• TF2 buildings: Sentry, Dispenser and Teleporters + SWEPs
    236 replies, posted
Can you use it without TF2????????????????????
Fucking awesome. :4chan: Lua king'd
[QUOTE=P3wnd_666]Can you use it without TF2????????????????????[/QUOTE] No, it needs the tf2 models
Awesome as usual.
[QUOTE=Occlusion]It isn't fake, it's superb, albeit a little glitchy. It doesn't seem to like widescreen resoloutions, so it looks a bit squiffy. The sentries are also INCREDIBLY weak, as in it takes a few shots to kill a kleiner, when it takes one pistol shot. The sentries also seem very inaccurate, so it's quite hard to hit things in mass numbers.[/QUOTE] They're exactly as strong as the TF2 sentries, I used the same values. [QUOTE=kevkev]When i saw this on garrysmod.org i also thought it was fake, i think it is because of the hud, it makes you think you took a picture on gm_construct in TF2.[/QUOTE] Well, but you can't spawn zombies in tf2, can you ;) Besides the HUD doesn't exactly look like the tf2 one. [QUOTE=JohnWallace]Uploading a video. Sapper doesn't work on the NPC Sentry, comes up with Lua error as shown in Video, I'll post Video once uploaded.[/QUOTE] Damn, I forgot to include a sent... I'll reupload it in a sec. //EDIT: Here it is: [url=http://www.garrysmod.org/downloads/?a=view&id=51360][img]http://www.garrysmod.org/img/?t=dll&id=51360[/img][/url]
THAT IS FREAKING AWESOME! is that admin only? :3
now all we need is a red dispenser and teleporter and be able to knock the sapper off
[QUOTE=Marcho70]THAT IS FREAKING AWESOME! is that admin only? :3[/QUOTE] Yeah, but you can easily change that if you want. [QUOTE=Tinter]now all we need is a red dispenser and teleporter and be able to knock the sapper off[/QUOTE] Huh? All of that is already included...
My God Silverlan, you are a lua-legend! How many people collaborated on the TF2 Sentry and failed to come close, but you figured it out so quickly! I haven't tried it yet, but can bet your ass I'm doing so the second I get home. E-hats off to you Silver! Keep up the awesomnity!
My dream has been realized. After so long. I've waited.
awesome
Do they fire at NPCs?
This is awesome but i've noticed a few bugs don't know if you can fix them: The sappers can not be destroyed on sentries. I couldn't build anything through the build PDA because when i tried to reselect the build PDA it selected teleport entrance instead so it does the same with all buildables. Also i really love this fixing the bugs would make it much more awesome :D
[QUOTE=tepholman]Do they fire at NPCs?[/QUOTE] Yeah.
Once again You made one of the best Sents I saw =3
This is really awesome and much more realistic than the other ones (and you made sentrys :D)! But i also found two bugs. The first one is that because the machine guns of the level 2 and 3 sentries are too far away from the center of the sentry but it aims with the center at the enemies, enemies which are close to it will only get hit by the rockets and not the machine guns. The second one is a Lua error that broke the HUD. I can't post the full error now because I only have it on my PC (now I'm on my laptop) but it said that a hook failed (something with TF_Renaisance.PaintMainHud or something like this) with an error in a stargate lib file or something else related to stargate.
Loving the Sentries, very good, and very akin to their TF2 counterparts. Only issue, as mentioned, is the Sentries inability to aim downward, so it's not effective at anything standing below chest height, like an antlion, which can quickly get in it's "face" and hack it to death. If this can be fixed, the Sentry is absolutely perfect. Lua King? More like Lua Lord!
How do you change the teleporters color? I did [lua]ent_fire !picker skin 1[/lua] and it only changed the skin but not the effects.
Spy sappin' mah Sentry! Made of win.
<3 <3 <3
You should really test in multiplayer next time. Although this is awesome, it gets broken when used in multiplayer.. Quite a let down.
Holy shit this is fucking amazing. You just need to fix all the bugs and it will be the best addon ever
I can't even think of a word for how amazing this is. I can not wait for the gamemode. Judging from the pictures, that is your gamemode. I have got to hand it to you it looks just about like the real game. Just how far are you into finishing the gamemode?
Genius! I can finally have working sentries!
Is this warez? teach me. :downs:
This is insane! This could even be better than askas new pikmin mod! You are the god of all lua gods and should work at valve.
Hey silverlan, why don't you take the weapons from your gamemode and make them useable in sandbox? Also: there is a bug, buildable sentries and spawned ones HATE eachother
[QUOTE=Stud Muffin]Is this warez? teach me. :downs:[/QUOTE] Nope all it is, is lua files linking to tf2 models and replicating their actions in gmod nothing from tf2 is being downloaded..
[QUOTE=FireSMILIE] But i also found two bugs. The first one is that because the machine guns of the level 2 and 3 sentries are too far away from the center of the sentry but it aims with the center at the enemies, enemies which are close to it will only get hit by the rockets and not the machine guns.[/QUOTE] Yeah, I'll try to fix that. [QUOTE=FireSMILIE]The second one is a Lua error that broke the HUD. I can't post the full error now because I only have it on my PC (now I'm on my laptop) but it said that a hook failed (something with TF_Renaisance.PaintMainHud or something like this) with an error in a stargate lib file or something else related to stargate.[/QUOTE] Weird. I had that problem too, but it only seems to happen randomly, and it disappeared for me when I restarted the game... I'll try to figure it out. [QUOTE=J-Dude]Loving the Sentries, very good, and very akin to their TF2 counterparts. Only issue, as mentioned, is the Sentries inability to aim downward, so it's not effective at anything standing below chest height, like an antlion, which can quickly get in it's "face" and hack it to death. If this can be fixed, the Sentry is absolutely perfect. Lua King? More like Lua Lord![/QUOTE] It's kinda weird, since it doesn't aim downwards sometimes, but sometimes it does. I think I'll redo the whole aiming thing. [QUOTE=Guniv]The PDA isn't working for me. Just spams this error- [lua]autorun/tf_concommands.lua:36: attempt to call method 'HasWeapon' (a nil value)[/lua][/QUOTE] I think I know why that error shows up. Should be easy to fix. [QUOTE=Bunniesbunny]How do you change the teleporters color? I did [lua]ent_fire !picker skin 1[/lua] and it only changed the skin but not the effects.[/QUOTE] You can't right now. Well, you could, by adding the player to a team, but you'd need sv_cheats for that. [QUOTE=Joeyl10]You should really test in multiplayer next time. Although this is awesome, it gets broken when used in multiplayer.. [/QUOTE] I did, and it worked fine for me and everyone else... [QUOTE=Drsalvador]Hey silverlan, why don't you take the weapons from your gamemode and make them useable in sandbox? Also: there is a bug, buildable sentries and spawned ones HATE eachother[/QUOTE] The weapons work in sandbox, but I have only done all the melee weapons and two of the primary weapons yet.
[QUOTE=DMGaina]No, it needs the tf2 models[/QUOTE] Damn
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