[QUOTE=Zero Vector;17872808]Holy fuck this is AMAZING. Everything. And Rikozh, your rifle ironsights are probably moving to the left because you have a skin for the weapon. Different skins have different origins for animation.[/QUOTE]
Alright, thanks for clearing that up. Just got the 'classic' skins for the 9MM pistol, SMG, and AR2 over at FPSbanana, didn't know that was messing with it. Ah well, I can live with it. ^_^
The head bob is called ShakeView 1.3, somewhere on garrysmod.org, but its said to disable ironsights in some strange way...
OH MY GOD! THANK YOU. Now I know what exactly to delete. My ironsights haven't been working, and I didn't know what was causing it. Now I can at least see if shake view was causing it.
I have loved the guns, but i think the GMOD.ORG admins are going crazy beacause EVERY new file is dangerous. ?!
Anyway, great guns and i wish to request a FlameThrower.
This is awesome, the rocket launcher and grenade launcher effects and overall are great. I love the richocheting and penetration. I thought it was pretty cool all and all and then I saw the sprinting and I jizzed. I've been looking for a great base with proper sprinting. All the effects from the weapons are great. Just awesome. Do I have your permission to make and release sweps using this base with proper credit ofcourse?
-snip-
How am I talking about that thread?
[editline]11:42AM[/editline]
I was just praising worshipper for the base and asking If I could release sweps using this base.
[QUOTE=ababs362;17879066]Do I have your permission to make and release sweps using this base with proper credit ofcourse?[/QUOTE]
I have no problem. But I'll make another version in a few days so you'll need to update your "pack".
Just getting permission before I gather models and Hex etc. I'll most likely wait for a few bug fixes in your pack and hopefully the MP bugs will be resolved aswell.
But please, be patient because I don't have much time to dedicate to this.
No problem. I'm just starting LUA so it's not like im going to be very quick with any "swep pack". It's just I oughtta use this base as it's the best out there atm.
INSTANT MP FIX!
Remove If (CLIENT) then return end on both the richocet and penetration functions
-- SNIP! KEEP THE TIMER THERE! --
TADA!! Multiplayer richochet and penetration :3:
PS: THIS ISNT FULL PROOF!
PSS: If you want the richochets to be less glitchy, just change the vector to 0 instead of 0.05.
[QUOTE=Wizey!;17877030]The head bob is called ShakeView 1.3, somewhere on garrysmod.org, but its said to disable ironsights in some strange way...[/QUOTE]
I'm guessing what he has isn't ShakeView, because he still has working ironsights. My shakeview didn't do any effect like that.
[QUOTE=That Ninja;17887460]I'm guessing what he has isn't ShakeView, because he still has working ironsights. My shakeview didn't do any effect like that.[/QUOTE]
Modded one i guess.
I have all working on my rp server, but I have a suggestion for a newer version:
Edit the C4 so it weld on a prop/entity.
I have one problem.
If i spawn the gun without with the First Click (The secondary Trigger) in the Q menu, for example the C4, the gun appears in my HUD but i can select-it, it looks like i dont have ammo.
And i have this problem with other guns of your pack.
[QUOTE=jdmmer;17887828]I have all working on my rp server, but I have a suggestion for a newer version:
Edit the C4 so it weld on a prop/entity.[/QUOTE]
Uh, it's kind of supposed to weld to a prop/entity.
But, I'm loving the base, and the weapons.
There aren't too many bugs, but I might as well name a few right now.
-You have to hold right click on the mines for a few seconds to make them detonate
-Sometimes timers on C4 are off by a few seconds, not too big but still.
-the alyxgun and the HK USP sometimes don't change firemodes (alyxgun auto fire and the Silenced mode on HK USP)
-Mines do not show up like they do in the video (By this, I mean, You do not see your own mines if they are armed)
-Weapons do not automatically reload when empty (this may not be a bug, but a feature, either way I don't like it alot)
-I can see other peoples ricochet tracer things, but not my own.
- Bullet penetration does not work (yes, I know this has been addressed)
-Grenade cooking sound doesn't play, sometimes I'm not aware that I'm cooking a grenade. D:
[QUOTE=SplinterSim4;17893355]Uh, it's kind of supposed to weld to a prop/entity.
But, I'm loving the base, and the weapons.
There aren't too many bugs, but I might as well name a few right now.
-You have to hold right click on the mines for a few seconds to make them detonate
-Sometimes timers on C4 are off by a few seconds, not too big but still.
-the alyxgun and the HK USP sometimes don't change firemodes (alyxgun auto fire and the Silenced mode on HK USP)
-Mines do not show up like they do in the video (By this, I mean, You do not see your own mines if they are armed)
-Weapons do not automatically reload when empty (this may not be a bug, but a feature, either way I don't like it alot)
-I can see other peoples ricochet tracer things, but not my own.
- Bullet penetration does not work (yes, I know this has been addressed)
-Grenade cooking sound doesn't play, sometimes I'm not aware that I'm cooking a grenade. D:[/QUOTE]
Bullet penetration works fine for me, SP and MP. "But then again. im using edited code"
Grenade cooking sounds dont play in mp, but do in sp?
Weapons dont reload automaticcaly because its a nice feature, and if you dont like it, then your to used to half life 2 :3:
all the others i havnt seen or experianced.
Can Someone send me the MP fix files fixed?
I fixed 75% of the bugs you sent to me
I also add a little feature: you can holst/deploy your weapon by pressing E + Left click
If I could know how to create a SVN... :'(
PS: I hate Wizey!
Oh and this is what Wizey said to me: You need to comment out lines PROPERLY...
So I started to comment my lines:
[lua] // Reload with the suppressor animation if you're suppressor is on the FUCKING gun
if self.Weapon:GetNetworkedBool("Suppressor") then
self.Weapon:DefaultReload(ACT_VM_RELOAD_SILENCED)
else
self.Weapon:DefaultReload(ACT_VM_RELOAD)
end[/lua]
[lua]// I have nothing to say here because I'm a prick
SWEP.Purpose = ""
SWEP.Instructions = ""[/lua]
[lua]// Variables that are used on both client and server
// I hate Zoey![/lua]
[lua]// Is it a pistol, a rifle, a shotgun or a sniper? Choose only one of them or you'll fucked up everything. BITCH!
SWEP.Pistol = false
SWEP.Rifle = false
SWEP.Shotgun = false
SWEP.Sniper = false[/lua]
[lua] // If the burst mode is activated, it's going to shoot the three bullets (or more if you're dumb and put 4 or 5 bullets for your burst mode)
if self.Weapon:GetNetworkedBool("Burst") then
self.BurstTimer = CurTime()
self.BurstCounter = self.BurstShots - 1
self.Weapon:SetNextPrimaryFire(CurTime() + 0.5)
end[/lua]
Have you released it? There is no link...
I don't release it because I don't finish it
Oh sorry, I took it that your last post was you saying that a new version is out and fixed 75% of the bugs and added that new feature. Sorry. :frown:
Where i put these lines?
I have read, now i will learn TO READ AN THREAD BEFORE POSTING!
[QUOTE=Matsilagi;17905958]I have read, now i will learn TO READ [b]AN[/b] THREAD BEFORE POSTING![/QUOTE]
Now that you have learned to read a thread, please find out how to write in one.
Can someone delete the post 54 please?
Just snip it yourself.
I don't think it's the place to talk about your english skills, am I wrong?
Maybe you could make a feature to lessen the breathing effect? Like if you crouch, it goes away (or just gets easier to aim with)
I haven't seen this feature, or any requests, so I think I should request it.
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