[QUOTE=Tampio;18100040]Do all of the weapons have working W_model? I don't want to download Crotch weapons.[/QUOTE]
Yes, there's almost no custom models anyway.
hey I was wondering I downloaded it and first of all it is awesome, but on your videos it has a glock, k98, grand and tonnes of other stuff but when i downloaded the zip it didnt have them. i checked the files and it has some of the glock files but not all of them. can someone help?
This is a beta so far, not Worshipper's full Mad Cow weapon set, and since he made them he'll probably design his own personal weapons on the base as well. Big beta nonetheless, though.
[QUOTE=Kung Fu Jew;18097613]
You look at the ground and right click on the ammo, then walk over it. Why don't people know this? Somebody needs to make an ingame manual or something...[/QUOTE]
... Right click on the ammo? What?
And still waiting for permission to upload the FN SCAR.
[QUOTE=PistolKid;18111293]... Right click on the ammo? What?
And still waiting for permission to upload the FN SCAR.[/QUOTE]
On the weapon I meant. In the weapons menu, you right click to spawn a weapon at your cursor. Left click gives it to you (and I think that actually gives you ammo too, and if it does, I'm surprised that people didn't try that)
finally!!!! decent npc sniper weapons! they dont go full auto with the sniper rifles!!!!! <YES>
oh yea, the mine layer thingy doesn't have a model, only the mines do. do you need hl2:ep1 for the detonator?
[editline]06:46PM[/editline]
how do you make the mines disappear?
[editline]06:51PM[/editline]
btw the breathing effect/idle on the scopes makes all my other sweps (hk416 scoped, m4a3, vss) with different scopes idle like damn hell
[QUOTE=PistolKid;18111293]And still waiting for permission to upload the FN SCAR.[/QUOTE]
Do what you want. But this weapon is so freakin' annoying. It has no icon and no ironsight positions...
Why is it so important for you to upload a simple weapon that has nothing special?
[QUOTE=Flubadoo;18112198]oh yea, the mine layer thingy doesn't have a model, only the mines do. do you need hl2:ep1 for the detonator?
[editline]06:46PM[/editline]
how do you make the mines disappear?
[editline]06:51PM[/editline][/QUOTE]
Firstly, you need HL2 Deathmatch. I think it's possible to download the model on a website but I'll not tell you how to download it because it's illegal... [img]http://www.sopah.com/img/e/conveyer.gif[/img]
For the mine, you can active it by pressing use on it when they're on the ground or you can right click on it to detonate it.
I have a problem. This adds SO many new weapons for NPC's that it goes off the screen. Now I have no clue how to access OTHER weapons. Any solution? Am I blind to the obvious solution? Can this easily be solved with scrolling or the arrow keys or something? If there is no solution, what could I do to get rid of the NPC compatibility?
I'll try to solve this problem in the next version. You'll be really surprised
[QUOTE=Worshipper;18112395]Do what you want. But this weapon is so freakin' annoying. It has no icon and no ironsight positions...
Why is it so important for you to upload a simple weapon that has nothing special?[/QUOTE]
1st of all: I fixed the ironsights.
2nd of all: If it really needs an icon for people to be happy, I'll make one. I don't see why people would not download something because of no weapon icon. Look at Twitch's Weaponry.
3rd of all: What the hell, dude? Why did you upload the M4, USPGalil, M249, UMP, and Mac10? There's nothing more special about them than my SCAR.
But yeah, fine w/e.
[QUOTE=PistolKid;18114914]1st of all: I fixed the ironsights.
2nd of all: If it really needs an icon for people to be happy, I'll make one. I don't see why people would not download something because of no weapon icon. Look at Twitch's Weaponry.
3rd of all: What the hell, dude? Why did you upload the M4, USPGalil, M249, UMP, and Mac10? There's nothing more special about them than my SCAR.
But yeah, fine w/e.[/QUOTE]
I've nothing against what you did but I don't understand why you absolutly want to upload only one weapon. Who will download only one gun? Make a big custom pack with more than 10 weapons and at this moment I'll be surprised.
I'm sharing my opinion with you
I have discovered a couple of bugs.
1: The mines don't work, I can't place them, but ammo drains whenever I left click
2: If you have a weapon and become a ragdoll (ragmod) then when you respawn you get spammed with gamemode errors, next time it happens I'll post the exact error. (this happens only sometimes)
That's my error report on v2 for now!
[QUOTE=Worshipper;18116173]I've nothing against what you did but I don't understand why you absolutly want to upload only one weapon. Who will download only one gun? Make a big custom pack with more than 10 weapons and at this moment I'll be surprised.
I'm sharing my opinion with you[/QUOTE]
I'll do it dude. Don't test me. I'll do it RIGHT NOW.
TO FPS BANANNA!
[QUOTE=SplinterSim4;18117369]I have discovered a couple of bugs.
1: The mines don't work, I can't place them, but ammo drains whenever I left click
2: If you have a weapon and become a ragdoll (ragmod) then when you respawn you get spammed with gamemode errors, next time it happens I'll post the exact error. (this happens only sometimes)
That's my error report on v2 for now![/QUOTE]
Hum ya I have some difficulties with the mine in MP...
I also think that there are some code issues with the weapons, my server crashes a lot. And it only started when these sweps were added (I'm talking about v2)
So will you have a individual release for the base only? I guess I'm asking if you can do that.
[QUOTE=SplinterSim4;18119104]I also think that there are some code issues with the weapons, my server crashes a lot. And it only started when these sweps were added (I'm talking about v2)[/QUOTE]
Can you tell me when it crashes?
Like if it's when someone is trowing a lot of smoke grenades... or whatever it is.
I'll see, sometimes it happens when someone equips a weapon. or if they start spawning some ammo ents.
[QUOTE=SplinterSim4;18119104]I also think that there are some code issues with the weapons, my server crashes a lot. And it only started when these sweps were added (I'm talking about v2)[/QUOTE]
This is because you have too many lua files on your server. It is not because of these weapons.
Oh ok. I'm happy then! [img]http://www.vetnurse.co.uk/emoticons/new/Very_happy_smiley.png[/img]
The alyxgun model from Obsidian Conflict is the one from Half Life 2 CTF. Get that one.
@ That Ninja - DynaCam is a substitute for ShakeView and doesn't screw up ironsights.
Is it possible to see this alyx gun please?
[QUOTE=Kung Fu Jew;18122278]This is because you have too many lua files on your server. It is not because of these weapons.[/QUOTE]
Baw, that makes me sad. Guess I'll have to do a little server cleanup.
argh... there is a crapload of idle on all my other sweps.
[QUOTE=Worshipper;18123325]Oh ok. I'm happy then! [img]http://www.vetnurse.co.uk/emoticons/new/Very_happy_smiley.png[/img][/QUOTE]
I'm sorry to say this but I've noticed that weapons add entries (at least one) to LuaStringTable, which "never" get removed
This LuaStringTable is already thrown full with all wire entities and alike.
It doesn't make it any better if someone spawns all your weapons. So it is partially your weapons, partially wiremod, etc..
Really annoying..
[QUOTE=Python1320;18127255]I'm sorry to say this but I've noticed that weapons add entries (at least one) to LuaStringTable, which "never" get removed
This LuaStringTable is already thrown full with all wire entities and alike.
It doesn't make it any better if someone spawns all your weapons. So it is partially your weapons, partially wiremod, etc..
Really annoying..[/QUOTE]
what?
[QUOTE=Flubadoo;18128112]what?[/QUOTE]
There is a table called LuaStringTable in Garry's Mod, which is the most likely thing to overflow and crash the server. This addon adds quite a lot of lines to it contributing to the likelihood of frequent crashes.
Worshipper, is it possible to make trajectories of ricoshetted bullets parabolic concerning the ground? You know in real world bullet always fells down if it doesn't reach an obstacle for a long distance.
[QUOTE=Vadim;18131935]Worshipper, is it possible to make trajectories of ricoshetted bullets parabolic concerning the ground? You know in real world bullet always fells down if it doesn't reach an obstacle for a long distance.[/QUOTE]
I'm not good smart enough. [img]http://www.buddy-icons.info/img/smile/1772.gif[/img]
all I can say is SWEET!!!
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