Got a bug.
I installed this on my server and all the props seemed to be no-collided with players/other props. They just ran straight through them as if they didn't exist.
Hey i have one quick suggestion, in your next pack can you make a defusal kit for the c4? And also is it alright if this gets added to my rp server, just want to get permission.
I didn't read the posts before this one but, could you make a SVN ?
[QUOTE=Euphytose;18077786]I didn't read the posts before this one but, could you make a SVN ?[/QUOTE]
The file isnt even over 10MB so theres no need for a svn, he can just reupload the file to gmod.org and change the link in the forum.
[QUOTE=IF Digital;18077713]Hey i have one quick suggestion, in your next pack can you make a defusal kit for the c4? And also is it alright if this gets added to my rp server, just want to get permission.[/QUOTE]
Well you could just defuse the C4 by holding E on it.
Why would you need permission to add them to your server?
[QUOTE=selby3962;18077529]Got a bug.
I installed this on my server and all the props seemed to be no-collided with players/other props. They just ran straight through them as if they didn't exist.[/QUOTE]
Eh, that might be something on your server. For me that doesn't happen.
[QUOTE=kanadaj;18077505]eh does it need CS:S?
If yes coudl you make a patch for it to use one of the weapon prop packs on Gmod.org?[/QUOTE]
Yes it requires CSS. You could just edit the lua files to use different V_models and W_models. It's not so hard.
But for the C4 I'm not sure how you would do that. :h:
[QUOTE=Wizey!;18076985]Most? i dont think he modeled anything, I dont think he CAN model. most lua scripters cant model. well... Apart from daimao and mahalis, because aparantly both of them can do ANYTHING![/QUOTE]
You forgot about Silverlan, he is awesome coder and modeller at the same time (just remember his Helicopter Vehicle and TF2 Sweps). By the way Worshipper said that reason is that what he doesn't have much time for modelling (he even asked for help with it).
P.S. RUSSIAN ATTACK! THEY ARE OVERCROWDING THIS THREAD!
[QUOTE=IF Digital;18077713]Hey i have one quick suggestion, in your next pack can you make a defusal kit for the c4? And also is it alright if this gets added to my rp server, just want to get permission.[/QUOTE]
Oh. Not a bad idea. 5 seconds to defuse the bomb if you have the defusal kit or 10 if you don't have.
Thanks for the idea.
[QUOTE=wardino388;18066316]
could you by chance make the crosshairs work for every weapon? and turn that into a seperate download so it will work clientside on servers? :3[/QUOTE]
I'll cheke this out. Not a bad idea.
[QUOTE=Euphytose;18077786]I didn't read the posts before this one but, could you make a SVN ?[/QUOTE]
I would like to create a SVN version, but I don't really know how it works.
[QUOTE=Wizey!;18077889]The file isnt even over 10MB so theres no need for a svn, he can just reupload the file to gmod.org and change the link in the forum.[/QUOTE]
Stop replying for me. I'm serious.
[QUOTE=Worshipper;18079058]:words:
Stop replying for me. I'm serious.[/QUOTE]
Since when are you ever serious? :3:
I saw the video and it looked very good, but why AR2 had a Red Dot?
[QUOTE=InterludeAuthor;18075432]So, this pack is freaking amazing. Seriously. Some of the best SWEPs I've ever downloaded.
I have a request, though! I dunno how feasible it is, but I'd love to see the fists SWEP with the Counter-Strike hands and sleeves instead of the HEV suit. Maybe as a second option?
Again, I dunno how feasible this is, but it would elevate this pack from godly to...well...even more godly.[/QUOTE]
A knife would be 5 times better. 20 times better would be a knife that can be used (as in, you can attack with it) just by pressing a binded key to something like madcow_melee.
[QUOTE=Worshipper;18079058]Oh. Not a bad idea. 5 seconds to defuse the bomb if you have the defusal kit or 10 if you don't have.
Thanks for the idea.[/QUOTE]
You should add a knife swep and that could be the "defusal kit" on right-click. Left click would just be the attack (100 damage maybe? Also, make it so this only does like 5 damage to an Antlion, 20 to a Worker, and nothing to an Antlion Guard. The Hunter should also receive zero damage from the knife)
As I said above, a knife attack bound to a key would rock. How does this sound: If you have the knife, pressing a key bound to madcow_melee (for instance) would lower your weapon off the screen, pull out the knife, attack with it, lower that off the screen, and then take your weapon again.
Either that or it just instantaneously switches to the knife, attacks, and brings your weapon out, whatever works of course!
What about this suggestion, I've been wondering:
[QUOTE=Kung Fu Jew;17976706]This system is more authentic and situation-friendly.
Worshipper, you should make some door entry functions/weapons for this pack! I remember the shotguns in the old pack busted doors, so this shouldn't be too hard a request I hope.
[B]Gorilla Bar[/B] - A Gorilla Bar is like a big tactical crowbar-type utility some groups use to break doors. Could just be a crowbar that breaks down doors. (65% chance of breaking down the door in question would be a nice addition.)
(Or you could have your own crowbar that, when it hits something, it punches the player's view a little)
[B]Explosive Charge[/B] - The C4 and Rocket Launcher should both break down doors. There should also be an explosive charge. Just like C4 but can only be planted on doors. Right click would switch between timer and remote detonation. Timer would be a 5 second timer (to detonation) when planted, and remote detonation would have the charge sit on the door until the player presses primary fire again. When it detonates, it throws the door in the direction opposite the side the charge was on. It only gives explosive damage on the inside of the door, so it doesn't harm the tactical group that's waiting to enter on the outside :p
[B]Shotguns[/B] - As in the old pack, shotguns busting doors down was an awesome and very useful feature. Could stick with buckshot breaking the door down, as long as the player is less than 20 meters from the door. Separate ammo type would be pretty cool, but it isn't necessary really.
[B]Battering Ram[/B] - Every tactical force in the world has used some variant of this before. This could use the RPG model playing the shotgun or crossbow holding animation. Players have to be within 10 meters of the door, and if they hit it, the door should fall open with a bit of force.
I would also like a new type of grenade that nobody made in GMod yet. I can understand why, maybe it really is something complicated.
[B]Incendiary Grenade[/B] - Grenade that blows up in a fiery manner. Could use the same effect as the flare or a similar effect. The effect and damage should linger for about 1 second and anyone (NPC or player) who is in its wake should instantly be killed and turned into a charred corpse (make this a serverside ragdoll) that is on fire. The corpse should disappear after 30 seconds.[/QUOTE]
[QUOTE=selby3962;18077529]Got a bug.
I installed this on my server and all the props seemed to be no-collided with players/other props. They just ran straight through them as if they didn't exist.[/QUOTE]
Thats a flatgrass glitch T.T
I need help:
- New model for the ALYX GUN. Who can do that for me?
- A server to test my next updates:
[quote]- Sandbox
- FTP Account to update my weapons when I want
- An account on the website that hosts your server for restarting when I want[/quote]
Why you should help me? Because I'll give you the future updates of my weapons before I post them on garrysmod.org!
[QUOTE=Kung Fu Jew;17976706]This system is more authentic and situation-friendly.
[B]Explosive Charge[/B] - There should also be an explosive charge. Just like C4 but can only be planted on doors. Right click would switch between timer and remote detonation. Timer would be a 5 second timer (to detonation) when planted, and remote detonation would have the charge sit on the door until the player presses primary fire again. When it detonates, it throws the door in the direction opposite the side the charge was on. It only gives explosive damage on the inside of the door, so it doesn't harm the tactical group that's waiting to enter on the outside :p[/QUOTE]
C2 breeching charge, it does hardly any incendiary damage, but it WILL break every bone in your body.
THIS THING BLOWS DOWN BLAST DOORS :D
Love this so much. Only complaint is that scopes move really slow, don't know why.
[QUOTE=Worshipper;18083601]I need help:
- New model for the ALYX GUN. Who can do that for me?
- A server to test my next updates:
Why you should help me? Because I'll give you the future updates of my weapons before I post them on garrysmod.org![/QUOTE]
good enough, this V_model and W_model is an EXTREMELEY simaler model, it looks like valve made it.
*notes about it*
both the V and W models are animated, so you can give it an animation to change from automatic smg, to semi automatic pistol :D
its... kinda in a mod itself....
if you still want it: [url]http://obsidianconflict.net/[/url]
I don't want to download this MOD just to look if the alyx gun is ok.
Have some pictures of it?
[QUOTE=Worshipper;18083601]I need help:
- New model for the ALYX GUN. Who can do that for me?
- A server to test my next updates:
Why you should help me? Because I'll give you the future updates of my weapons before I post them on garrysmod.org![/QUOTE]
I would love to help with the hosting :3:
But uh, what do you mean for YOU to restart the server?
Add me on steam, Splintersim4 (caps aren't necessary)
[QUOTE=wardino388;18083636]C2 breeching charge, it does hardly any incendiary damage, but it WILL break every bone in your body.
THIS THING BLOWS DOWN BLAST DOORS :D[/QUOTE]
mhm
A breaching charge that blows down doors sounds awesome. It could just have a 5 second fuse and use the c4 model, or a custom C4 model.
[QUOTE=ababs362;18086521]A breaching charge that blows down doors sounds awesome. It could just have a 5 second fuse and use the c4 model, or a custom C4 model.[/QUOTE]
but remote detonation must be available too or problems can occur.
Hey, I made an FN SCAR weapon using your base. Do I have your permission to upload it?
You Tube: [url]http://www.youtube.com/watch?v=FYd61Jz8LoM[/url]
It would be nice to have a optional function on weapons, for the integraty of the weapons, so they can break, jam etc.
Then have some kinda repair entity to fix them.
OMG, this is EPIC
you have got my download
Get the HL2 CTF Alyxgun model, its all your HL needs.
I changed all of my weapons to use the standard HL2 ammo,(AR2, SMG1, Pistol.) because with the custom ammo you only got one magazine, and it became annoying. If there's an entity for ammo, disregard this because I don't use entities very often.
Wow...This is nice! This makes singleplayer way more fun (ever with the MASSIVE list and my slow computer haha).
Hmm... could you make the "Breathing" or the "Kick" use playermodel weight maybe? What I mean is, the halo playermodel in 1/2 ton of power armor should not feel the kick near as much as the 40 KG girl from some GTA model pack I have. :)
Awesome base either way!
[QUOTE=A_flyboy;18096205]Wow...This is nice! This makes singleplayer way more fun (ever with the MASSIVE list and my slow computer haha).
Hmm... could you make the "Breathing" or the "Kick" use playermodel weight maybe? What I mean is, the halo playermodel in 1/2 ton of power armor should not feel the kick near as much as the 40 KG girl from some GTA model pack I have. :)
Awesome base either way![/QUOTE]
There is no playermodel weight. We all weigh 85 lbs. (~38.5kg)
[editline]02:51PM[/editline]
[QUOTE=PistolKid;18094916]I changed all of my weapons to use the standard HL2 ammo,(AR2, SMG1, Pistol.) because with the custom ammo you only got one magazine, and it became annoying. If there's an entity for ammo, disregard this because I don't use entities very often.[/QUOTE]
You look at the ground and right click on the ammo, then walk over it. Why don't people know this? Somebody needs to make an ingame manual or something...
Do all of the weapons have working W_model? I don't want to download Crotch weapons.
Forgive me if this has already been said but the list for the npc weapons is longer than my pc screen and I can't get to almost half my weapons >.< but awsome job on everything else :D
And yes, they all have awsome W_models :D
[b]Splintersim4 server:[/b]
204.27.59.154:27015
It uses the version 2.0 of my weapons. I'm testing them on that server.
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