• Mad Cows Weapons Base
    493 replies, posted
[QUOTE=Vadim;18744363]Worshipper, can you make weapons like m4a1, ak47, mp5 and steyr aug usable for combines?[/QUOTE] I have nodiced that combine actualy will use other weps but only when they are moving... This is just my noob idea but is there a way to change a script for the combine to make them think that they are moving when they are standing still?
[QUOTE=MrClean;18755824]I have nodiced that combine actualy will use other weps but only when they are moving... This is just my noob idea but is there a way to change a script for the combine to make them think that they are moving when they are standing still?[/QUOTE] Gah, i've stated this atleast twice in the topic people! :>.<: Metrocops, despite being the shrimps of the Combine NPCs, can use most of the NPC weapons (besides snipers, certain pistols, shotguns, and the RPG - probably others, too) just fine if not slightly wonky. The Soldiers and Elites, however (along with any other NPCs you might have that use their AIs/animations), are fucked in the head. They'll see you and aim at you, but won't fire until you run far away enough to make them chase you (or out of sight). You have to repeat this process almost every time they reload, but they're monsters with accuracy sometimes.
Metrocops do use them but they still don't have model when they do >.< Combine will use them at close range but only when they are moving... I used the npc mover tool to test it and they shot at me fine untill they stoped moving :(
[QUOTE=MrClean;18764803]Metrocops do use them but they still don't have model when they do >.< Combine will use them at close range but only when they are moving... I used the npc mover tool to test it and they shot at me fine untill they stoped moving :([/QUOTE] [url=http://www.garrysmod.org/downloads/?a=view&id=85145][img]http://www.garrysmod.org/img/?t=dll&id=85145[/img][/url] A temporary fix, letting metrocops use all of the weapons. RPGs are... unstable. They shoot where ever the guy is looking, so if you point him down with the physgun...
Worshipper is a lua coder, so he will easily deal with this problem if he want.
Not sure if I should put this here, but, when I got the 2.0 beta, none of the DoD models were showing up. I have the game, and I have it installed, anyone know a fix for this?
[QUOTE=DaChinz;18807448]Not sure if I should put this here, but, when I got the 2.0 beta, none of the DoD models were showing up. I have the game, and I have it installed, anyone know a fix for this?[/QUOTE] You made sure it's mounted, right?
Yeah, I have it checked in GMod settings. Just noticed it needs to be updated, might that be an issue?
in darkrp, how do i get ammo for the guns? the normal ammo doesnt seem to work
You really shouldn't be bothering Worshipper, ask the person who implemented the weapons into DarkRP.
lol nice the shipment comes out without the box idk whats wrong
Why are you posting in this thread? Didn't you notice the new one? [url]http://www.facepunch.com/showthread.php?t=856988[/url]
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I've got a quick question regarding some issues I'm having with Madcow's 3.0 weapons pack. Specifically, I downloaded some skins for weapons like the USP, FAMAS, etc. from gamesbanana since I don't have CS:S, and I'm not in a position where I can afford to buy it. But none of the ironsights seem to work. All I get when I hit the right mouse is a click. Any help? I'm almost sure it's got something to do with the LUA, but I'm no expert.
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