• Weld Groups Addon
    52 replies, posted
That would be difficult to do. It recreates the entire group each time a weld is removed. I will look into this later if I restructure the addon to support other constraints.
Oh I meant a tool that adds a prop to another props no collide group. kind of like the no collide tool but to put it into that groups exception array. Like you have the exception tool, just the opposite of that. Edit* hmm I may not be understanding how that could work I dont know.
Sorry, but it appears that the SVN is down? EDIT: Ah, "This website is currently being restored from backup. Please check back later."
Sorry about that, it is back up now.
Sounds sexy. Gonna give it a whirl!
This is easily one of my favorite addons, makes things so much faster/easier if you like to build large. Haven't had any problems with it yet. Nicely done Narkaleptic.
Nark , you need to send this to garry. This isn't an addon - this is an [b] essential [/b] which should've been in garrysmod in the first place.
I already suggested it when the update was beta, but no one said anything :/
Finally I can realize my goal of building massive fortress crawlers in a timely manner and having them efficiently and readily available on short(er than normaly) notice.
Hey, great addon, it's fantastic! Just a quick bug report, since the latest GMod update, every so often (usually when constraints are being placed) this error appears, and it seems to be linked to this addon: [code]Timer Error: attempt to call a nil value[/code] (That's it, nothing more, no line number or anything...)
It doesn't seem to have any ill effects whatsoever though...
What do you mean?
I hope garry adds this to the weld toolgun by default. It's awesome.
[QUOTE=-TB-;19492150]What do you mean?[/QUOTE] If you're talking about the post above yours, the error doesn't really do anything but appear then go away. The system seems to generally just ignore it after that. There is no crash and the addon keeps functioning normally.
Only issue I have with this is that most servers probably won't be running this, so my dupes (and the dupes of the people that play on my server) are kind of restricted.
Hmm, I just now tried running my own dedi server with this addon and noticed something different from singleplayer behaviour... Singleplayer: I can weld stuff WITHOUT checking the NoCollide checkbox and the props still do NOT collide. This is how I've now learned to build stuff since I think it doesn't create the "hidden no collide entity" when NoCollide isn't checked... Dedi server: I tested welding by creating three props in line and welded middle prop to the props on either side, froze leftmost prop and moved the rightmost prop against the middle one. THEY COLLIDE, while in singleplayer they didn't. What's up with that? Either I didn't manage to update my SRCDS properly or I'm missing something else? At least the convars related to weld groups are set to 1... EDIT: Or ... or could it be that it's NOT Dedi Server compatible?? *desperate gasp* EDIT2: Oh and by they way, the link in the First Post (at the very last sentence) to sgc-clan.com isn't working. Gives me the Evil 404 Error.
Just noticed something... Was playing singpleplayer on flatgrass... weld groups worked fine. Then I switched to gooniverse and it didn't work. EDIT: I've also now confirmed this behaviour on my dedicated server. In flatgrass map Weld Groups work just fine while on gooniverse it doesn't... Interesting, now that I just changed level from flatgrass to gooniverse (on my dedi server), I see this error in the console: [code] Hook 'WeldGroup.ShouldCollide' Failed: autorun/weldgroups.lua:334: C stack overflow [/code] Also because below error is shown while starting map I think it's caused by the non-working Mining Addon for SB3. I'm restarting my server without it now. [code] entities/mine/init.lua:15: C stack overflow [/code] ...and now I've confirmed it. The incomplete Mining Addon that can be found with Snake's SB3 svns caused this error. I think it's somehow connected to the addon spawning the asteroids and it's most likely not this addon's fault. Can anyone else confirm this? I'd say it's important servers start using this addon as it decreases server workload considerably... or at least allows us to build bigger things. ;D
Sounds like a great idea. Would it be possible to implement as a separate tool?
[QUOTE=dbT;20109468]Sounds like a great idea. Would it be possible to implement as a separate tool?[/QUOTE] Just out of interest, how would you use this as a stool?
Isn't it garry's job to do this ?
Sorry to necro, but does anybody know where I can still find this? The SVN link is broken.
SGC-Clan use to have this, but we sorta dropped it after an update broke it if I remember correctly(it might still be on Naval Play... I'm not sure)
[QUOTE=JoeSkylynx;32500861]SGC-Clan use to have this, but we sorta dropped it after an update broke it if I remember correctly(it might still be on Naval Play... I'm not sure)[/QUOTE] Damn. Okay, thanks.
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