the next version, perhaps you'd like to merge projects?
[editline].[/editline]
Provided you replace the dick minion. That's just silly![/QUOTE]
Well that would be awesome but how? I don't have really experience in Source Modding, but I can get my way through, if you need developers, I learn easily. Just let me know if I'm getting you wrong or you want to give me any informations, I've got my Steam account linked on facepunch.
[QUOTE=LauScript;36644127]cba to read if you've already fixed this, i just gave steven a fix that was setting it to a font that was built into gmod by default, i was looking at it seeing why the font you were trying to use didn't work and i couldn't find out why( i was assuming the .ttf was on the server, and was being sent to the clients ), so idk. but again you've probably already fixed this so sorry for the late reply.[/QUOTE]
I've fixed and added more stuff in the current release so warn Steven when you can as he's not answering me.
[QUOTE=Nahsayfu;36643545]I miss custom Dermas =/
Anyways, I was a big fan of the original mod, which if I read correctly, you were the one that made it. Still have it downloaded on Desura: Modular Combat v2.0.5b. Fun stuff, but not enough people, as all sourcemods suffer from. Once they lose their popularity, they're sorta shoved into the corner. I say port the lot of them to Garry's Mod :P[/QUOTE]
If enough people like this I'll make it playable on GMod 13 when I'm done with current projects then.
Also I did not make Modular Combat, I only took the same concept and added some stuff because it was way too good to die like that.
[QUOTE=danielb677;36646166]Should have worded that better, there were a lot of animation glitches and duplicate models created, things not dying, but isn't all that easy to fix I assume.[/QUOTE]
Well that's weird, if you can post a list of the exact bugs I can try to fix them for next version.
[QUOTE=Wolfo;36646674]Well that would be awesome but how? I don't have really experience in Source Modding, but I can get my way through, if you need developers, I learn easily. Just let me know if I'm getting you wrong or you want to give me any informations, I've got my Steam account linked on facepunch.[/QUOTE]
Integrate as in move our current assets over to your Gmod port. I'll message you on Steam about it, I believe you already have Archer added.
Alright guys, first server that looks like lua cache is misconfigured([B]fixing[/B]) is up, second one ([B]working[/B]) is coming up [B]this week[/B].
So yeah the [B]Original Source Mod Developers[/B] are working with me now on a Garry's Mod version, we'll make it GMod 13 compatible, for more news, check out the website for more news: [url]www.modularcombatsource.com/[/url]
Please help us keep this gamemode alive!
i think this could have a nicer HUD
[QUOTE=Dr. Evilcop;36644584]Well this is cool. I lead the Sourcemod "Modular Combat" after Matt left. We're going to cease development after the next version, perhaps you'd like to merge projects?
[editline].[/editline]
Provided you replace the dick minion. That's just silly![/QUOTE]
Why are you ceasing development?
[QUOTE=superstepa;36658343]Why are you ceasing development?[/QUOTE]
Because nobody plays the Source Mod anymore.
[QUOTE=Wolfo;36662144]Because nobody plays the Source Mod anymore.[/QUOTE]
Really
Ow damn it I had so much fun with it, I thought it'd still be populated by this year
So many good source mods are being deserted now
[url=steam://connect/205.204.84.182:27015][B][I]Official Modular Combat Server(Click to connect)[/I] from [highlight]PAL-18![/highlight][/B][/url] EP2 is being installed now.
Planning on joining, looks interesting :D
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