[QUOTE=Disseminate;19102890]A friend and myself decided to play through some of the earlier levels quite some time ago. I just found the vids today.
[url]http://www.viddler.com/explore/GlentVdl/videos/16/[/url]
[url]http://www.viddler.com/explore/GlentVdl/videos/18/[/url]
[url]http://www.viddler.com/explore/GlentVdl/videos/17/[/url]
Ignore my :downs: voice[/QUOTE]
haha, i should upload the rest of those
Ported directly from HL1's source.
[media]http://www.youtube.com/watch?v=njd0xkX9sB8[/media]
Fixed now, and it looks amazing. Now just to get in weapons.
Looks good until it smacks into the cliffs, of course.
Indeed. My flying vehicle physics seems to be a bit off.
That pilot needs to be fired.
And I need to make those phymodels you asked for.
Take your time :v:
[QUOTE=ShoTGuNGuY49;19179049]That pilot needs to be fired.
And I need to make those phymodels you asked for.[/QUOTE]
i agree 100% on the driver part
lol
he was flying upside down into a canyon wall
[url]http://www.viddler.com/explore/GlentVdl/videos/19/[/url]
This is what happens if you teamkill Disseminate during testing.
kickid 1
It's been awhile, but I'm going to start working on this again. I updated the OP extensively - the media is now obsolete.
[editline]10:31AM[/editline]
Please note that the media was using Silverlan's HL1 NPCs/SWEPs/etc - mine will no longer be using it
Glad to hear you're working on this still/again, looks like it will be awesome.
Yeah, I got half the HL1 weapons done, but they're pretty buggy, and I can't take a screen for a bit thanks to me getting a new PC.
From mapping thread
[quote]I'm not a mapper. I know how to use Hammer, but I'm not creative enough - I'm a gamemode lua coder. I'm working on stitching together as many HL1 maps as possible for a campaign gamemode, as well as optimizing, removing useless entities, fixing up some brushwork and lighting, etc. If anyone finds it interesting, feel free to drop into my livestream below.
[url]http://livestream.com/disseminate[/url]
Stream is [b]UP[/b][/quote]
This looks epic, Are you working on this alone?
Yes
Just finished the health, armor, and flashlight HUDs. Still have to do ammo, weapon select and damage notifications.
[img_thumb]http://filesmelt.com/dl/hlc_40000.jpg[/img_thumb]
It's exact. As in, rewrite HL1 source code exact.
I know you are doing HL1: Source, but doesn't Sven Coop already make a HL1 Coop Campaign? It works just as well, but I could imagine why people do it in Garry's Mod. People add gamemodes like other games for one reason, so they don't have to buy the real game. Another reason is so they don't have to leave the game to play another. But anyway, this looks nice. I look forward to playing this on my server.
[QUOTE=Disseminate;18290392][b]Why don't I use Sven Co-op?[/b]
Sven is nice and all, but a bit... well, unlike HL1. They use new models and new textures, rarely play on Half-Life maps - and when they do, they add all kinds of new NPCs I never saw in HL1. HL1:C will be completely like the original, but with damage multipliers based on amount of people joined (so that it's just as challenging). Finally, you only have to mount HL1:S for this rather than downloading 160MB of co-op maps.[/QUOTE]
[img]http://luaforfood.com/dirtypics/hlc_weaponselect.gif[/img]
- Finished weapon select
- Finished weapons as seen in gif
- Finished... well, everything to do with the HUD
- Got sentences working. Sentences are basically strings of sounds that are used for NPCs, the announcement system, and the HEV suit.
- Done damage sentences (minor, fracture, detected).
- Done ammo items for weapons in the gif, done energy item (complete with annoying HEV notifications every five energy points)
[img_thumb]http://luaforfood.com/dirtypics/hl_gm_flatgrass0003.jpg[/img_thumb]
[i]One errant twitch! And kablooie![/i]
- Done the HL1 headbob
- Done HL1 friction, run/walk/use speeds, HL1 footsteps
- The game could now pass for HL1 on a HL1 map
- Done 90 degree death cam
This is awesome. Have you got any servers willing to host this?
Well, you'd only be able to play the tram levels as no NPCs are done (ie the intro barney) - but when I finish some, there most definitely will be.
Looking good.
Darn I was like YEAH then I realized that I don't have HL1:Source
this looks amazing why do you always make such awesome stuff
This looks pretty good.
I would be willing to put up some servers for this on a nice spec server.
I've barely finished mapping to the end of Anomalous Materials, when you go into the freezer area. Don't expect a beta any time soon.
[editline]10:49PM[/editline]
I'm working on my PC. It's a listen server, but it's open; it's on flatgrass and I'm coding random stuff. It's pretty boring and there won't be anything to do (unless I'm generous and spawn some MP5s) - but if you want to join, IP below. You'll have to download quite a bit.
99.255.242.120:27015
You had cheats on so I tested out every single hl1 weapon, name is Alex. (although some weapons did nothing and were not done.)
Nice work on it so far, I also like how when you die it's just like half-life 1.
Thank you very much.
Sorry, you need to Log In to post a reply to this thread.