• Wolf Prop Protection
    85 replies, posted
[QUOTE=Derek_SM;29377058]I think he wants something new. I mean, I agree. Why would there be like 5 different prop protections, with each one thinking it's better than it's predecessor, but really it all just has the same features, with that same ugly GUI. Something new here please.[/QUOTE] It's prop protection, what is there to be done besides protecting props from being physgunned/toolguned?
What's the point of having 5quadrabajillion prop protection addons?
[QUOTE=Derek_SM;29381767]What's the point of having 5quadrabajillion prop protection addons?[/QUOTE] Its more useful than that shitty dump you released of badly coded 5 second scripts
At least my 'shitty dump' is more useful than your shitty posts.
[QUOTE=Fleamonji;29377244]It's prop protection, what is there to be done besides protecting props from being physgunned/toolguned?[/QUOTE] Something unique.
[QUOTE=Buggzie;29387929]Something unique.[/QUOTE] Please, feel free to throw these ideas out there.
pretty fuckin epic
[QUOTE=Fleamonji;29388276]Please, feel free to throw these ideas out there.[/QUOTE] Well you're not thinking of any ideas, so I wouldn't consider arguing.
[QUOTE=Buggzie;29394852]Well you're not thinking of any ideas, so I wouldn't consider arguing.[/QUOTE] I'm not the one telling him to do new things, and then not telling him what those things are.
[QUOTE=Fleamonji;29395859]I'm not the one telling him to do new things, and then not telling him what those things are.[/QUOTE] I NEVER told him to do anything, I just suggested it to him. Fuck man learn some respect
[QUOTE=Buggzie;29396072]I NEVER told him to do anything, I just suggested it to him. Fuck man learn some respect[/QUOTE] Hahaha, like you ever earned respect on this forum.
[QUOTE=TGiFallen;29402074]Hahaha, like you ever earned respect on this forum.[/QUOTE] Show some and then get some back.
Hi. I have your Prop Protection on my server, and it is causing some issues with a custom addon of mine. It limits prop usage, and will delete them if they are not declared part of the world, or belonging to someone in the server. It used a series of commands to get the owner of props using Simple Prop Protection. What functions/variables should I be using to check whether or not WPP is installed on the server, and if so, to grab the owner of this entity? I have tried using "WPP" as a variable to check if existing, as well as "WPP:GetOwner(ent)," neither of which seem to work. I would greatly appreciate an answer.
use cppi functions for that. Or wait to wpp2 is done.
1. Add owning tool or owning by touch when no owner. 2. And make bind menu
There's a spelling error in the first sentence of your intro. Fix it plox. Hint: witch to which [editline]18th June 2011[/editline] Friendly is also spelled wrong. =/
Is WPP2 a WIP or is it dead? This really has the potential to be the best and ultimate prop protection out there.
Here's a suggest, stop using Networked Variables for the props, I can see you're using two for WWP_Owner and WWP_Owner_Steam If I had 100 props, I'd be using 200 Networked Variables, this is when Buffer Overflow kicks in. Also why on each do you also need the steamid set in the Network when you've got the entity, just get the entities steamid. [lua]function WPP:SetOwner(Entity,Player) if ( !WPP:IsValid(Entity) ) then return; end Entity:SetNWEntity("WWP_Owner",Player); Entity:SetNWString("WWP_Owner_Steam",Player:SteamID()); if ( Player:IsSuperAdmin() ) then Entity.WPP_SuperAdmin_Prop = true elseif( Player:IsAdmin() ) then Entity.WPP_Admin_Prop = true end end[/lua]
@Ploo No its still a wip just havent got the time to work on it atm. @G-Foce85 WPP2 will use as Little Network Vars as possible. Guys please remember that WPP is a piece of crap and is extremely badly coded in comparison to WPP2.
[QUOTE=goluch;30564282]@Ploo No its still a wip just havent got the time to work on it atm. @G-Foce85 WPP2 will use as Little Network Vars as possible. Guys please remember that WPP is a piece of crap and is extremely badly coded in comparison to WPP2.[/QUOTE] It should use no Network Vars, have you released Alpha or Beta of WPP2?
At the moment it dose not use any network varibles.
Not sure if to use the old menu or write a new one for wpp2.
[QUOTE=goluch;30587617]Not sure if to use the old menu or write a new one for wpp2.[/QUOTE] new
Very nice, and the main menu is much better than FPP's default derma grey.
This is why I hate SVN, it was way easier for me to just download each file and do it manually. Now if I were to do this with wiremod it would be a lot more difficult.
add button: CleanUp Disconnected player props add protection: when player disconnects, other players can't touch his items
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