Gravity Hull Designator [Localized Physics] - new thread
73 replies, posted
[QUOTE=MattJeanes;40173541]That would be my job to fix.. haha[/QUOTE]
Could it be done?
Yeah... I don't really work on it very often I'm sorry to say. I'm always available on steam and stuff if you have questions or anything but I probably won't write any new code for a while, possibly not until I get home from school. In the mean time though anyone who wants to can try to mess around with it, if you end up fixing something feel free to send it to me either via email or by committing to github.
I'm sure it CAN work with WAC but it's a matter of making the right exceptions in the right places, as it is with any mod you want to make compatible.
EDIT: Also might mention I have a ton of pending friend requests on steam that I haven't accepted-- if you do want to add me I'd like to know you're doing so you don't get ignored.
[QUOTE=SuperLlama;40200325]Yeah... I don't really work on it very often I'm sorry to say. I'm always available on steam and stuff if you have questions or anything but I probably won't write any new code for a while, possibly not until I get home from school. In the mean time though anyone who wants to can try to mess around with it, if you end up fixing something feel free to send it to me either via email or by committing to github.
I'm sure it CAN work with WAC but it's a matter of making the right exceptions in the right places, as it is with any mod you want to make compatible.
EDIT: Also might mention I have a ton of pending friend requests on steam that I haven't accepted-- if you do want to add me I'd like to know you're doing so you don't get ignored.[/QUOTE]
I've added you just now because we're both developers and hopefully together we can fix WAC support.
Hello, I've installed this in my sandbox server and after restarting it, it gives this error to the server console everytime anyone use any tool.
If I uninstall it, my server works perfectly.
[ERROR] lua/includes/util.lua:212: bad key to string index (number expected, got string)
1. error - [C]:-1
2. __index - lua/includes/extensions/string.lua:262
3. IsValid - lua/includes/util.lua:212
4. v - lua/autorun/server/fpp_core.lua:668
5. Call - lua/includes/modules/hook.lua:82
6. v - addons/gravityhull-master/lua/gravityhull/sv_main.lua:381
7. Call - lua/includes/modules/hook.lua:82
8. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/shared.lua:274
GMod update 160 broke alot of stuff, I wouldn't be surprised if it's to do with that.
FPP has outdated compatibility with GHD.
Any updates?
Everyone wants a TARDIS :P main thing I'd have to do make that work is change the rendering to use stencils instead of the clientside position hack that I'm using now. Unfortunately it's very difficult to come up with a stencil algorithm that works for all combinations of props. A basic tardis would be fairly easy to make if the shape of the props was predictable and only had one opening, but because of the variability it really isn't feasible unless I were to add some special case that only works with a certain prop (i.e. the dumpster prop). Basically what would be required is the player would have to physically build the inside, and put a dumpster in it somewhere for the door. The player would then enable tardis-mode (dumpster required), and shoot the ship with the tool. The tool would take everything but the dumpster prop, wibblify and wobblify it, and it would end up as a regular ship ghost. Meanwhile, the dumpster prop would remain in the world and the opening in the dumpster would be linked to the place where the dumpster was previously in the ghost ship. Add a door, and you've got yourself a tardis. In order for this to work, though, I'd have to completely rework the rendering system and add a totally different set of rules specifically for this sort of portal as opposed to a 1:1 translation. So yeah-- it's possible, but only with certain limitations and it would still be a lot of work. Maybe I will do it if everyone wants it bad enough :P
Technically the dumpster thing could be modded to work with various other props. I'd probably add some sort of table where you can list any props you want it to work with-- technically any prop with only one opening would suffice.
so, this currently causes dedicated servers to crash on startup
any chance of a fix?
[QUOTE=noobcake;40852178]so, this currently causes dedicated servers to crash on startup
any chance of a fix?[/QUOTE]
Is this happening to everyone, or just you? I'll try launching one at some point and see if mine crashes but since you're the only one who mentioned it I have a feeling it could be something to do with your server's configuration conflicting with something in the mod, which makes it much harder to troubleshoot.
None of my Linux servers seem to have any issues with gravityhull, so I think it's more probable it's something on your end noobcake.
Is this addon still being kept up with? It would be nice to see the map repeat functional -- I have yet to have a session in Gmod where the map repeating worked without catastrophically crashing my game in a manner the likes of which could only be described as dropping a neutron star onto the surface of the Earth. Oddly enough, there's never any lua errors, and the script appears to work, only that it usually breaks after a good ~20 seconds and the map immediately collapses in on itself in a spectacularly violent display of mishy mashed seemingly randomised geometric shapes.
[editline]18th July 2013[/editline]
I'm using an SVN version of GHD by the way.
And if the event does indeed happen to be that this addon is still active, I have a request for any future plans, essentially the request is an empty spacebuild-esque map, and perhaps a system could be devised that procedurally generates maps using a template and completely randomised variables such as temperature, gravity ( based on size which would be variable ), atmospheric pressure ( loosely mutliplied by size? ), atmospheric makeup, etc. as well as selecting a skybox / ground material based on gravity and temperature perhaps
Just ideas really. I think anyone would jump at the ability to hop aboard a functioning U.S.S Enterprise, and immediately launch at warp speed ( Could this be a thing? Instead of physically moving, it instead teleports the ship and its GHD contents along the cells in a linear manner, so the ship doesn't REALLY move ( thus avoiding trace inaccuracies due to excessive speed ) but it would appear to be moving at FTL speeds easily or at least hypersonic speeds considering Source loves to immediately shit an orphanage whenever anything moves faster than a few thousand KPH or so.
Furthermore, as far as I'm aware of, this system doesn't work too great with excessively large things, could it be made possible to emulate the edges of something going into one cell, and the rest of it being in another? If you'd look through my posts, you'd find an image of something I'd love to make flight capable -- The U.S.S Vengeance, even though it is literally just barely a quarter of a meter shorter than the max grid size width ( 320000-ish I believe ) [ The disc of the ship juts out of the map by a good few decimeters ( don't judge me decimeters are technically correct ) ] Most of my reason for asking about something like this, is because one of my lifelong dreams always has and always will be to be able to construct V'Ger in this game, completely disregarding how unholy the lag would be. V'Ger is, for reference, 79 Astronomical Units in length.
Keep in mind I am entirely aware of how completely useless V'Ger would be in Gmod, what with its incomprehensible size, the obscene inoperable lag that would come with its very existance, as well as how "impossible" it would be to construct it. It's just one of those bragging rights kind of things. Like LeL, I built something that can only be measured by celestial units of measurement, all your mile-high towers are adorable to me
I'm afraid the entity limit would prevent that from working at all ^
However some of the other things mentioned are possible and might happen. There are rumors that I'm teaming up with Spacebuild people to make a new infinite gamemode, but I'm not sure if they're true. I'll have to ask myself next time I get the chance.
In the event of an infinite spacebuild though, FTS (faster-than-source) speeds are probably possible with gravhull like you mentioned. As for larger-than-cell ships, those are very, very difficult to work with and I really can't promise any complete support for them at any point in time. It might be possible if you weld several gravhulls together once I get inter-cell physghosting working but it would be fairly laggy for sure.
EDIT: I kinda think that once intercellular physghosting is possible, one could theoretically model several enormous ship parts that are just about the size of a map cell, and spawn and weld them very carefully, resulting in a flyable-yet-laggy USS enterprise with a full interior. If anyone wants to take the time to model all that, it might be pretty awesome.
Coming back to that "cloaked ship with a door open" thing, where you said there would need to be specific door props, why not use Spacebuild doors?
[QUOTE=SuperLlama;41552905]I'm afraid the entity limit would prevent that from working at all ^
However some of the other things mentioned are possible and might happen. There are rumors that I'm teaming up with Spacebuild people to make a new infinite gamemode, but I'm not sure if they're true. I'll have to ask myself next time I get the chance.
In the event of an infinite spacebuild though, FTS (faster-than-source) speeds are probably possible with gravhull like you mentioned. As for larger-than-cell ships, those are very, very difficult to work with and I really can't promise any complete support for them at any point in time. It might be possible if you weld several gravhulls together once I get inter-cell physghosting working but it would be fairly laggy for sure.
EDIT: I kinda think that once intercellular physghosting is possible, one could theoretically model several enormous ship parts that are just about the size of a map cell, and spawn and weld them very carefully, resulting in a flyable-yet-laggy USS enterprise with a full interior. If anyone wants to take the time to model all that, it might be pretty awesome.[/QUOTE]
Let's just all agree not to make anything bigger than the cell.
[QUOTE=StickyNade;41567325]Let's just all agree not to make anything bigger than the cell.[/QUOTE]
You know some mingebag is going to do it anyway.
Maybe a "build cell" that isn't infinite, or something.
This addon looks bloody perfect. Back when I started playing Garry's Mod 5 years ago, this is what I needed when building my planes.
Good work!
[QUOTE=GTbrawlers;41583572]This addon looks bloody perfect. Back when I started playing Garry's Mod 5 years ago, this is what I needed when building my planes.
Good work![/QUOTE]
Wait... Planes? Why would you need GHD for planes?
[QUOTE=LimEJET;41587928]Wait... Planes? Why would you need GHD for planes?[/QUOTE]
I think for an interior that wouldn't kill you when you want to walk inside of for example a passenger plane.
[QUOTE=kiloy;41588117]I think for an interior that wouldn't kill you when you want to walk inside of for example a passenger plane.[/QUOTE]
...Oh. Right.
[QUOTE=kiloy;41588117]I think for an interior that wouldn't kill you when you want to walk inside of for example a passenger plane.[/QUOTE]
Yeah precisely that, I should have been more specific on what sort of plane. Since that was back in the dark ages I was using buttons, thrusters and hoverballs to make a plane and it would be nearly impossible to stay on at high speeds without death :p
Ahh... planes, and gravhulls. Reminds me of this: [url]https://www.youtube.com/watch?v=4h9C8v-FaJo[/url]
Are the physics gonna spaz again?
Guilty feet have got no platform.
Oh, gravity has come to an end.
Llama's not a fool.
Whenever I install this thirdperson stops working
[QUOTE=GlitchGod;41614086]Whenever I install this thirdperson stops working[/QUOTE]
Just click the fix camera button on the tools page.
[QUOTE=Ricool06;41611251]Are the physics gonna spaz again?
Guilty feet have got no platform.
Oh, gravity has come to an end.
Llama's not a fool.[/QUOTE]
Lol. I already thought the song was fitting to some extent because "never gonna dance again" could be taken as a metaphor for "my ship isn't going to knock me around whenever I stand in it anymore"
EDIT: @Above, The fix camera button should work but you might have to click it several times. If it doesn't work after repeated clicks then it could be a mod conflict.
EDIT 2: Reading up a bit I just noticed the post about "the dark ages" lol, with buttons and thrusters and everything. Time for a fun little story: way back then, I played gmod and ran into the same problem everyone does when building vehicles, which is of course now fixed with gravity hulls. I thought "hey, this is moddable, maybe I can fix that" so I tried to learn lua and mess with velocity and stuff, and obviously it didn't work so I gave up. I didn't end up learning lua until like 2 years later when a friend was building a gamemode based off of LS2, and by the time we'd finished that gamemode I became quite proficient with it and I decided I'd try to tackle the original problem with gmod once again, and that's where gravhulls came from. Anyway, the idea for the gravity hull was spawned out of frustration during the dark ages and also the early stages of wiremod, pre-E2 back when you used buttons and gates. Now that everyone has magical E2/AdvPod ships to fly around in, I've felt like the initial charm of making planes out of mismatched HL2 props and trying to stay on them has completely been lost... I really miss it and Gravhull was sort of my attempt to make that sort of building popular again. Seems like it didn't work too well though :/
Any news from the western front? I really miss watching the development of this mod, honestly I saw it as one of the best things the community has been graced with seeing.
Hoping those Spacebuild-related "rumors" are true :(.
Well SuperLlama, I think we're all waiting for the map repeater to be usable. Perhaps mismatched HL2 props aren't the pallete of choice anymore but I know my boner isn't the only one to spring up at the mention of walking around on large ships in infinite maps.
This has probably been mentioned before, but I remember the map repeater working last year on a server I play on. Now when I try it, this happens?
[T]http://cloud-2.steampowered.com/ugc/919020225071102142/CB4DE47BE3D77BDBBCA656B2E30F44AF9771BDF4/[/T]
Is there any way to fix that?
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