• Tiberium Addon
    462 replies, posted
[QUOTE=Kialtia;22803083]Create a folder in addons called WTiberium and checkout on it with the SVN address in the OP.[/QUOTE] Why can't I jsut make a folder inside another folder, check out in it, and export from it on addons?
[QUOTE=oficcerthegeek;22818978]Why can't I jsut make a folder inside another folder, check out in it, and export from it on addons?[/QUOTE] You can, but i find it easier to keep the .svn files in there since it allows faster updating.
Quick question. Does the latest Tib mining addon work with your tiberium? You know, this one here. [url]http://www.garrysmod.org/downloads/?a=view&id=12748[/url]
[QUOTE=Zarth;22964973]Quick question. Does the latest Tib mining addon work with your tiberium? You know, this one here. [url]http://www.garrysmod.org/downloads/?a=view&id=12748[/url][/QUOTE] it does, but you need the harvester from this version.
How goes the tiberium mod Ki?
[QUOTE=Telepethi;22994572]How goes the tiberium mod Ki?[/QUOTE] Dead in the water currently, my boss decided that i had to work more now that i am free from school, after this week i nothing to do at all so i can work on this.
Good to hear that this is still moving along. I love this addon. Minor idea: maybe you could put tib infection back in? That was fun to have.
[QUOTE=HanBammer;23089804]Good to hear that this is still moving along. I love this addon. Minor idea: maybe you could put tib infection back in? That was fun to have.[/QUOTE] You can still get infected, even faster than previously.
Sry for my bad english but I have two questions 1.how do I change the missle warhead 2.how can I produce tiberium cure
[QUOTE=Hero1000;23108469]Sry for my bad english but I have two questions 1.how do I change the missle warhead 2.how can I produce tiberium cure[/QUOTE] 1. You can't at the moment, i still need to add more warheads. 2. You can spawn it from the SEnts menu, later on you'll be able to spawn them from a dispenser.
hy there having this little message, although it must be my doing, because of my mothership sized harvester that can nullify a field in 35 seconds :D ...ns\tiberium\lua\entities\wtib_tiberium_base\init.lua:53: attempt to index a nil value and there is an interesting one too, not an error, cuz its in white and only in the console: "SetRenderBounds given a very large render box, this will cause slowdowns and crashes. Ignoring."
[QUOTE=Cerebrate Zasz;23134529]hy there having this little message, although it must be my doing, because of my mothership sized harvester that can nullify a field in 35 seconds :D ...ns\tiberium\lua\entities\wtib_tiberium_base\init.lua:53: attempt to index a nil value and there is an interesting one too, not an error, cuz its in white and only in the console: "SetRenderBounds given a very large render box, this will cause slowdowns and crashes. Ignoring."[/QUOTE] I have these messages also. Does this have to do with a gmod update or does it have to do with another add-on?
I think it has to do something with the update, because before the update it didnt say (to me at least)
[QUOTE=Cerebrate Zasz;23177804]I think it has to do something with the update, because before the update it didnt say (to me at least)[/QUOTE] I released a small hotfix when i read your post, did it even change anything?
Yep, the blue message did not appear, but the "SetRenderBounds....." remained (and spawned about 200 times or so making my console a bit lighter in color...)
This could turn into an all-out C&C addon... And hell, if it did, that would be plain awesome. [editline]01:42PM[/editline] I tried it out, but, i found a few little bugs: -you can only spawn one crystal at a time, and you have to wait for it to grow completely before spawning the next one (even if it's a different colour). -blue tiberium can't be spawned within a large distance of green tiberium, and vice-verca. -all sizes of harvesters spam my console and the top right corner of my screen with blue "blah blah blah tried to compare nil with a number". -there's no red tiberium in the list. Any ideas?
[QUOTE=grovestgman;23305029]This could turn into an all-out C&C addon... And hell, if it did, that would be plain awesome. [editline]01:42PM[/editline] I tried it out, but, i found a few little bugs: -you can only spawn one crystal at a time, and you have to wait for it to grow completely before spawning the next one (even if it's a different colour). -blue tiberium can't be spawned within a large distance of green tiberium, and vice-verca. -all sizes of harvesters spam my console and the top right corner of my screen with blue "blah blah blah tried to compare nil with a number". -there's no red tiberium in the list. Any ideas?[/QUOTE] - You can spawn multiple crystals, however there is a minimum distance between crystals (Even if they are the same color). - I know, i made it that way. - Post the [B][I]exact[/I][/B] error, else i can't fix it. - It is there for me, however it does not have a icon.
...tiberium\lua\entities\wtib_harvester_medium\init.lua:67: attempt to compare nil with number One error. Does that for all sizes of harvesters. ...wtiberium\lua\entities\wtib_refinery_medium\init.lua:71: attempt to compare nil with number Found that while playing, comes up when i try to start the refinery (which doesn't start).
[QUOTE=grovestgman;23309384]...tiberium\lua\entities\wtib_harvester_medium\init.lua:67: attempt to compare nil with number One error. Does that for all sizes of harvesters. ...wtiberium\lua\entities\wtib_refinery_medium\init.lua:71: attempt to compare nil with number Found that while playing, comes up when i try to start the refinery (which doesn't start).[/QUOTE] Install RD2/RD3.
[QUOTE=Kialtia;23310290]Install RD2/RD3.[/QUOTE] I have RD2, and LS2, but I'll try RD3 and LS3.
[QUOTE=grovestgman;23310591]I have RD2, and LS2, but I'll try RD3 and LS3.[/QUOTE] No need, if one of them doesn't work the other one won't either, try redownloading WTib and try again.
[QUOTE=Kialtia;23310859]No need, if one of them doesn't work the other one won't either, try redownloading WTib and try again.[/QUOTE] I tried both, but i still get the errors, and the refinery still doesn't work. D:
[QUOTE=grovestgman;23312176]I tried both, but i still get the errors, and the refinery still doesn't work. D:[/QUOTE] Does LS2 even work ingame?
[QUOTE=Kialtia;23313752]Does LS2 even work ingame?[/QUOTE] As far as I know, yes, but I took it out and put RD3 and LS3 in.
Just wanted to note that i'm back from vacation.
So, Kialtia, how's the mod?
my map for this is addon is in progress the bluding making of cnc 3 i working the centrale ihave work rafinerie caserne i need a texture is posible to a man work a special texture for this map thanks and bye
Yea, I'm loving the mod so far. But a map specifically designed for it would be fairly epic.
Oh man, don't tell me this addon is dead! Please some tell me that there is still work being put into it! And if someone wouldn't mind explaining how to change the warhead type on the missile, that would be great.
[url]http://www.facepunch.com/showpost.php?p=23109187&postcount=310[/url] Lurk more, post less.
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