• Mad Cows Weapons Base
    493 replies, posted
Im pretty sure that Alyx gun is easy to code.
[QUOTE=Wizey!;18247463]Im pretty sure that Alyx gun is easy to code.[/QUOTE] Probably, but it'd probably puzzle some lua coders out there because they're used to the old ironsights instead of actually coding creative alternate fire stuff. Seriously, I know some people want more satisfying aiming, but is it really necessary to give -every- single gun ironsights instead of more unique stuff? What happened to the good old days of Unreal Tournament and Timesplitters (not to mention the Half-Life games themselves)?
[QUOTE=Wizey!;18247463]Im pretty sure that Alyx gun is easy to code.[/QUOTE] Everything is easy to code Zoey... everything!
ive tried every possability how can i download?
Look at the page one of the thread? [img]http://tortiball.com/wp/wp-content/uploads/2009/01/wtf.gif[/img]
Great job Worshipper, this swep base is A+ work! PS: I have already started creating my own sweps with this base! :D
[QUOTE=RikohZX;18249459]Probably, but it'd probably puzzle some lua coders out there because they're used to the old ironsights instead of actually coding creative alternate fire stuff. Seriously, I know some people want more satisfying aiming, but is it really necessary to give -every- single gun ironsights instead of more unique stuff? What happened to the good old days of Unreal Tournament and Timesplitters (not to mention the Half-Life games themselves)?[/QUOTE] Because it's stupid and calls for a lot of wasted time since a lot of weapons that will never be used. If you have all these different guns doing these ~totally unique~ things (that are actually stupid and probably cliche anyway), you won't be able to make more than one gun shooting bullets, or you'll just be wasting your time, and a lot of weapons won't get much merit because they're so useless and impractical compared to other ones. This weapons pack is nice because it does have unique stuff, stuff that hasn't been done before (or just stuff that wasn't done right) like C4, a rocket launcher, a grenade launcher, and some other stuff. Weapons that shoot homing babies are kindergarten shit. It's good that those ideas died. It's also good that the concept of running 400mph through a retarded, unrealistically-built building with impossible architecture, no history, and tiny environments have died as well. Retro ideas should stay dead. They're boring and absolutely do not fit in today's games.
[QUOTE=Kung Fu Jew;18263615]Because it's stupid and calls for a lot of wasted time since a lot of weapons that will never be used. If you have all these different guns doing these ~totally unique~ things (that are actually stupid and probably cliche anyway), you won't be able to make more than one gun shooting bullets, or you'll just be wasting your time, and a lot of weapons won't get much merit because they're so useless and impractical compared to other ones. This weapons pack is nice because it does have unique stuff, stuff that hasn't been done before (or just stuff that wasn't done right) like C4, a rocket launcher, a grenade launcher, and some other stuff. Weapons that shoot homing babies are kindergarten shit. It's good that those ideas died. It's also good that the concept of running 400mph through a retarded, unrealistically-built building with impossible architecture, no history, and tiny environments have died as well. Retro ideas should stay dead. They're boring and absolutely do not fit in today's games.[/QUOTE] So you'd rather have all your scripted weapons have iron sights instead of a more useful alternate fire because that's cliche and old? How are ironsights, which are as retro as diverse alternate fire, considered a far better and 'modern' idea? To this extent, I think you severely took what I said out of context. We're playing on Garry's Mod, where the most impossible shit imaginable can happen, and you say everything must be realistic and make sense or else it's retarded? I really don't get what you're going nuts about.. Anyway, we need to keep this topic, well, on-topic. Worshipper, how's progress coming along on anything past this beta so far?
Yeah, I would. I would rather not each weapon had some stupid alternate fire that shot flaming sawblades that arched through the air and gibbed players. Ironsights aren't very retro either - very few old games had them. And yeah I say everything should be realistic or be retarded. You've got to choose one or the other, you can't just have each gun being regular and then turning around and screwing that by adding "alternate fire modes" to each of them. Each gun has to have a different function and they have to be unique and balanced. In short: an array of balanced, unique weapons that all function absolutely, completely differently and have barely anything in common other than they have the same shoot button, or an array of guns that are all real-life recreates with game-friendly mechanics (such as a cone of deviation or having to lower the weapon while sprinting). You can't put real-life recreates with "distinctive" alternate firemodes, otherwise you're clogging the player with too many choices and he'll feel overwhelmed and the weapons will never balance out. Name a game that does and was successful. And yeah if you were guessing I'm a one-or-the-other guy. Doesn't flaw my opinion, just alters it. I don't play games that pretend to be realistic or hard-boiled when they have a flawed sense of the real world. This SWEP pack began as a realistic one, and its weapons fit into the hands of everyone because of their fluidity. They make it easy to point and click, and they create a sense of danger since they put everybody on a somewhat-equal level where it all comes down to "who aims the quickest, survives the longest" and that's something that they should continue to be known for.
Jesus, is this really necessary? And I wasn't suggesting it for the Mad Cow weapons, I was saying that some of the more basic SWEP lua coders would probably be warped about the CTF Alyxgun because 'wtf this isn't ironsights, it's turning into an smg instead? FUCK' - atleast, from what i've seen. And all I can say is that we differ on opinions; realism equals balance because every gun puts you down almost the same, but that's the problem - it's the [i]same.[/i] What realistic game idea HASN'T been done? No huds have been done, no health regain has been done. They're becoming clones and now it's all about, say, how close the developers can emulate an M4A1's recoil and nanosecond firing speed, along with actual strength and bullet impact. Why is it that every game has to be the next <insert realistic game here because i'm tired> instead of [i]diversifying[/i] themselves? Games are not real-life. They were created as entertainment and a sort of experience away from real-life. If you want to have the next big simulation where you die for not holding and releasing that keyboard key that controls your fucking breathing with proper timing that's down to the realistic healthy seconds, go right ahead. I'll be over here playing Timesplitters and killing the oppresive Combine race on Gmod in various ways, because that's [i]fun[/i].
Then don't bring it in here, this weapons pack began realistic and surely has ambition to stay that way (which is better.) And no, it does have ironsights. I'm sure it'll be the same old Alyxgun except it just plays an animation that changes what the model looks like. We do differ on opinions. I don't like it when devs force their entire game's value on its arsenal, I like it when the story makes sense (and the game makes me care about it & its characters). Also, if you think every gun "puts you down" the same, think again. Don't speak of realism if you don't even understand it. Every gun is different. They each have a different use, and none of them counter each other, some just top each other in a certain aspect but they all balance out. An AK is more preferable against armored enemies, where a FAMAS is easiest used against enemies with shotguns. However, a guy with a pistol can kill a guy with the "best gun in the game" just because the game makes much more sense that way. Today's games do diversify themselves. They do that by introducing new styles of play, different characters and stories to indulge in, and countless other great traits such as aesthetics or behind-the-scenes calculations running the show. If you think today's games are trying to be the next realistic game, you're wrong, and you are way too impressionable. Call of Duty is not trying to be realistic, nor is Red Faction, or Kane and Lynch, L4D makes no attempts and a game like Borderlands obviously pulls away from a realistic theme. No, I don't want a game where you control your breathing. I'd like the game to do it for me just to make it easier and more enjoyable to play. An option would be nice though, and a realistic breathing cycle is another great feature. Timesplitters is not a game with diverse weapons, either. It's a pretty typical run'n'gun shooter that has about a million guns with slightly different traits. The reason I call for realism for this pack is because I run a tactical-realism clan in Garry's Mod. If you didn't know, tactics simplifies to "the art of problem-solving" and I love creative ways of solving problems - building that new vehicle, organizing an assault or stealth operation in a red-zone, and other various things that come up. That's fun to me. You can criticize my opinion and how you think all games are moving toward a never-ending spiral of becoming "clones" of each other all you like, I'm not listening and I don't think you're turning as many heads as you hope you are.
You know you could ofcourse have the alyx gun HAVE BOTH ironsights and change in mode...
Exactly. It could (and should) have the same exact functionality. The current one switches from semi to automatic. Then, add in with the already existing firemode switch to play whatever animation deploys the SMG and vice versa for going back to pistol.
I would like to make a little suggestion, perhaps a different model for the door charge, perhaps a simple SLAM model. (to make the door charge seem less scary, and so people don't confuse it for C4 (I've seen it) Also maybe making it to where you don't have to wait a few seconds to plant it, much like the SLAM.
[QUOTE=SplinterSim4;18290605]I would like to make a little suggestion, perhaps a different model for the door charge, perhaps a simple SLAM model. (to make the door charge seem less scary, and so people don't confuse it for C4 (I've seen it) Also maybe making it to where you don't have to wait a few seconds to plant it, much like the SLAM.[/QUOTE] That makes a lot more sense, yeah.
I'm just bringing back an idea I had a few pages ago, crouching making breathing less noticeable? Or maybe like in Call of Duty, where holding a certain button makes you hold your breath, which stops the breathing movement (but only for about 4 seconds.) I'm just wondering if you've considered this at all.
This is amazing! Great work!
Major parts of the code are stolen, this isn't his entire work, he took things from multiple weapons, slapped it all together, and made a bunch of shit weapons out of it. [QUOTE=leet;18318783]This is amazing! Great work![/QUOTE] You're right this is amazing bullshit, congratulations on once again defacing the developer community.
Okay? What did he steal exactly?
Shit weapons? How so? Please, explain your viewpoint.
He probably has no evidence or backup on this.
[QUOTE=CptFuzzies;18320907]-snip-[/QUOTE] If you don't like them, get the hell out of here. :keke: Wanna help out, maybe refine some of the code? Didn't think so.
[QUOTE=CptFuzzies;18320907]Major parts of the code are stolen, this isn't his entire work, he took things from multiple weapons, slapped it all together, and made a bunch of shit weapons out of it. [/QUOTE] Thanks for your frankness, CptFuzzies. Appart that I used and modified [b]a lot[/b] some code's fragments of [b]SteveUK[/b] (Penetration and Ricochet scripts) and [b]TetaBonita[/b] (Scope script), I don't really know what I really stole. (2 excellent coders) I think your angry for a reason I don't know and personnally, I seriously don't care. You have no respect for me so why should I have respect for you, huh?
[QUOTE=Worshipper;18322050]Thanks for your frankness, CptFuzzies. Appart that I used and modified [b]a lot[/b] some code's fragments of [b]SteveUK[/b] (Penetration and Ricochet scripts) and [b]TetaBonita[/b] (Scope script), I don't really know what I really stole. (2 excellent coders) I think your angry for a reason I don't know and personnally, I seriously don't care. You have no respect for me so why should I have respect for you, huh?[/QUOTE] your work is better than his now we can't have that now can we :raise: :fuckyou::hf::razz:
Apparently not. :fuckyou:
[QUOTE=SplinterSim4;18312668]I'm just bringing back an idea I had a few pages ago, crouching making breathing less noticeable? Or maybe like in Call of Duty, where holding a certain button makes you hold your breath, which stops the breathing movement (but only for about 4 seconds.) I'm just wondering if you've considered this at all.[/QUOTE] Good idea, how about holding E will hold your breath? I don't think that will cause any trouble - who will be trying to press E to do stuff while in scope?
[QUOTE=Kung Fu Jew;18328561]Good idea, how about holding E will hold your breath? I don't think that will cause any trouble - who will be trying to press E to do stuff while in scope?[/QUOTE] If "insert scope code here or network bool true" then if self.Owner:KeyDown(IN_USE) then "shit about the scope here" :3: Most likely in think.
[img]http://appstore-test.fr/wp-content/gallery/smiley/smiley-verycontent.png[/img] [img]http://img222.imageshack.us/img222/6715/crossbow1.jpg[/img] [img]http://img38.imagefra.me/img/img38/1/11/12/f_fyv95v5tdm_006d0dd.jpg[/img] [img]http://img402.imageshack.us/img402/4149/crossbow3.jpg[/img] [img]http://img402.imageshack.us/img402/6172/crossbow4.jpg[/img]
God help us all; now we both have a crossbow with an actual scope, and usage for NPCs that will now proceed to rape us with them.
cooool
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