Rev 21: Added convar to disable auto clean up for Admins and SuperAdmins.
Looks nice.
Rev 25: Added new HUD.
Does it have entity damage protection?
would u like entity damage protection?
Rev 27: Added Damage Action.
Yes! im going to use this on my server :)
Cool.
Can you post pics of the new HUD pls :D
Done
[img]http://content.screencast.com/users/goluch/folders/Jing/media/06543552-2fe2-4af4-9cbc-e5705ee52084/2011-02-19_0146.png[/img]
that looks like FPP to me, but I'm not sure how else you could display it..
looks nice though :D
Hmm Damage Action was broken.
Rev 29: Fixed Damage Action.
[editline]19th February 2011[/editline]
[QUOTE=Banana Lord.;28138968][img_thumb]http://content.screencast.com/users/goluch/folders/Jing/media/06543552-2fe2-4af4-9cbc-e5705ee52084/2011-02-19_0146.png[/img_thumb]
that looks like FPP to me, but I'm not sure how else you could display it..
looks nice though :D[/QUOTE]
True this design has become a prop protection standard. But dont forget you have other HUD modes to.
I hate using designs that already have been used but when its been requested as mutch as it has i had to do it.
Rev 30: Added new Admin menu under the 'Admin' section of the 'Utilities' tab.
[editline]19th February 2011[/editline]
Oops broke the SVN Repository.
Rev 31: Cleaned up and fixed Repositry.
[QUOTE=goluch;28139108]
True this design has become a prop protection standard.[/QUOTE]
Woohoo! I made a standard :buddy:
I was disappoint by lack of wolves in this prop protection system
I thought the idea of wolves protecting my props was kickass.
[QUOTE=Motherfucker;28158531]I was disappoint by lack of wolves in this prop protection system
I thought the idea of wolves protecting my props was kickass.[/QUOTE]
The wolves are there in spirit.
Rev 36: Fixed Bug where both Client and Admin menu merge. Also fixed Admin menu Clean up options.
Looks like damage protection is still broken D:
[QUOTE=>_> Ubercake;28187928]Looks like damage protection is still broken D:[/QUOTE]
Reply can't be its fully working in my tests. Make sure your WPP is updated and make sure Damage Protection is enabled. See the cvars list or the admin menu.
[QUOTE=goluch;28170101]The wolves are there in spirit.[/QUOTE]
Spirit wolves are gay since blizzard copyrighted them
[QUOTE=goluch;28191193]Reply can't be its fully working in my tests. Make sure your WPP is updated and make sure Damage Protection is enabled. See the cvars list or the admin menu.[/QUOTE]
Thats really strange... its up to date but not working :(
I want to add an Anti-Spam to WPP just want ideas on what sort of control you would like over such a feature.
is this dead?
not sure.
but we will see if i decide to code wpp2.
[QUOTE=goluch;29264230]not sure.
but we will see if i decide to code wpp2.[/QUOTE]
It would be lovely if you would :)
Were can I download it ??
[QUOTE=R@Rdeathmatch;29302416]Were can I download it ??[/QUOTE]
Did you attempt to read the topic?
[QUOTE=goluch;28435850]I want to add an Anti-Spam to WPP just want ideas on what sort of control you would like over such a feature.[/QUOTE]
I understand this is a completely different prop protection, but you should think more different because so far all of your features I've seen is in almost every other prop protection mod. Think different, unique. That's what stands out and makes me want these types of plugins.
But good work so far, this seems like a nice mod. I only use SPP in sandbox and development mods because it's simple, effective and doesn't need to do useless shit that doesn't even check for an entity, or check if the entity is a player like I've seen in FPP. I've had to edit FPP myself to get it to work properly, shooting someone would say "World prop" which gets frustrating.
Well, Good work so far, I can't say otherwise.
Just a note, if you can, could you make a lighter version?
Im fully rewriting this addon. It will have more features and be asyer to use for both client and admins. while maintaining its power and providing new features that have never before been seen inside a pp addon. As well as giving the client an option for advanced prop protection settings or easy prop protection settings resulting in a kind of light mode. More information will be released closer to its time.
[QUOTE=Buggzie;29311490]I understand this is a completely different prop protection, but you should think more different because so far all of your features I've seen is in almost every other prop protection mod. Think different, unique. That's what stands out and makes me want these types of plugins.
But good work so far, this seems like a nice mod. I only use SPP in sandbox and development mods because it's simple, effective and doesn't need to do useless shit that doesn't even check for an entity, or check if the entity is a player like I've seen in FPP. I've had to edit FPP myself to get it to work properly, shooting someone would say "World prop" which gets frustrating.
Well, Good work so far, I can't say otherwise.
Just a note, if you can, could you make a lighter version?[/QUOTE]
What do you mean different ideas? It's prop protection, what the hell do you want it to do differently?
I think he wants something new. I mean, I agree. Why would there be like 5 different prop protections, with each one thinking it's better than it's predecessor, but really it all just has the same features, with that same ugly GUI. Something new here please.
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