• model clipping
    174 replies, posted
[QUOTE=Deathmaker;25825717]i didnt xP but i do use a module (gm_guardian.dll) but i think there is a linux version of it[/QUOTE]no =( the developer did not create for linux... i try to manualy compile but something does not work (can't compile)... I even created a topic but it seems no help =( [url]http://www.facepunch.com/threads/1015316-lua-modules-on-linux-server[/url]
[QUOTE=Deathmaker;25825717]i didnt xP but i do use a module (gm_guardian.dll) but i think there is a linux version of it[/QUOTE] The gm_guardian.dll got shipped with gmod. [b][url=wiki.garrysmod.com/?title=Gamemode.ShouldCollide]Gamemode.ShouldCollide [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b]
[QUOTE=Grocel;25827151]The gm_guardian.dll got shipped with gmod. [b][url=wiki.garrysmod.com/?title=Gamemode.ShouldCollide]Gamemode.ShouldCollide [img_thumb]http://wiki.garrysmod.com/favicon.ico[/img_thumb][/url][/b][/QUOTE] ie I need not tormented with the compilation of the module under linux? Deathmaker - Grocel telling the truth? You can use the model clipping without gm_guardian?
Yes, you can.
Deathmaker - can you create you addon without gm_guardian module?
[QUOTE=AlexALX;25833549]Deathmaker - can you create you addon without gm_guardian module?[/QUOTE] it does not clip for me without
Then you coded it wrong.
code it better overv
[QUOTE=Overv;25848961]Then you coded it wrong.[/QUOTE] hm ... if i did, why is it working then ?!
-fail post snip-
[QUOTE=Deathmaker;25868365]hm ... if i did, why is it working then ?![/QUOTE] [QUOTE=Deathmaker;25848695]it does not clip for me without[/QUOTE] Is it working without gm_guardian or not?
[QUOTE=Jvs;25868398]It would be better if it worked without the module,so everyone joining a server with this mod would not need the gm_guardian.dll,'cause,you know,not everyone likes to install a module.[/QUOTE] The module is serverside.
[QUOTE=_Undefined;25868423]The module is serverside.[/QUOTE] Damnit,another fail post by Jvs.
ok .. my fault ... it DOES work without the module
[QUOTE=Deathmaker;25868475]ok .. my fault ... it DOES work without the module[/QUOTE] and that then Gamemode.ShouldCollide?
[QUOTE=AlexALX;25868603]and that then Gamemode.ShouldCollide?[/QUOTE] yes
[QUOTE=Deathmaker;25868707]yes[/QUOTE] what yes? What is this function then? do not understand why is need the module.
[QUOTE=AlexALX;25869514]do not understand why is need the module.[/QUOTE] You do not need the module. I am just trying to state this as clearly as possible, because online translators are terrible.
[QUOTE=Kude;25870967]You do not need the module. I am just trying to state this as clearly as possible, because online translators are terrible.[/QUOTE] As well, without unnecessary if the module is not working addon? If I want to put it on the Linux server - something will come of it because gm_guardian not compiled under Linux. ... bad translate try himself to translate ... gm_guardian need for server, if i host server under linux - i can't use this addon, because gm_guardian not compiled under Linux servers, only windows...
For the last time, it [b]does not[/b] use gm_guardian.
How did you manage to make it collide with nothing (not even with the map) but only the gate? Because that was a problem I had.
[QUOTE=aVoN;25891589]How did you manage to make it collide with nothing (not even with the map) but only the gate? Because that was a problem I had.[/QUOTE] You can make an entity not collide with the world with the Advanced Ballsocket tool, so I'm guessing that's the way he's doing it.
[QUOTE=Overv;25892219]You can make an entity not collide with the world with the Advanced Ballsocket tool, so I'm guessing that's the way he's doing it.[/QUOTE] Actually I think just a nocollide constraint will do the trick, the tool just blocks the use of it on the world.
[QUOTE=Overv;25892219]You can make an entity not collide with the world with the Advanced Ballsocket tool, so I'm guessing that's the way he's doing it.[/QUOTE] This was not my question. I asked, how he made it nocollide with everything [b]but[/b] the gate. Nocollide with world or anything else is easy (even without the adv-ballsocket hack). But making it nocollide with everything but a specific prop was a problem I got faced and wasn't able to solve (I really didn't take much afford into it)
[QUOTE=aVoN;25899047]This was not my question. I asked, how he made it nocollide with everything [b]but[/b] the gate. Nocollide with world or anything else is easy (even without the adv-ballsocket hack). But making it nocollide with everything but a specific prop was a problem I got faced and wasn't able to solve (I really didn't take much afford into it)[/QUOTE] Well I was just adding to what Overv said. As for your question, the ShouldCollide hook should do the trick (iirc it wasn't in gmod when you made your stargate)
my guess would be when it checks for worldspawn you return false and if it your prop you return true?
wow ... only 1 bug and 1 "todo entry" left for the release :D
Coooooooool!
how do i get on your server ?
[QUOTE=iamcll;26201122]how do i get on your server ?[/QUOTE] enter[code]connect 85.114.132.49:27019[/code] into your console
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