• Gravity Hull Designator [Localized Physics] - new thread
    73 replies, posted
Seems to conflict with weapon addons, they still work, but iron sights or any sort of custom aiming doesn't seem to work.
Life's been really busy with school and work and stuff unfortunately, and this has taken a backseat to projects that potentially provide some income (my game engine mostly). I got an Oculus Devkit in the mail today though, and since source supports rift I'll probably be messing around in gmod a bit more (if gravhulls don't make me sick with a VR helmet on, they obviously don't work properly). Can't promise anything but I might end up messing around with the code again if time allows it. EDIT: Btw, if any of you happen to play Morrowind and own an Oculus Rift, I've been hacking MW to support it lately and it's just about working now. Details here: [url]https://developer.oculusvr.com/forums/viewtopic.php?f=29&t=4759&p=64271#p64271[/url]
[QUOTE=SuperLlama;39948773][b]DOWNLOAD[/b] It's been a while since I updated this page, but the new thread kind of brought some issues with the page to light. For quite a while now this page has recommended using SVN while there is actually a more up-to-date GIT repository for the mod. I'm not sure how to explain to you how to use Git if you don't know, but the link is here: [url]https://github.com/superllama/gravityhull[/url][/QUOTE] I do believe you can just add /trunk/ to the end of the link to use github with SVN.
Is there anyway to have some props that are automatically effected by this tool spawn on map creation? I know how to code it were a prop will spawn when certain map spawns but I don't know how to put this effect on it.
Sorry, SuperLlama hasn't been active since January.
Any reason why my viewmodels disappear when entering a Gravity Hull? Other than that, I absolutely am infatuated with this mod. Made a house inside a wall because of while standing in a hull outside map bounds you can still walk around (I know, because you're technically somewhere else.).
Whenever I spawn anything (props entities etc) they just fall right through the map.
[QUOTE=xXPANAGE28;45038939]Whenever I spawn anything (props entities etc) they just fall right through the map.[/QUOTE] gm_flatinfinite is broken I believe.
I am attempting to get this to work with WAC Aircraft. I'm trying to allow people to stand in the back of a helicopter while it fly's. Just a lot of spazzing so far.
[QUOTE=bran92don;45003765]Is there anyway to have some props that are automatically effected by this tool spawn on map creation? I know how to code it were a prop will spawn when certain map spawns but I don't know how to put this effect on it.[/QUOTE] Try calling: GravHull.RegisterHull(your_entity, vertical_protrusion_factor, gravity_multiplier) GravHull.UpdateHull(up_normal_for_interior) replacing the arguments with your variables. [QUOTE=Ott;45005470]Sorry, SuperLlama hasn't been active since January.[/QUOTE] Sorry about that... my life has been ridiculous lately... work, school, drama (as in my first girlfriend dated and then dumped me after 6 months), chronic illness, overall stress. Plenty of irl junk to worry about. I do return to my projects a couple times per year just to check on things for the few people that are still doing things with my stuff, but I'm not actively working on it and I don't have a development environment set up. [QUOTE=Z0mbine;45022815]Any reason why my viewmodels disappear when entering a Gravity Hull? Other than that, I absolutely am infatuated with this mod. Made a house inside a wall because of while standing in a hull outside map bounds you can still walk around (I know, because you're technically somewhere else.).[/QUOTE] They didn't the last time I played (last year, lol) but it could be an update issue. I'm afraid I don't have the time or energy to mess with it though, I'm really just a source of knowledge and not action at this point. Also nice on noticing you can put the hull inside the void, that's always fun :P good way to hide from people, too. [QUOTE=coldud13;45042017]gm_flatinfinite is broken I believe.[/QUOTE] Yeah, it probably is. I haven't kept up with gmod updates in a long time, I don't even have time to play new games that come out. I don't think I'll ever be able to fix gm_flatinfinite-- gmod/source just can't handle that much lua hacking without freaking out. Maybe someday I'll make a DLL. Probably not, but maybe. I actually know how to make DLL's now-- I made one (unreleased) back in december that adds Moonbase Alpha-style voices to Gmod Murder... and with my semi-recent hacking success with Morrowrift (morrowind for oculus rift) I might be able to someday make a DLL that revitalizes gmod the way this mod tried to, but I certainly can't promise anything. [QUOTE=zzguy;45173728]I am attempting to get this to work with WAC Aircraft. I'm trying to allow people to stand in the back of a helicopter while it fly's. Just a lot of spazzing so far.[/QUOTE] Yeah, WAC and GHD don't usually agree. If you can somehow make a plate and GHD it first with a positive vertical protrusion factor, then nocollide and weld it to the floor of the copter, that *might* work--- and if that doesn't work you could try four ballsockets instead of a weld, because that'll make the copter body a physics object attached to the hull rather than part of the hull.
Great to see that you're still alive! I saw your avatar on the front page and could hardly believe my eyes. You're still the only person, to my knowledge, to pull off decent portal-like transitioned teleporting illusions. You making a module to the same end would be nothing short of incredible.
So I thought I'd post here in the old thread and mention that a couple guys have been trying to make this work again, possibly even with various popular mods like wac and fpp-- I'm officially offering them my help as a consultant though I'm so busy I don't know how much I can actually work on it. Either way, there's now a version on the workshop that has me listed as a creator, and hopefully I'll be able to help them fix it up. I think it's at least working as well as it did when I left it (they say it is anyway, I haven't tried it myself yet), minus map repeater which is still infinitely broken (forgive the pun). Here's the link to their thread: [url]http://facepunch.com/showthread.php?t=1477648&p=48383295[/url] and the workshop mod: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=465315188[/url]
[QUOTE=SuperLlama;48389436]So I thought I'd post here in the old thread and mention that a couple guys have been trying to make this work again, possibly even with various popular mods like wac and fpp-- I'm officially offering them my help as a consultant though I'm so busy I don't know how much I can actually work on it. Either way, there's now a version on the workshop that has me listed as a creator, and hopefully I'll be able to help them fix it up. I think it's at least working as well as it did when I left it (they say it is anyway, I haven't tried it myself yet), minus map repeater which is still infinitely broken (forgive the pun). Here's the link to their thread: [url]http://facepunch.com/showthread.php?t=1477648&p=48383295[/url] and the workshop mod: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=465315188[/url][/QUOTE] [video=youtube]https://www.youtube.com/watch?v=bcYppAs6ZdI[/video] Cheers for the links mate, I'm gonna love revisiting the days of 2011 and spacebuild.
Sorry, you need to Log In to post a reply to this thread.