[QUOTE=Jeffman12;22042916]When I started making it, I was going for a DIY infusion kit, but now I think it has too many buttons to be easily explainable, and a larger unit seems logical for it.
I'd envision it now at about waste height, because that allows visibility of the top, while lowering the chances of someone looking at the relatively undetailed base.
Oh, just so you know, there's an LCD screen on it that says
"100%
"-READY TO USE-" in a digital clock type.
I figured it wouldn't ever really be unusable. That can be changed easily if need be, or I can make it blank if you wanted to put a readout there yourself.[/QUOTE]
For the screen it is indeed better if you keep it blank, there is already a screen texture in the SVN, use that one (It is completely black, so stretching it shouldn't matter).
Hey, my friend and i just love this addon, put after awhile we started having rendering issues. At certain angles, the tiberium would seem to dissapear. It really destroys our enjoyment
[QUOTE=Xtremepie;22051727]Hey, my friend and i just love this addon, put after awhile we started having rendering issues. At certain angles, the tiberium would seem to dissapear. It really destroys our enjoyment[/QUOTE]
Could you make a screenshot of this?
[QUOTE=Kialtia;22057799]Could you make a screenshot of this?[/QUOTE]
I believe it is the same issue I mentioned to you before, where it would be invisible if a hollow prop is behind them - it is the transparency setting, namely the fact one exists in the entity.
[QUOTE=LokiSan;22061255]I believe it is the same issue I mentioned to you before, where it would be invisible if a hollow prop is behind them - it is the transparency setting, namely the fact one exists in the entity.[/QUOTE]
Ah that, well to be honest i have no clue what causes this.
[QUOTE=Kialtia;22061575]Ah that, well to be honest i have no clue what causes this.[/QUOTE]
Check the... QC file I think... whatever file defines the visual effects for the tib entity rather than the model.
Banned again? wow, not good. I hope it won't take too long.
Edit: Ah, that's why he was banned, replying to spam.
[QUOTE=Kialtia;22057799]Could you make a screenshot of this?[/QUOTE]
Here:
[IMG]http://i1012.photobucket.com/albums/af242/Xtremepie/gm_ps_hugeflatconstruct_svn0000.jpg[/IMG]
[IMG]http://i1012.photobucket.com/albums/af242/Xtremepie/gm_ps_hugeflatconstruct_svn0001.jpg[/IMG]
[IMG]http://i1012.photobucket.com/albums/af242/Xtremepie/gm_ps_hugeflatconstruct_svn0002.jpg[/IMG]
[IMG]http://i1012.photobucket.com/albums/af242/Xtremepie/gm_ps_hugeflatconstruct_svn0003.jpg[/IMG]
[IMG]http://i1012.photobucket.com/albums/af242/Xtremepie/gm_ps_hugeflatconstruct_svn0004.jpg[/IMG]
I didn't edit the picture or anything... it just happens :C
[QUOTE=Kialtia;22061575]Ah that, well to be honest i have no clue what causes this.[/QUOTE]
Stop getting banned you idiot :V
Xtremepie - Could you spawn that model and see if it still has issues? (As in, not the sent) I think it's either that PHX mat or the transparency.
[QUOTE=Balduran;22071573]Stop getting banned you idiot :V
Xtremepie - Could you spawn that model and see if it still has issues? (As in, not the sent) I think it's either that PHX mat or the transparency.[/QUOTE]
It is the transparency, I brought it up last time. Thing is he doesn't know how to remove the transparency, and not knowing his addon very well I cant fix it.
[QUOTE=LokiSan;22080473]It is the transparency, I brought it up last time. Thing is he doesn't know how to remove the transparency, and not knowing his addon very well I cant fix it.[/QUOTE]
He, meaning Warrior or the guy who had the issue? If the former, then he could make the crystals opaque
[QUOTE=Balduran;22082588]He, meaning Warrior or the guy who had the issue? If the former, then he could make the crystals opaque[/QUOTE]
Except we [i]tried[/i] making the crystals opaque. making the model perfectly opaque does bugger all to the entities, and Kialtia doesn't know where his own opacity setting is in the entity setup... we have a problem =p
Just to let you guys know, i am back from being banned/vacation.
[QUOTE=Kialtia;22143838]Just to let you guys know, i am back from being banned/vacation.[/QUOTE]
Bancation? :3
wait. why the fuck were you banned for?
[QUOTE=RFG1024;22189587]wait. why the fuck were you banned for?[/QUOTE]
Replying to spam.
[B]Update :[/B]
[list]
[*]Added the dispenser
[*]Changed the Sonic Weapon
[*]Added an addon icon for the extensions menu
[*]Updated info.txt
[*]Other minor changes
[/list]
[QUOTE=LokiSan;22080473]It is the transparency, I brought it up last time. Thing is he doesn't know how to remove the transparency, and not knowing his addon very well I cant fix it.[/QUOTE]
So since i don't know alot about the addon, you can't help me fix it? :C
Kialtia, great work with the tiberium. It's awesome!.
The server seems to crash when you launch a missile and kill a person =(.
Found a bug with the dispenser, when i order it to make a sonic pulse device it won't stop at 100%.
And as you see i got lua error spam.
[IMG]http://localhostr.com/files/51c87b/gm_flatgrass0009.jpg[/IMG]
Confirming the above bug.
Was the sonic weapon visible at all? or did it never appear?
[QUOTE=Kialtia;22238180]Was the sonic weapon visible at all? or did it never appear?[/QUOTE]
It never appeared when using the dispenser, i can spawn it with weapon spawn and it works fine then (it only looks like the gravity gun and no animation/sounds).
I just figured out what is wrong, give me a sec to fix it.
[editline]11:58PM[/editline]
Dispenser fix uploaded.
Kialtia, your resources.txt is not complete and has typos.
[B]Changelog :[/B]
[list]
[*]Added a small and large chemical storage,
[*]Added a small and large energy cell,
[*]Added a small and large harvester,
[*]Added a small and large radar,
[/list]
[editline]12:50AM[/editline]
[QUOTE=darksoul69;22243350]Kialtia, your resources.txt is not complete and has typos.[/QUOTE]
What files am i missing? and what typos do you mean?
what about small and large trips and the weapons factory
[QUOTE=RFG1024;22244110]what about small and large trips and the weapons factory[/QUOTE]
I am currently working on making all the entities have a small and large version, it is 1AM here just so you guys know.
[editline]01:42AM[/editline]
[B]Update :[/B]
[list]
[*]Added a medium reactor model,
[*]Added a small and large reactor,
[*]Added a small and large TRIP module,
[*]Added a small and large Tiberium liquids storage,
[*]Added a small and large raw Tiberium storage,
[*]Added a small and large refined Tiberium storage,
[/list]
[QUOTE=Kialtia;22243741][B]Changelog :[/B]
[list]
[*]Added a small and large chemical storage,
[*]Added a small and large energy cell,
[*]Added a small and large harvester,
[*]Added a small and large radar,
[/list]
[editline]12:50AM[/editline]
What files am i missing? and what typos do you mean?[/QUOTE]
model/Tiberium/modelnameherelololol.mdl should be [b]models[/b]/Tiberium
You're also missing the .vmt's in all the model textures, spawn icons and misc textures. Kill icons should include the .vtf is there is one. Without the VMT's and using fastdl everything is purple checkered on the models - with the VMT's, its not.
You're also missing the dispenser model in the resources.txt.
[editline]04:49PM[/editline]
You also forgot to add the metal_normal vmt and vtf textures.
This is all based on a few days ago so its possible you're missing more now.
The system i use will automaticly add the .vtf aswell if they exist, same for the .phy and other files for models.
[B]Updated :[/B]
[list]
[*]Fixed resources.txt,
[*]Updated some spawn times for the factory,
[/list]
[editline]02:04AM[/editline]
I am off to bed, report any other bugs and i'll take a look at it tomorrow.
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